Funny, I actually got my name wrongs. Shows that I need to sleep more.
Real Name: Dark Hunter
Character Name: White Wolf
A lil less lame than what I got before
Funny, I actually got my name wrongs. Shows that I need to sleep more.
Real Name: Dark Hunter
Character Name: White Wolf
A lil less lame than what I got before
Abriael Rosen - Paladin of Balmung
Credit goes to Niqo'te for her fabulous art in the "Nique's happy fun time!"-thread and Nix/Capa for the Caitlyn drawing to the right. \(^_^ )/
Give her your support by liking their art!
What about 1000 bottle caps?
No seriously, best way is to check out what others charge Vergil. I see a lot of people seriously undercutting themeselves, and your art is great
Abriael Rosen - Paladin of Balmung
Saving my bottle caps for after the world becomes a nuclear wasteland. I'll be like Bill Gates of the post apocalyptic world!
*walks away with an evil grin while chuckling*
Keith Dragoon - Ambassador of Artz and Adorable
It's true. I used to undercut my work when I was making portraits on Furcadia.
Anyway, I've been looking at others prices and googling up articles all morning. I'm especially iffy about setting prices for digital paintings.
The Epic Bottle-Cap Bank of the Ambassdoor.
Last edited by Vergil_Renata; 04-20-2013 at 08:39 PM.
My Artwork:
GrumpyScholar @ Tumblr
Digital and real makes no difference. While digital art is less of a *visible* expense in materials (you still spend electricity and you still invested in the programs/hardware you use, and that's no small expense), your work time is the same.
If you don't want to set generic pricing you can simply set yourself a hourly rate. Again, don't undercut yourself, try to stay way above minimum legal wage (at the *very* least twice as much, but you can go higher). I've seen people go below, and that's just bad business for themselves, ad they'd get more by flipping burgers, literally.
Then when you get a commission, you just need to gauge how many hours it will take and give your customer a quote.
Of course with this method you need to be good at predicting your work times, and know that if you go over, that's on you, but once you got that down, it's probably easier than just making a generic price list and then having to haggle over details that you didn't predict in it.
People make a very nice living selling clothes that don't exist in Second Life. There's really no reason why you can't sell your digital art pricing it exactly the same as the physical one.
Last edited by Abriael; 04-20-2013 at 08:49 PM.
Abriael Rosen - Paladin of Balmung
I know.Digital and real makes no difference. While digital art is less of a *visible* expense in materials (you still spend electricity and you still invested in the programs/hardware you use, and that's no small expense), your work time is the same.
If you don't want to set generic pricing you can simply set yourself a hourly rate. Again, don't undercut yourself, try to stay way above minimum legal wage (at the *very* least twice as much, but you can go higher). I've seen people go below, and that's just bad business for themselves, ad they'd get more by flipping burgers, literally.
Then when you get a commission, you just need to gauge how many hours it will take and give your customer a quote.
Of course with this method you need to be good at predicting your work times, and know that if you go over, that's on you, but once you got that down, it's probably easier than just making a generic price list and then having to haggle over details that you didn't predict in it.
People make a very nice living selling clothes that don't exist in Second Life. There's really no reason why you can't sell your digital art pricing it exactly the same as the physical one.
I'm more comfortable with a generic pricing list, because I stuck with that model since 2006 on Furcadia. My Garuda x Shiva pic is taking a lot longer than it should, and I'm really liking how it's turning out. I still want to be very fair with my prices.
And on the Second Life point, my sister makes simple goodies on there and makes a little bit of money.
My Artwork:
GrumpyScholar @ Tumblr
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