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Thread: FATE system

  1. #1
    Player
    Lady's Avatar
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    Apr 2011
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    Character
    Lady Purrsalot
    World
    Malboro
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    Weaver Lv 50

    FATE system

    Just so I get what this whole FATE thing is, could it be compared to the Atomos fights near the end of 1.0?

    If not, can anyone give me an idea of what it will be?
    (1)

  2. #2
    Player
    Pseudopsia's Avatar
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    Character
    Kare Ruhts
    World
    Gilgamesh
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    Archer Lv 57
    From: Letter from the Producer LIVE Part IV & Q&A Summary
    A: We’ll continue to add content like Skirmish that can be played in parties of four, and those that can be enjoyed without worrying about numbers.

    We are preparing content known as a “Full Active Time Event.” It borrows the words “active time” from the FINAL FANTASY series. I think this will be appearing very often in our PR activities from here on out.

    It will be difficult to explain the system without a video. For example, an NM pops. A notification of this is sent to all players in the zone, who then converge on the NM. Parties are automatically formed, and a battle begins. The NM is defeated, rewards are doled out, and the players go their separate ways.

    Things like Hamlet Defense and Caravan Security will be considered Full Active Time Events. With this system, many different things will take place in many different places. That’s how I’d like you to think of it for now.

    Players will be able to experience it in the Beta Test.
    (12)

  3. #3
    Player

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    Play guild wars 2, take part in a dynamic event, pretty much same thing
    (10)

  4. #4
    Player
    vax's Avatar
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    Vax Redrick
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    Mateus
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    Quote Originally Posted by Meatdawg View Post
    Play guild wars 2, take part in a dynamic event, pretty much same thing
    Pretty much this, is a copy of those events on GW2.
    (1)

  5. #5
    Player
    SidRheingold's Avatar
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    Apr 2012
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    ウルダハ
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    Character
    Sid Rheingold
    World
    Ragnarok
    Main Class
    Bard Lv 70
    Planned Content:

    - Hamlet Defense
    - Chocobo Caravan
    - Notorious Monster Fights (e.g. Behemoth)
    - "Content where settlements come under attack" (Outpost Defense)
    (1)
    Quote Originally Posted by Sasunaich View Post
    Ich hoffe, du kommst auch ohne Rezept an genug Koks XD

  6. #6
    Player
    SodRansom's Avatar
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    Character
    Sod Ransom
    World
    Hyperion
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    Pugilist Lv 70
    Do we know more about the whole "Parties will automatically form" thing? Do we get any say in who we're partying with? Or do we just get stuck with whoever depending on our current class/job?
    (0)


    http://chaostheoryffxiv.enjin.com

  7. #7
    Player
    Pseudopsia's Avatar
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    Kare Ruhts
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    Quote Originally Posted by SodRansom View Post
    Do we know more about the whole "Parties will automatically form" thing? Do we get any say in who we're partying with? Or do we just get stuck with whoever depending on our current class/job?
    I haven't heard anything.
    I would like it to work this way:
    - If you are in full existing party then party will remain the same.
    - If you are in existing party that is not full then players are added to party till it's full. Optimized to have one healer and tank.
    - If you're not in a party you get added to a existing party or a new party if formed automatically. Optimized for one tank and healer.
    (2)
    Last edited by Pseudopsia; 01-31-2013 at 11:47 PM.

  8. #8
    Player
    Digirotta's Avatar
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    Character
    Lydia Burdenbearer
    World
    Ragnarok
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    Conjurer Lv 60
    I'd assume that auto-grouping would be a voluntary option, too.
    (0)

  9. #9
    Player
    Orophin's Avatar
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    Orophin Calmcacil
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    Gladiator Lv 50
    I don't know what kind of algorithms Rift used, but when I played a trial of that, once you got in range of a Rift, it would ask you if you want to join a group, then you get auto-grouped somehow.
    (1)

  10. #10
    Player
    AttacKat's Avatar
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    Attackat Muaddib
    World
    Leviathan
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    Marauder Lv 50
    We will find out more details on how it works once beta starts ...

    jc
    (0)

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