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  1. #251
    Player
    Xeia's Avatar
    Join Date
    Feb 2013
    Posts
    92
    Character
    Inakha Khatayin
    World
    Cactuar
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by JillyBean View Post
    Damn I been missing a great thread! Idk if I can go back and read 25 pages though. :/
    Until like page 21 it was mostly debate over whether or not SCH was gonna exist. No need to go back to that, it's been announced ^^ Four pages is more manageable if you wanted to catch up to the current discussion. :P
    (3)

  2. #252
    Player
    Fantasia's Avatar
    Join Date
    Nov 2012
    Location
    Ul'dah
    Posts
    560
    Character
    Aqu'a Fantasia
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Xeia View Post
    I did notice that the new concept art had every job carrying its weapon with the exception of SMN, which appears unarmed. The actual naming of the mage classes hasn't made much sense to me from the beginning. Ignoring scholar, it seems to me it should've gone (in name only):

    CNJ -> SMN [To conjure something and to summon something isn't all that different. EVK works too.]
    ACN -> BLM [Arcane arts, black magic, whatever. It works for SMN as well, but I think CNJ works better.]
    THM -> WHM [Thaumaturgey being a term which refers specifically to miracle-like magic. Certainly something closer associated with WHMs than BLMs.]

    Ignoring the fact that I don't think they name their mage classes well, I'm sort of skeptical that the class they announced for SMN is going to be moved to a different job (instead of SMN). If there's a unique class associated with SCH, my money is still on a Tactician.
    I'm fine with the mage names, to be honest! Conjury makes sense in that "conjurers draw forth and absorb aether from their immediate surroundings" ... "then utilized to focus the aether until it manifests as the desired spell.", whereas the actual definition of Thaumaturgy is "an art that calls upon a supernatural power", but I suppose everyone's up to read it how they like =) I've seen a couple of threads who have stated that CNJ and THM should be switched, but personally this way makes more sense to me!

    As for Arcanist, [Arcane; Understood by few; mysterious or secret.] I feel anything "dark" could fall under that category, and since Thaumaturgy is widely used in Ul'dah (whereas ACNs are supposedly a dying, forbidden, art) it makes more sense that it should be associated as such. Otherwise Limsa would be full of Carbuncles =)

    But yes, I don't think the classes themselves would change, but I wouldn't be surprised if they changed the ACN/SMN weapon. If they did, my guess would be Arithmetician > Scholar, since it was a job back in Tactics that used magic of any kind (previously learnt). Obviously they'd have to change the mechanics of it for XIV, but I think it's pretty good.

    Arithmetician was also one of the examples Yoshi used when they carried out the polls way-back-when.
    (1)

  3. #253
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    to quote myself

    im pretty sure it is going to be Arcanist also. First class having two job options.

    why? ACN [Debuffer/petclass] , SMN [pet class specialist], SCH [debuffer specialist]

    scholar often is described in Final Fantasy as a mage with debuffing skills and sometimes also a mage that uses whm and blm skills (banish, dia).


    and well.. think back about 1-2 years where they removed skills like Bio, Paralyze, Banish, Scourge etc. from THM. they wanted to re-introduce these skills on a brand new class/jobs in ARR

    scholar being traditionally a debuffer mage.. this is where SCH comes in and fill this gap

    skills that we are missing since 1.0.:

    1. Scourge (damage + debuff effect -> debuffer role)
    Curse an enemy with darkness and duress, dealing umbral damage and reducing the target's umbral magic defense.

    2. Banish (a skill that is mostly associated with the WHM job, but in some FF's scholar uses some of the WHM/BLM skills) Exorcise an enemy's evils with holy light, dealing astral damage and reducing the target's astral magic defense.

    3. Paralyze Cause an enemy's muscles to falter, sometimes preventing the target from completing actions.

    4. Bio or Dia
    Plague an enemy with disease, dealing umbral damage over time and reducing the target's attack power.

    5. Absorb-INT
    Leech an enemy's intelligence, transferring a portion of the target's evasion to you.

    Quote Originally Posted by Fantasia View Post
    I'm fine with the mage names, to be honest! Conjury makes sense in that "conjurers draw forth and absorb aether from their immediate surroundings" ... .

    In the german version of the game conjurers are named "druids" since the very beginning which is even more fitting if you ask me ^
    because they live along with the nature.

    Quote Originally Posted by Fantasia View Post

    But yes, I don't think the classes themselves would change, but I wouldn't be surprised if they changed the ACN/SMN weapon. If they did, my guess would be Arithmetician > Scholar, since it was a job back in Tactics that used magic of any kind (previously learnt). Obviously they'd have to change the mechanics of it for XIV, but I think it's pretty good.

    .
    very very unlikely.

    on the original jp boxart you see the job wheel artwork with SCH and SMN on it. both wearing books.scholar wearing glasses like the ACN on the official Arcanist artwork. Arcanist has somewhat of a student look, like Scholar does also. + SCH fits partly the role which the ACN has to offer (damage over time spells/debuffs)

    SMN is losing carbuncle, the same for SCH. there is a reason why.

    dont deny the obvious


    hopefully this will come true... scholar using old 1.0. THM skills. it would become one of my fave jobs^^
    (1)
    Last edited by Tonkra; 06-01-2013 at 10:02 AM.

