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  1. #101
    Player
    Buffmage's Avatar
    Join Date
    Feb 2013
    Posts
    30
    Character
    Pbdominator Odin
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Content finder ftw
    (0)

  2. #102
    Player
    Hysterior's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    2,439
    Character
    Larek Darkholme
    World
    Gilgamesh
    Main Class
    Sage Lv 100
    they confirmed monster size is not problem (as the question was regarding benchmark big monster) and they say they can scale monster up based on feedback in Beta
    so we can fight that thing ^^
    (3)

    Larek Darkholme @ Ragnarok

  3. #103
    Player
    SaikaSyvari's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    83
    Character
    Saiko Saisune
    World
    Phoenix
    Main Class
    Archer Lv 50
    Q22: Please tell us more about chocobo raising!

    A22: We'll first be releasing housing, but you'll be able to set up a chocobo stable and purchase a baby chocobo to raise. Once you have a chocobo stable you will also be able to do things like breed chocobos and train them.
    Sounds fun!

    Oh God... Goblins. Amount of times they have jabbed me with that knife v.v
    (1)

  4. #104
    Player

    Join Date
    Jan 2012
    Posts
    523
    Looks like ordinary running and sprint are two different animations and not just the run animation but faster, at least for manqote. Good work S-E.
    (1)

  5. #105
    Player
    Magnesium02's Avatar
    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    1,936
    Character
    Rogue Muse
    World
    Tonberry
    Main Class
    Paladin Lv 96
    OMGOMGOGMOMGOGM

    WAS THAT THE MALE MIQOTE DANCE????????????
    (0)

  6. #106
    Player
    SaikaSyvari's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    83
    Character
    Saiko Saisune
    World
    Phoenix
    Main Class
    Archer Lv 50
    I like the treasure map idea
    (0)

  7. #107
    Player
    EniixLingod's Avatar
    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    36
    Character
    Eniix Lingod
    World
    Balmung
    Main Class
    Lancer Lv 50
    They should keep the big monsters, regular and NM/HNMs if possible. I mean who doesn't want to fight something that towers over them easily? Of course don't over do it with ten thousand giants roaming the land XD (Then it would be like that one world in Super Mario 3)
    (0)

  8. #108
    Player
    Magnesium02's Avatar
    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    1,936
    Character
    Rogue Muse
    World
    Tonberry
    Main Class
    Paladin Lv 96
    Fate Icon and stuff




    (6)
    Last edited by Magnesium02; 02-22-2013 at 09:14 PM.

  9. #109
    Player
    Aion's Avatar
    Join Date
    Mar 2011
    Posts
    966
    Character
    Aion Zwei
    World
    Masamune
    Main Class
    Gladiator Lv 54
    DAT SWORD SKILL!! PEW PEW!
    (1)
    Aion Zwei - Masamune

  10. #110
    Player
    Aion's Avatar
    Join Date
    Mar 2011
    Posts
    966
    Character
    Aion Zwei
    World
    Masamune
    Main Class
    Gladiator Lv 54
    Q26: You previously stated that you will be changing how the gear set works. Could you be a little more specific?

    A26: We are planning to completely overhaul the gear set system. The temporary, work-in-progress, name for the new system is called the "Armoury Board." The current plan is to show a catalogue of items that player owns and players will be able to create different alias for their created gear sets.
    WIN! /10chardammit
    (1)
    Aion Zwei - Masamune

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