Until like page 21 it was mostly debate over whether or not SCH was gonna exist. No need to go back to that, it's been announced ^^ Four pages is more manageable if you wanted to catch up to the current discussion. :P
I'm fine with the mage names, to be honest! Conjury makes sense in that "conjurers draw forth and absorb aether from their immediate surroundings" ... "then utilized to focus the aether until it manifests as the desired spell.", whereas the actual definition of Thaumaturgy is "an art that calls upon a supernatural power", but I suppose everyone's up to read it how they like =) I've seen a couple of threads who have stated that CNJ and THM should be switched, but personally this way makes more sense to me!I did notice that the new concept art had every job carrying its weapon with the exception of SMN, which appears unarmed. The actual naming of the mage classes hasn't made much sense to me from the beginning. Ignoring scholar, it seems to me it should've gone (in name only):
CNJ -> SMN [To conjure something and to summon something isn't all that different. EVK works too.]
ACN -> BLM [Arcane arts, black magic, whatever. It works for SMN as well, but I think CNJ works better.]
THM -> WHM [Thaumaturgey being a term which refers specifically to miracle-like magic. Certainly something closer associated with WHMs than BLMs.]
Ignoring the fact that I don't think they name their mage classes well, I'm sort of skeptical that the class they announced for SMN is going to be moved to a different job (instead of SMN). If there's a unique class associated with SCH, my money is still on a Tactician.
As for Arcanist, [Arcane; Understood by few; mysterious or secret.] I feel anything "dark" could fall under that category, and since Thaumaturgy is widely used in Ul'dah (whereas ACNs are supposedly a dying, forbidden, art) it makes more sense that it should be associated as such. Otherwise Limsa would be full of Carbuncles =)
But yes, I don't think the classes themselves would change, but I wouldn't be surprised if they changed the ACN/SMN weapon. If they did, my guess would be Arithmetician > Scholar, since it was a job back in Tactics that used magic of any kind (previously learnt). Obviously they'd have to change the mechanics of it for XIV, but I think it's pretty good.
Arithmetician was also one of the examples Yoshi used when they carried out the polls way-back-when.
to quote myself
im pretty sure it is going to be Arcanist also. First class having two job options.
why? ACN [Debuffer/petclass] , SMN [pet class specialist], SCH [debuffer specialist]
scholar often is described in Final Fantasy as a mage with debuffing skills and sometimes also a mage that uses whm and blm skills (banish, dia).
and well.. think back about 1-2 years where they removed skills like Bio, Paralyze, Banish, Scourge etc. from THM. they wanted to re-introduce these skills on a brand new class/jobs in ARR
scholar being traditionally a debuffer mage.. this is where SCH comes in and fill this gap
skills that we are missing since 1.0.:
1. Scourge (damage + debuff effect -> debuffer role)
Curse an enemy with darkness and duress, dealing umbral damage and reducing the target's umbral magic defense.
2. Banish (a skill that is mostly associated with the WHM job, but in some FF's scholar uses some of the WHM/BLM skills) Exorcise an enemy's evils with holy light, dealing astral damage and reducing the target's astral magic defense.
3. Paralyze Cause an enemy's muscles to falter, sometimes preventing the target from completing actions.
4. Bio or Dia
Plague an enemy with disease, dealing umbral damage over time and reducing the target's attack power.
5. Absorb-INT
Leech an enemy's intelligence, transferring a portion of the target's evasion to you.
In the german version of the game conjurers are named "druids" since the very beginning which is even more fitting if you ask me ^
because they live along with the nature.
very very unlikely.
But yes, I don't think the classes themselves would change, but I wouldn't be surprised if they changed the ACN/SMN weapon. If they did, my guess would be Arithmetician > Scholar, since it was a job back in Tactics that used magic of any kind (previously learnt). Obviously they'd have to change the mechanics of it for XIV, but I think it's pretty good.
.
on the original jp boxart you see the job wheel artwork with SCH and SMN on it. both wearing books.scholar wearing glasses like the ACN on the official Arcanist artwork. Arcanist has somewhat of a student look, like Scholar does also. + SCH fits partly the role which the ACN has to offer (damage over time spells/debuffs)
SMN is losing carbuncle, the same for SCH. there is a reason why.
dont deny the obvious
hopefully this will come true... scholar using old 1.0. THM skills. it would become one of my fave jobs^^
Last edited by Tonkra; 06-01-2013 at 10:02 AM.
