NOTE: Please read the entire post before commenting, if you're just going to read and leave a post like "We don't need an AH" or "Wards are fine as is" without giving any reasons or constructive criticism please don't bother.
In some of his old "Letter from the producer" entries Yoshida has talked about adding an Auction House, while I don't want an exactly copy/paste of the XI AH I do believe a new system to buy/sell stuff is needed since the wards suffer from 2 major flaws that will be it's undoing later down the road:
1. Market wards are not linked together
-As it currently stands Ul'Dah is the only real place to find stuff, whatever is left of Limsa is slowly disappearing and Gridania is a ghost town. Because of this their wards are very empty, making it difficult for new players that start up in those cities to find stuff. So if Yoshida wants to help make this game more appealing to new players this is one area that needs to be touched up on without a doubt.
2. Retainer limit per wards
-Currently on Trabia the middle tailors row hitting it's limit for retainers is fairly common. I'm not sure how it is on other servers but if this is happening in this low of a population it doesn't take a lot of foresight to see this being a huge issue later on when the game population picks up and the PS3 version is released. While it is true SE could just expand the wards that would be a double edged sword since while it would give the wards more room for retainers it'd make finding your retainer or retainer selling what you want more time consuming. And if the game picks up more you'd have to expand again, so because of this I believe it's best to just do away with the wards.
These are minor annoyances that I'm also trying to address, while not something major they're annoyances that we can do without:
1. Restocking/Transferring to retainer
-With the lag between exchanging items and having to keep transferring menus to exchange/sell items it is a bit annoying.
2. Entering/running from ward to ward for your items
-Same as above, more of an annoyance than anything.
3. Lack of showing HQ items
-For most people it won't matter, but if you're trying to HQ something it can be annoying not knowing if there are any HQ mats up. While you can try for a price difference it's still something that should be addressed.
4. No alert when your wares sell
-More of a request than anything.
Side Note:, my idea would do away with all reatiners, so this would also mean they'd have to add a storage/mailbox system, but that's for another topic.
Like I said, I don't want an XI AH, but let's still call it an AH for simplicity.
Currently I like the UI of the wards and how they show the actual price instead of the price history, however I want it to be more convenient like the Auction House in XI in terms of buying/selling by only having to go through menus. So I do believe that taking those two things into consideration with some minor tweeks would make a good system.
Anyway here's a quick example of my idea:
Buying
Lets say I'm trying to HQ a weapon and want to make my synth attempt as much of a success as possible, that means I'd want as many HQ materials as I can get. So let's say I'm trying to find a Maple Log +3
The first step is pretty easy, getting to the AH and opening the menu giving me the following choices:
Example: http://img825.imageshack.us/img825/5503/mock1.png-Buy
-Sell
-Sales Status
-Exit
Obviously I want to select buy. This would open up the same menu that you'd find from the wards, so I'd go to Woodcutters then Logs.
So I find the Maple Log, but this is where it gets different. Instead of showing up the price history for everything regardless of it's quality it will open up a new menu showing how many people are selling each quality of the log, for example:
Example: http://img202.imageshack.us/img202/2365/mock2.pngMaple Log x13
Maple Log +1 x7
Maple Log +2 x4
Maple Log +3 x2
As we see, 2 people are selling +3s, so when I select the Maple Log +3 this would bring me to a new menu showing how much they're being sold for as well as the quantity:
Example: http://img703.imageshack.us/img703/9290/mock3.pngMaple Log +3 x5 5000
Maple Log +3 x10 7500
Okay so we found the +3, now all we have to do is select it, chose how many we have to buy (In this case one assuming I HQ my first time), after which the game would process my request, take my gil, and give me the item I purchased. Without having to run anywhere.
Selling
Selling would be pretty similar to XI's system, except with a limit of 20 items (Current limit with 2 retainers). However I'd have to different methods to sell.
The first is pretty straight forward, when you're at the Buy/Sell menu you go to sell, select the item from your inventory, select that then the price and quantity.
The second is assuming you don't know what you want to sell it for and want to see the current prices people have set. Let's assuming in this case you want to sell a Maple Log +3, so you'd go back to the window showing the current prices for +3 Maple Logs, and at the bottom there would be a button that's active when if you have that item in your inventory and want to sell it. So instead of having to go through all those menus again you could just set the price/quantity of the item you want to sell from that window instead.
Example: http://img703.imageshack.us/img703/9290/mock3.png
Then for a new feature when your item(s) are bought a message would show up in your chat window notifying you of the purchase. The message would depend on the item could be stacked or not.
If your item didn't stack (Weapons, Armor, etc.) the following message would show up:
"Your Silver Tricorne has sold for 3,000,000 gil".
If it was an item that stacks (Materials mostly) it would tell you how many have sold, how much you got, and the remainder of that stack:
"33 of your 99 copper ore have been sold for 9900 gil".
When this is sold you'd have to go back to your mailbox for the gil obviously (Remember what I said earlier about this system needs a storage/mailbox system to work?)
Anyway, that's pretty much the basics of it. I'm going to try to make some mock up UIs later in Visual Basic 2010 to help show how the UI would be. I might expand on this more with a search filter for armor/weapons, however my current plan is to just set a foundation, get some more suggestions for it, then build up on it when it's pretty solid. Hope you guys like the idea.