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Thread: 7th Alpha video "Levequests and Party Combat"

  1. #41
    Player
    Eekiki's Avatar
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    Quote Originally Posted by Gao View Post
    It's like some people think they know what they're talking about... as if... as if they were in the alpha!
    (7)

  2. #42
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    AlexNiculaie's Avatar
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    Quote Originally Posted by Gao View Post
    It's like some people think they know what they're talking about... as if... as if they were in the alpha!
    Don't have to be in alpha to know what the developers have already told us outright.
    (4)

  3. #43
    Player
    ispano's Avatar
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    Quote Originally Posted by Eekiki View Post
    Yeah, this is how you show off a game in development!

    Seriously, Mr. Doom and Gloom Grouchy Grouch, you could replace the words "alpha", "ARR", and "1.0" with the name "Obama" and you would fit right in on the Fox News Channel here in the U.S.

    You know what I think? There's a difference between watching a video game being played and playing it yourself, and role playing games have always been boring to watch. Compare this to this. Which game looks more exciting to you?

    We complained about the "flashiness" in 1.0? Maybe you did, but I seem to remember more people complained about the lack of flashy effects and unique animations for our weapon skills.

    And I'm not seeing where you get the idea that the party UI looks messy. None of the indicators are overlapping or "clustered". And keep in mind you're seeing the game's UI rendered on a 1280x720 screen. Think about how it will look on a full 1080p resolution.

    If a hundred things about ARR look good, and one thing looks bad, mentioning that one bad thing a hundred times does not make it any greater amount than a single bad thing. And yes, the verbal and written response to these videos are of course going to focus on what's bad, because its people's natural inclination to notice what doesn't look right or normal to them.
    Dammit Eikiki, making me want to play FFI all over again.
    (1)

  4. #44
    Player
    Alerith's Avatar
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    Quote Originally Posted by moriandrio View Post
    Even betther then crying about mechanics that haven't even been implemented in the alpha...
    Sry but after reading this thread alot ppl don't deserve to watch those vids....
    You're from Sargatanas. Nobody cares about your opinion.

















    (4)
    Before me...all your attacks, all your skills and all your power...

    Are absolutely meaningless.


  5. #45
    Player
    Nayto's Avatar
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    Quote Originally Posted by Eekiki View Post
    You know what I think? There's a difference between watching a video game being played and playing it yourself, and role playing games have always been boring to watch. Compare this to this. Which game looks more exciting to you?
    Hmm yes I see your point, Contra does look more interesting to play but let's use more modern day examples to give fair judgement using this and this.

    IMO flashiness made games more interesting :P (But Contra still looked more interesting, lol)
    (0)

  6. #46
    Player
    Nuinn's Avatar
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    Quote Originally Posted by AlexNiculaie View Post
    Don't have to be in alpha to know what the developers have already told us outright.
    Let's just say that there's some contradictions in what the devs said and the actual state of alpha. . . .

    In these threads people are often wrong and/or have false assumptions. That's expected though, since the opinions are based only on vids the devs hand out and bits of txt info.
    (0)

  7. #47
    Community Rep Camate's Avatar
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    Greetings!

    In regards to all of the comments about how the enemies visibly react to player attacks, we'll be adjusting these animations around the time the Beta Test begins.

    Specifically we are looking into addressing it in the following ways:
    • Vary the damage animation according to the amount of damage inflicted.
    • Tone down the damage animation for large monsters.
    (62)
    Devin "Camate" Casadey - Community Team

  8. #48
    Player
    Eekiki's Avatar
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    Thank you, Snurble!
    (0)

  9. #49
    Player
    Pseudopsia's Avatar
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    Quote Originally Posted by Camate View Post
    Greetings![*]Tone down the damage animation for large monsters.[/list]
    What about smaller monsters? Will Snurbles go flying when I hit them?
    (7)

  10. #50
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    I think any mob half your size or smaller should receive a knockback effect when ever you hit them.
    (1)

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