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  1. #21
    Quote Originally Posted by Technyze View Post
    Knockbacks are never a good idea. Anyone who has played mmo's for the past 5 years knows that.

    Tor Anroc. anyone?
    What I think you meant to say:

    Knock back in games that are bad in design is never a good idea. Or Knockback in games where it's an after thought (most MMOs) is a bad idea.
    (1)

  2. #22
    Player
    Zhinse's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    113
    Character
    Zhinse Sanwa
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Just think of the possibilitie!

    We're going to get more moves that determine the position of the enemies. Its pretty strange that Conjurer is the one with the knock back skill. Just as long as the devs dont copy-paste the function across all classes.
    (0)
    Hello Everyone!I am a studying animation student at the Unversity of the Arts in Philadelphia. I am originally from southern California.

  3. #23
    Player
    Aion's Avatar
    Join Date
    Mar 2011
    Posts
    966
    Character
    Aion Zwei
    World
    Masamune
    Main Class
    Gladiator Lv 54
    Quote Originally Posted by Zhinse View Post
    Just think of the possibilitie!

    We're going to get more moves that determine the position of the enemies. Its pretty strange that Conjurer is the one with the knock back skill. Just as long as the devs dont copy-paste the function across all classes.
    it is a save-my-ass move, its not worthwhile for everything else,unless they rebalance it later
    (2)
    Aion Zwei - Masamune

  4. #24
    Player
    Yrusama's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    1,235
    Character
    Y'ruh Tia
    World
    Sargatanas
    Main Class
    Botanist Lv 90
    Quote Originally Posted by Aion View Post
    it is a save-my-ass move, its not worthwhile for everything else,unless they rebalance it later
    What if DRG gets a skill like that?

    *knocks mob into ideal tanking spot, chases with Dragonfire Dive*
    (1)
    Quote Originally Posted by Rukkirii View Post
    I'll save you Yoshida!

    /casts Raise

  5. #25
    Player
    Phe's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,016
    Character
    Ogawa Sanshirou
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    so what about a launch ability like in FFXIII that lifts the enemy into the air =o
    (3)

  6. #26
    Player
    Aion's Avatar
    Join Date
    Mar 2011
    Posts
    966
    Character
    Aion Zwei
    World
    Masamune
    Main Class
    Gladiator Lv 54
    Quote Originally Posted by Yrusama View Post
    What if DRG gets a skill like that?

    *knocks mob into ideal tanking spot, chases with Dragonfire Dive*
    i prefer DRG get suck-them-all move, then BAM!! Dragonfire Dive!
    (2)
    Aion Zwei - Masamune

  7. #27
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    water was annoying, hope they fix the issues with knockback, otherwise remove the effect.
    (0)

  8. #28
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    Quote Originally Posted by AmandaHuggenkiss View Post
    Fall damage + knock-back = fun for the whole family!
    Most definitely, that's why we need to push it so that it gets in the final version.
    Even though the whiner-grinder will be a major obstacle ("I can't watch a movie while fighting monsters anymore, they keep killing me by pushing me off the cliff.").
    (5)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  9. #29
    Player
    Ksenia's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,100
    Character
    Ksenia Solo
    World
    Sargatanas
    Main Class
    Weaver Lv 90
    PvE knockback in this game always confused me. They would knock you back, then run up to melee range because they weren't actually a range based mob. I don't think I ever faced a knockback mob where it was as counter productive for me as it was for them.
    (0)

  10. #30
    Player
    Hulan's Avatar
    Join Date
    Jun 2011
    Posts
    866
    Character
    Alec Temet
    World
    Midgardsormr
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Yrusama View Post
    What if DRG gets a skill like that?

    *knocks mob into ideal tanking spot, chases with Dragonfire Dive*
    This sounds like a great idea, until you realize that baring outliers like monsters that normally attack from a range, it's just going to be infinitely more convenient for the tank to just move to an ideal tanking spot and let the mob follow, just like always. Don't get me wrong, I look forward to knockback mechanics and I expect SE will find some "nifty" uses for them. I doubt, though, that moving an enemy into a perfect tanking spot will be one of them.
    (0)

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