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  1. #31
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    Quote Originally Posted by BobbinT View Post
    Does that mean cannot watch the old opening FMV again? And only can watch from the (crappy-quality version) youtube?
    if you want to watch the opening video you can change the extension of this file:
    C:\Program Files (x86)\SquareEnix\FINAL FANTASY XIV\data\8A\D0\00\00.DAT
    from ".DAT" to ".wmv".
    (6)

  2. #32
    Player
    Enkidoh's Avatar
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    Dec 2012
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    Ala Mhigo
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    8,292
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Wow, thanks for that info - it worked perfectly.

    Ironically enough, when I watched it in the game it often suffered from screen tearing (probably due to the fact I was using a crappy monitor at the time) - played in this way though there was no tearing whatsever.

    I wonder though, if the other FMVs (like the Circle facing down Gaius in Mor Dhona) can also be viewable in this way (probably not, but it's a nice idea).
    (0)
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

  3. #33
    Player
    Soukyuu's Avatar
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    Mar 2011
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    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Enkidoh View Post
    Ironically enough, when I watched it in the game it often suffered from screen tearing (probably due to the fact I was using a crappy monitor at the time) - played in this way though there was no tearing whatsever.
    Doesn't have anything to do with the monitor, just the fact you probably watched it in fullscreen and FFXIV 1.0 didn't have vsync enabled. When playing in windowed mode and windows aero on, vsync is automatically on, and most players nowadays don't switch to exclusive fullscreen mode, so no tearing.

    I wonder though, if the other FMVs (like the Circle facing down Gaius in Mor Dhona) can also be viewable in this way (probably not, but it's a nice idea).
    I think some of them can be, namely those with subtitles (so yes, the Gaius one), but your character will obviously be missing. The rest is dynamically generated from ingame footage. You could try using some program able to sort folders by size (windows doesn't do that correctly) and sort through all the folders.
    (0)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  4. #34
    Player
    Vilhem's Avatar
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    Nov 2012
    Location
    Gridania
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    1,919
    Character
    Vilhem Dijkstra
    World
    Balmung
    Main Class
    Machinist Lv 90
    No, you can't really load the other cutscenes the same way you can the opening FMV.

    The main difference is the opening FMV is pre-rendered, that is, it is an actual movie file already drawn and compressed. This is why the characters, like our derplander and his party, have very realistic looking models and textures. If your computer tried to draw that the same way it does the other in-game cutscenes, your PC would either choke and die, or spend the next 30 days loading each frame xD

    The ingame cutscenes, like the Gaius battle in Mor Dhona for example, is drawn/rendered the moment the game tells your computer to run it. It also has to call your current character data, and the model for your path companion, which it cannot do unless it contacts the server for that information.
    (1)
    Last edited by Vilhem; 01-05-2013 at 08:51 PM.
    Meow

  5. #35
    Player
    Soukyuu's Avatar
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    Crim Soukyuu
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    Ragnarok
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    Pugilist Lv 50
    Quote Originally Posted by Vilhem View Post
    The ingame cutscenes, like the Gaius battle in Mor Dhona for example, is drawn/rendered the moment the game tells your computer to run it. It also has to call your current character data, and the model for your path companion, which it cannot do unless it contacts the server for that information.
    It's true for the most cutscenes like I said, but I'm pretty sure I stumbled upon the Gaius one in the data files, I just cba to find it atm. Pre-rendered sequences have, like you said, one distinct feature: high details, but also effects not in the game. The spell Papalymo casts is one example, the explosion at the end another. Same goes for the one where Khrim burns the tree.
    (0)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  6. #36
    Player
    Vilhem's Avatar
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    Nov 2012
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    Gridania
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    Vilhem Dijkstra
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    Balmung
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    Machinist Lv 90
    Right, the actions Papalymo does does not mesh with how the game works, but nevertheless the sound effects and glowy things are actual assets in the game (the game has thousands of small glows and other things that can easily be combined)

    Same thing with the fire on the tree: it wouldn't take much to tell the game to extend, stretch, or duplicate a "fire" asset already available to convincingly display a burning tree.

    It COULD also be that these effects were created for the cutscenes as well, but still, the main point you're missing is that these effects, like our character models, are lower quality enough so our PCs can load them in real time with little to no hiccups.

    The same can't be said for the opening FMV. The "assets" for those movies are on an SE harddrive somewhere, tucked away from the public eye, so that plebs like me won't take them and make silly animation with them (like derplander >_>)
    (0)
    Meow

  7. #37
    Player
    Soukyuu's Avatar
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    Mar 2011
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    Crim Soukyuu
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    Ragnarok
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    Pugilist Lv 50
    I've just searched through all the files and I couldn't find the Gaius one, so I guess I was mistaken. The opening is the only pre-rendered cutscene in the 1.0 client.
    (0)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  8. #38
    Player
    Enkidoh's Avatar
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    Dec 2012
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    Ala Mhigo
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    Enkidoh Roux
    World
    Balmung
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    Paladin Lv 90
    Quote Originally Posted by Soukyuu View Post
    Doesn't have anything to do with the monitor, just the fact you probably watched it in fullscreen and FFXIV 1.0 didn't have vsync enabled. When playing in windowed mode and windows aero on, vsync is automatically on, and most players nowadays don't switch to exclusive fullscreen mode, so no tearing.
    Ah, that explains it - I completely forgot about vsync, that does make perfect sense (and yes I was playing FFXIV 1.0 in full screen mode - but under XP though). Thanks for the clarification.
    (0)
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

  9. #39
    Player
    Xquiel's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
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    450
    Character
    Xquiel Kun
    World
    Hyperion
    Main Class
    Weaver Lv 50
    Quote Originally Posted by Enkidoh View Post
    Wow, thanks for that info - it worked perfectly.

    Ironically enough, when I watched it in the game it often suffered from screen tearing (probably due to the fact I was using a crappy monitor at the time) - played in this way though there was no tearing whatsever.

    I wonder though, if the other FMVs (like the Circle facing down Gaius in Mor Dhona) can also be viewable in this way (probably not, but it's a nice idea).
    Upload the video please!!!! I really want that video to mediafire or something not youtube >.<
    (0)

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