  4. #254
    Player
    Fantasia's Avatar
    Join Date
    Nov 2012
    Location
    Ul'dah
    Posts
    560
    Character
    Aqu'a Fantasia
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Tonkra View Post
    dont deny the obvious


    hopefully this will come true... scholar using old 1.0. THM skills. it would become one of my fave jobs^^
    I will deny it, because there's nothing I'd hate more than completing 5 quests and having mastered a new job with next to no hard work.

    And I don't know where you got "Debuff specialist" from, when the SCH in XI could freely rotate between being an amazing enhancer, healer, or nuker freely, and the original SCH from FFIII used elemental tomes and healing spells.

    SCH needs to be a healer, otherwise we'll be running out of CNJs to level with in dungeons ridiculously quickly. 1 healer for every 8 classes in a 4-man dungeon will not go down well.
    (2)

  5. #255
    Player
    JillyBean's Avatar
    Join Date
    Jun 2012
    Location
    Lavender Beds
    Posts
    1,229
    Character
    Lumos Lightheart
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    I do expect SCH to be the "next healing class" that they alluded to. I can't see it being a debuff specialist. Don't we think that will be something SMN will do coming up? Also, as much as people want RDM into this game, I expect that to be the biggest debuff specialist.

    :Insert speculation disclaimer here!:
    (2)


  6. #256
    Player
    Klive's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    533
    Character
    Klynwilf Spellrifter
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    Yoshi has said he wants multiple jobs per calls and to think of jobs like specializations in other MMOs have. Scholar would fit the bill.

    Instead of being annoyed at the prosecute of not having to level another class for scholar, trying thinking how nice it would be when all the class get more than job. More options for all the classes. Maybe ranger or something for archer so people will finally quiet down about barcher.
    (1)
    Forum Lurker Extraordinaire.
    Like a good stalker, I'm always there.

  7. #257
    Player
    Pwnagraphic's Avatar
    Join Date
    May 2011
    Location
    Ul'Dah
    Posts
    669
    Character
    Pwna Graphic
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Klive View Post
    Yoshi has said he wants multiple jobs per calls and to think of jobs like specializations in other MMOs have. Scholar would fit the bill.

    Instead of being annoyed at the prosecute of not having to level another class for scholar, trying thinking how nice it would be when all the class get more than job. More options for all the classes. Maybe ranger or something for archer so people will finally quiet down about barcher.
    Later down the road Lancer > Dark Knight

    But didn't he mention adding a Greatsword class down the road? So maybe that then will open up Samurai? Dunno.. I'm curious to see what these fellas got in store for us. It's going to be a fun ride with SE and Yosh-P's team.
    (0)

  8. #258
    Player
    Fantasia's Avatar
    Join Date
    Nov 2012
    Location
    Ul'dah
    Posts
    560
    Character
    Aqu'a Fantasia
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Klive View Post
    Yoshi has said he wants multiple jobs per calls and to think of jobs like specializations in other MMOs have. Scholar would fit the bill.

    Instead of being annoyed at the prosecute of not having to level another class for scholar, trying thinking how nice it would be when all the class get more than job. More options for all the classes. Maybe ranger or something for archer so people will finally quiet down about barcher.
    The only difference between multiple classes from 1 job would be the 5 abilities said job gives... Yoshi did say he wanted, but how it's turning out I hope he decides against it. I've had this debate so many times and I'm still not going to like the idea of multiple jobs. My 2 main arguments against are starting with it at level 50, and the fact that any job that branches from a class WILL be the same role. GLA, for example, has abilities and traits which make it only suited to tanking. It's next to impossible to have a job branch off GLA and make it DD or anything. That's just my opinion though; sounds like a lot of wasted potential having 2 jobs which are pretty much exactly the same bar those few job abilities.
    (0)

  9. #259
    Player
    Pwnagraphic's Avatar
    Join Date
    May 2011
    Location
    Ul'Dah
    Posts
    669
    Character
    Pwna Graphic
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Fantasia View Post
    The only difference between multiple classes from 1 job would be the 5 abilities said job gives... Yoshi did say he wanted, but how it's turning out I hope he decides against it. I've had this debate so many times and I'm still not going to like the idea of multiple jobs. My 2 main arguments against are starting with it at level 50, and the fact that any job that branches from a class WILL be the same role. GLA, for example, has abilities and traits which make it only suited to tanking. It's next to impossible to have a job branch off GLA and make it DD or anything. That's just my opinion though; sounds like a lot of wasted potential having 2 jobs which are pretty much exactly the same bar those few job abilities.
    I get it.. but it might be how he wants to do it instead of allowing a DD or Tanking tree for GLA. You'll just have two separate classes that are similar but different abilities. Bard and Ranger may use a bow, but their abilities would change. That's all it is to me at least. A glorified skill tree that adds a little bit more leveling and gear content. IMO at least.. I'll just wait to see how this all pans out because I'm liking the idea so far.
    (0)

  10. #260
    Player
    Fantasia's Avatar
    Join Date
    Nov 2012
    Location
    Ul'dah
    Posts
    560
    Character
    Aqu'a Fantasia
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Pwnagraphic View Post
    I get it.. but it might be how he wants to do it instead of allowing a DD or Tanking tree for GLA. You'll just have two separate classes that are similar but different abilities. Bard and Ranger may use a bow, but their abilities would change. That's all it is to me at least. A glorified skill tree that adds a little bit more leveling and gear content. IMO at least.. I'll just wait to see how this all pans out because I'm liking the idea so far.
    Yeah, you're pretty much right. I'd prefer a lot more diversity, to be honest =/
    (0)

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