I will deny it, because there's nothing I'd hate more than completing 5 quests and having mastered a new job with next to no hard work.
And I don't know where you got "Debuff specialist" from, when the SCH in XI could freely rotate between being an amazing enhancer, healer, or nuker freely, and the original SCH from FFIII used elemental tomes and healing spells.
SCH needs to be a healer, otherwise we'll be running out of CNJs to level with in dungeons ridiculously quickly. 1 healer for every 8 classes in a 4-man dungeon will not go down well.
I do expect SCH to be the "next healing class" that they alluded to. I can't see it being a debuff specialist. Don't we think that will be something SMN will do coming up? Also, as much as people want RDM into this game, I expect that to be the biggest debuff specialist.
:Insert speculation disclaimer here!:
Yoshi has said he wants multiple jobs per calls and to think of jobs like specializations in other MMOs have. Scholar would fit the bill.
Instead of being annoyed at the prosecute of not having to level another class for scholar, trying thinking how nice it would be when all the class get more than job. More options for all the classes. Maybe ranger or something for archer so people will finally quiet down about barcher.
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Later down the road Lancer > Dark KnightYoshi has said he wants multiple jobs per calls and to think of jobs like specializations in other MMOs have. Scholar would fit the bill.
Instead of being annoyed at the prosecute of not having to level another class for scholar, trying thinking how nice it would be when all the class get more than job. More options for all the classes. Maybe ranger or something for archer so people will finally quiet down about barcher.
But didn't he mention adding a Greatsword class down the road? So maybe that then will open up Samurai? Dunno.. I'm curious to see what these fellas got in store for us. It's going to be a fun ride with SE and Yosh-P's team.
The only difference between multiple classes from 1 job would be the 5 abilities said job gives... Yoshi did say he wanted, but how it's turning out I hope he decides against it. I've had this debate so many times and I'm still not going to like the idea of multiple jobs. My 2 main arguments against are starting with it at level 50, and the fact that any job that branches from a class WILL be the same role. GLA, for example, has abilities and traits which make it only suited to tanking. It's next to impossible to have a job branch off GLA and make it DD or anything. That's just my opinion though; sounds like a lot of wasted potential having 2 jobs which are pretty much exactly the same bar those few job abilities.Yoshi has said he wants multiple jobs per calls and to think of jobs like specializations in other MMOs have. Scholar would fit the bill.
Instead of being annoyed at the prosecute of not having to level another class for scholar, trying thinking how nice it would be when all the class get more than job. More options for all the classes. Maybe ranger or something for archer so people will finally quiet down about barcher.
I get it.. but it might be how he wants to do it instead of allowing a DD or Tanking tree for GLA. You'll just have two separate classes that are similar but different abilities. Bard and Ranger may use a bow, but their abilities would change. That's all it is to me at least. A glorified skill tree that adds a little bit more leveling and gear content. IMO at least.. I'll just wait to see how this all pans out because I'm liking the idea so far.The only difference between multiple classes from 1 job would be the 5 abilities said job gives... Yoshi did say he wanted, but how it's turning out I hope he decides against it. I've had this debate so many times and I'm still not going to like the idea of multiple jobs. My 2 main arguments against are starting with it at level 50, and the fact that any job that branches from a class WILL be the same role. GLA, for example, has abilities and traits which make it only suited to tanking. It's next to impossible to have a job branch off GLA and make it DD or anything. That's just my opinion though; sounds like a lot of wasted potential having 2 jobs which are pretty much exactly the same bar those few job abilities.
Yeah, you're pretty much right. I'd prefer a lot more diversity, to be honest =/I get it.. but it might be how he wants to do it instead of allowing a DD or Tanking tree for GLA. You'll just have two separate classes that are similar but different abilities. Bard and Ranger may use a bow, but their abilities would change. That's all it is to me at least. A glorified skill tree that adds a little bit more leveling and gear content. IMO at least.. I'll just wait to see how this all pans out because I'm liking the idea so far.
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