The NDA is lifted, so it's ok to post this...Right??!
Pugilist is a very positional based DPS class.
You'll be moving around a lot in combat; at least in party with a tank.
You'll want to use Bootshine, and True Strike from behind mobs.
Snap Punch and Twin Snakes from the sides.
Some nice cross-class skills:
Raging Strike (archer): Increase damage by 20% for 15 seconds. 2min cooldown (or such)
Straight Shot (archer) Increase damage by 10-15% (forgot), for 20seconds. Standard WS, no need to spam it though, you'll be doing your own combos, and refresh this occasionally.
I will check in the other classes next test period, see what else will work well. But a bunch of interesting skills, are class specific.
Bootshine lv1
Potency 130
Opo-opo Stance bonus: 100% crit chance. Only behind mob.
Change to raptor stance, Duration 10sec
So you can combo Bootshine->True Strike->Snap Punch by lv 6.
When you restart the combo, you got opo-opo stance from snap punch, which makes Bootshine crit 100%, if you strike from behind mob.
Positional combat is very difficult in solo play, since mobs are always counted as facing you, unless they are stunned/sleep, casting weapon skills (2-3 sec cast time). Mobs cast spells like Stone, very quickly, so you can't avoid those, or use that for position. If mobs cast weapon skills, such as overpower, they only face that direction, until animation finish; so that's your only chance to get position bonus'.
True Strike 2
Potency 150
chance for +5% crit damage from behind
can only use in raptor stance
change to coeurl stance, 10 sec
Featherfoot 4
+15% evasion, 10sec, 25% with traits.
CD 90sec
Snap Punch 6
Potency 140, 180 from flank
Can only use in coeurl stance
change to opo-opo stance, 10sec
grants greased lightning buff (+7% damage, +5% attack speed) 12sec. stacks up to 3 times, with traits (first at lv 20)
Second Wind 8
Restore 15% of max HP, 25% with traits
CD 120sec
The long cooldown, makes it not so great; it can save your life occasionally though.
It's comparable to using Cure; except Cure got 3.5sec CD; So get Cure if you're worried about your HP.
Haymaker 10
Potency 170
can only use after evasion
20% slow, 12sec
Internal Release 12
crit rate +20%, 15sec +30% with trait
CD 60sec
Touch of Death 15
Potency 20
Dot Potency 25, 30sec
I think you'll end up with around 300 potency; i'll check on how many ticks you end up with, the coming weekend, when servers are up again.
Will have to test if it works together with damage buffs; in that case it would be very nice skill, to throw out, on some boss.
Twin Snakes 18
Potency 100, 140 from flank
Can only use while in Raptor Stance
Bonus Damage +5%, 12sec
Change to Coeurl Stance, 10sec
So now you can use 2 combos:
Bootshine->Twin Snakes->Snap Punch.
Bootshine->True Strike->Snap Punch.
You can spam the first if you want, or you can throw in the 2nd one too, back to back; there's time to throw in the 2nd one too, for the 5% crit damage with true strike (if it crits) but things get very hectic between those 2 combos, and refreshing Straight Shot. You can generally do both combos, with a few seconds to spare, before Straight Shot expire.
When you can stack Greased Lighting 2-3 times, it becomes a bigger priority to maintain that though.
This is as far as i got this weekend.
Fist of Earth 22
damage reduction 10%
drains MP
Arm of the Destroyer 26
AOE Potency 50
opo-opo bonus;silence, 1sec
change to raptor, 10sec
Fists of Wind 34
increase m-spd
drains MP
Steel Peak 38
Potency 150
stun 4sec
CD 60sec
Mantra 42
increase HP recovery from cure, by 5%, 15sec
CD 120sec
Howling Fist 46
Potency 190 to all mobs in straight line.
Perfect Balance 50
Can use any weapon skill, regardless of form, 10sec.
CD 240sec
So you could spam Bootshine->Snap Punch, without True Strike in-between; this way you can crit Bootshine more often.
Or you can spam Snap Punch, to stack up greased lighting.
Spam True Strike for extra crit damage, if your crit chance is very high anyways. Internal Release would work well here.