Originally Posted by
viion
No, I am a very hardcore GW2 player, a game where you cant switch gear and gear means hardly anything because every endgame piece has identical stats, quite the opposite. I also was very much into Aion and DCUO. I also still sometimes play XI and play on my ninja where I adore my gear swapping techniques and I love my setup I have. It is not the result of dislikes or annoyances fading, because I love it to this day, I do it to this day.
I completely respect what you're saying, and I would not care 1 bit if gear swapping was prevented like in 1.0. Weather it is here or not, I do not mind, but I do like it and would welcome it.
But I understand the annoyances it brings, the problem is, the things you state you do not like happen in game just with some other system. So the frustrations of what becomes the "norm" is already happening and people will demand it and kick you if you do not fit their idea.
I know a lot of people were labelled weak for not gear swapping and that does sucks, I was not one of those people and if one of my friends did not want to gear swap (i had many in my LS who did not want to) we did not mind, they were still as strong and dependent upon as the rest of our linkshell.
I understand what you are trying to say. But the battle system will not be designed for gear swapping so all content is doable without it, it is just -easier- (maybe?) to do with it, so the comment "if you do find one there not that good at winning" to be incorrect.
I would not do endgame with random people for the pure sake for the absolute awful loot system, and so I would only do endgame with my friends, which is plenty enough in the game. So maybe my view is more biased because I would never play with the people who demand a lot. But the reason I say it is, endgame content will always require you to attain something. You will be expected to have X and Y, which could be specific attributes, skills, classes, melds and so on. Gear Swapping is just another variable to the expectations that already exist.
It might not be a viable excuse to say that "Just because you require x int for this fight doesn't justify needing 3 sets as well", but that is just how I see it.
But like I said, if they stop it, I will not care, but I welcome it as well. I did not miss it in 1.0, but I always felt kind of bummed out how easy it was to maximize your characters potential once you got that one gear set for your class.
Another thing I would like to add is, the system kind of already exists but in a different sense. In XI you brought gear for 1 class, in XIV you're bringing gear for several classes as you are often expected to switch jobs on the fly and you don't want to keep going back to your retainer.
So in XI while it was: 1 class + several gear sets
in XIV it is just: Several Classes + 1 good set for each.
You've just changed how you go about doing the exact same thing, although if gear swapping became the norm, you'd need several classes and several pieces of gear sets, hah the inventory nightmare... I would probably not like it for that issue.