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  1. #1
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80

    This reference almost slipped past me...

    Per Fernhawles at this week's blog post:

    Recently, I’ve seen several people on the Lodestone forums express how cool it would be if, instead of pics, I could sneak a few music clips up on the blog as well. So, I donned my ninja garb, popped open a bottle of prism powder, and slipped into the shadows of the sound department—destination: FINAL FANTASY XIV sound director Masayoshi Soken's studio.
    Reference:


    and for sound:



    Does this mean there will once again be potions and spells that grant invisibility or anti-sound buffs to evade aggro?

    Interested to learn more.
    (27)
    Last edited by Duuude007; 01-30-2013 at 07:41 PM.

  2. #2
    Player
    kurokawa's Avatar
    Join Date
    Mar 2011
    Location
    limsa
    Posts
    283
    Character
    Ernest Hemmingway
    World
    Odin
    Main Class
    Marauder Lv 50
    I thought that too.

    Remember sneaking around for the first time trying to get BLU in ffxi. Couldn't have done it without those potions.

    It was good to add that dynamic to the quest. Hope they add them.
    (10)

  3. #3
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Hope not. It sucked to be reliant on those to explore in FFXI. And it also precipitates having to create true sight/sound mobs if the developers feel like being dicks.

    Suffice to say, the extremes it was taken to in FFXI caused two people I knew to swear to never set foot in the Aht Urghan zones. Don't really want to see that here.
    (13)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  4. #4
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    Add them pls more adventure!
    (21)

  5. #5
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Duelle View Post
    And it also precipitates having to create true sight/sound mobs if the developers feel like being dicks.
    I'm... guessing you never tried to reach every Aetherial node in 1.0? Sight aggro and sound/true sound indeed exist. Ignoring how certain things aggro could render some of these nodes near impossible to reach.
    (14)

  6. #6
    Player
    mikoto_qc's Avatar
    Join Date
    Feb 2012
    Posts
    344
    Character
    Evil Mikoto
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by kurokawa View Post
    I thought that too.

    Remember sneaking around for the first time trying to get BLU in ffxi. Couldn't have done it without those potions.

    It was good to add that dynamic to the quest. Hope they add them.
    Lol. Now that u mention it. I cant belive i do remember the first time i used it. I can see this moment in my head just like it was yesterday.BLU did not even exist at that time for me. I ws with 2 other guy. we try to make our way from Bastok to Sandoria. To pass through Valkrum Dune tunel a girl, short white hair mithra, gave us prism powder and the other one for not been detected by sound...lol cant even remember the name. I was just amaze by the foot step in sand that i was following to make sure im not loosing her sight. I was also impress by the look of valkrum with the palm tree and all that sands. wow its bring good really old memory.
    (4)

  7. #7
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by mikoto_qc View Post
    To pass through Valkrum Dune tunel a girl, short white hair mithra, gave us prism powder and the other one for not been detected by sound...lol cant even remember the name.
    Grease me up! ...with some Silent Oil, lol.

    (2)
    Last edited by Duuude007; 01-30-2013 at 07:40 PM.

  8. #8
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    I hope those items/spells stay out of the game. I prefer the method we had of avoiding aggro in 1.0, walking past sound and behind sight.
    (13)

  9. #9
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Duuude007 View Post
    I'm... guessing you never tried to reach every Aetherial node in 1.0? Sight aggro and sound/true sound indeed exist. Ignoring how certain things aggro could render some of these nodes near impossible to reach.
    I have gotten every node in 1.0. Had the title before November. My point stands.

    Having to walk to get around aggro is a lot less painful than becoming dependent on consumables. Besides, the only annoying true-anything mobs were the pigs that were 10-40 levels higher than I was at lv50. That's nothing compared to some of the stuff I saw in FFXI over the years.
    (7)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  10. #10
    Player
    VitoScaletta's Avatar
    Join Date
    Mar 2011
    Posts
    251
    Character
    Zilo Zilla
    World
    Cactuar
    Main Class
    Armorer Lv 50
    I vividly remember trying to get passed the boss trolls with true sight in Halvung while on the way to a certain part of Mount Zhaylom to xp on dragons. I hope more instances of places like these, where you're walking on glass essentially, or just too cheap to use oils/prisms.
    (1)

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