[[Edit: This topic was posted on 08-16-2012 when the pre-alpha demo was being showcased. Just fyi]]
As many people have noted in the most recent gameplay footage, there seems to be a certain lack of animated inertia in character motion.
For example, in the current 1.0 build, stopping suddenly after having ran a short distance would result in a more aesthetically pleasing (subjective) animation to be played out, though this didn't appear to be the case in the demo.
Of course this being a pre-alpha build, there is a chance of it having not been implemented yet, due to its low priority. However, if it has been removed, I'd like to understand the reasoning behind the decision.
Perhaps there's a chance it hindered movement responsiveness too much?