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  1. #1
    Player

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    Nov 2012
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    21

    Level Progression/Questing

    You know.. I've been biting my tongue for a long time when it comes to this topic of discussion, but I've finally had enough.

    What is it with people railing against the core mechanics of this genre. More specifically the "cookie cutter.. kill X amount of enemies" type of quests. It's like.. it's like there is no pleasing certain people.

    First lets look at Final Fantasy 11's form of level progression, partying. In that game you had to group up with other like minded individuals in order to level up. And while I can agree that this activity was time consuming given the archaic ways of the past.. actually forming a party and everyone gathering at the correct location took a lot of time. But I found that once you actually were together, given you weren't clueless, the actual leveling didn't take as long as some might think.. sure though, it was a bit tedious.

    From all the bitching and moaning about questing I would think this would be the way people would want to level.. but alas, we live in age of anti-social behavior. Grouping together in my game?! How absurd! How dare you assume I have the capacity to interact and depend on people to accomplish things in a MASSIVELY MULTIPLAYER ONLINE ROLEPLAYING GAME. Lets not forget all of the advances that games like World of Warcraft made in terms of actually grouping.. that alone would making leveling together in groups so much easier.

    I mean let's just face facts. You can coat the process of questing anyway you want.. sprinkle as much sugar on it as you want. But fundamentally it's all the same.. even the way Guild Wars 2 handles it.. it's all virtually the same.

    So what exactly do you people want. Do you want to party together in order to level or to keep questing? Make up your mind.. because guess what, it is ALWAYS going to be the same thing when it comes to questing. I do not care what any developer tells you about there game or how much make-up they put on the process.

    There is no miracle pill or radical way to alter the way it works. So unless you want to be able to level by just logging on and each hour you play you gain a level than this is what you're going to get.

    Some quests can be fun and exciting and different.. but the second you do more of that kind of quest the same thing is going to happen. It'll just become.. "There is to many sneak into this base and not get caught type of quests". And also.. in order for every single quest to be different and "fun" you would severely handicap the system. Sure you could have 30 different various and interesting quests in your game.. but 200? Never going to happen.. would take way to much time.

    I want to make this thread fun though. Voice your opinions on my thoughts. And if you even want to take it a step further.. challenge my ideas, prove me wrong and tell me a way to make it work.
    (13)
    Last edited by NoctisXZ; 12-06-2012 at 05:23 PM.

  2. #2
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    you forget the others 2 (3?) exp ways
    2) dungeons. they give awesome exp judging my alpha mates and need party
    3)FATE. Still party
    4) exp grind ? Always judging my alpha mates mobs give decent exp, but the other 3 methods are emphasized. Don't mean you can't do it if you like
    (5)
    Last edited by yukikaze_yanagi; 12-06-2012 at 05:42 PM. Reason: typo

  3. #3
    Player
    Jacien's Avatar
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    Mar 2011
    Location
    Lore Library
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    949
    Character
    Jacien Visenad
    World
    Sargatanas
    Main Class
    Pugilist Lv 90
    At first I thought you were saying how the quests were "cookie cutter", but I see you're actually responding to the people that are saying it. That said...

    I don't think these people realize that the Quests that were shown were essentially Sidequests. And Sidequests in RPGs are pretty simple and haven't changed much. Mob control, fetch items, or bring materials.

    They probably wouldn't be able to handle Xenoblade, cause it's full of "cookie cutter" Sidequests. And they wouldn't realize that the main incentive for these quests is to get you to go to different places and try new things.

    Like Yoshi-P has stated before regarding the RPG genre,
    "Unless you are a genius, you cannot make something completely new from nothing."
    (13)

  4. #4
    Player
    Rau's Avatar
    Join Date
    Mar 2011
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    2,143
    Character
    Rau Berlioz
    World
    Excalibur
    Main Class
    Warrior Lv 90
    So what exactly do you people want. Do you want to party together in order to level or to keep questing? Make up your mind.. because guess what, it is ALWAYS going to be the same thing when it comes to questing. I do not care what any developer tells you about there game or how much make-up they put on the process.
    I think the main thing people want is options. We shouldn't be locked down into being forced to questing like GW2 and newer MMOs do, nor forced to grind like they days of old.

    Also, hi noc. I miss you.
    (0)
    Quote Originally Posted by Eemeefu View Post
    This thread is not a beautiful or unique snowflake.

  5. #5
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    When FFXIV was first announced they said there wasn't going to be "levels"

    I thought maybe character progression would come from actually experiencing the game. Like for instance. You take on a quest or duty from a certain NPC or clear a dungeon and you are rewarded will a new skill or ability.

    Or by completing content you are given points to spend on a skill tree.

    Stats remain nearly the same from start to finish so it puts a new player and a long time player nearly the same stat wise. Only thing separating them is skill which is aquired from playing the game.

    I suppose a new player could come in and be "power leveled" by established players walking them through the content to get skills and abilities. But thats bound to happen anyways.

    I just think expanding the game in a side-grade fashion is easier in the long term, than constantly trying to balance upgrades.
    (0)
    Last edited by ChiefCurrahee; 12-06-2012 at 06:07 PM.

  6. #6
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    I like how having a solo option means nobody will ever group up ever.
    (12)

  7. #7
    Player

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    Nov 2012
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    21
    Quote Originally Posted by Rau View Post
    I think the main thing people want is options. We shouldn't be locked down into being forced to questing like GW2 and newer MMOs do, nor forced to grind like they days of old.

    Also, hi noc. I miss you.
    Oh wow.. hey!

    The thing is though is that most of these types of games already have options presented to the players. Regardless of it being through running repeated dungeons, party content, or questing, solo content. And for those who like neither in most of these games you can also just straight up grind mobs to the level cap.

    So I honestly am dumbfounded as to what people want. Questing can not and never will change radically based on the things I've heard said. They will always be made up of "Kill X" or "Acquire Y amount of items" quests with some variety sprinkled in for flavor. In order for each quest to be an individual snowflake that would mean that the number of actual quests would have to be significantly reduced.. which in turn would mean that, unless each of those quests gave absurd amounts of experience, they couldn't be used as a form of level progression.

    So it leads me back to my point. What do they want? What do they expect to change? It's already been made clear that players prefer questing over having to depend on others and form groups in order to level up.

    Questing can not change in the way they want it to. It's simply not possible..
    (0)

  8. #8
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Rau View Post
    I think the main thing people want is options. We shouldn't be locked down into being forced to questing like GW2 and newer MMOs do, nor forced to grind like they days of old.

    Also, hi noc. I miss you.
    They do give you options in ARR

    1. Quest exp,
    2. Queue up for low level dungeons get exp in a group.
    3. Grind mobs for exp, but may not be that efficient.
    (1)

  9. 12-06-2012 06:24 PM

  10. #9
    Player
    Dannythm's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    771
    Character
    Kenshiro Joestar
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    I would like to see a quest system that escalates with your level, so if you go for some FATE, mob or instance grinding, the moment you level up you don't have to leave your current area of questing and move to a higher level one. Just make it so the level of the mobs is hidden until you claim it, then it adjusts to your level, same with quest rewards, that way you will even have different "difficulty levels", as it may be harder or require a grouping to complete all the quest at max level than at the level they were though initially for.

    With a system like this almost everyone would quest in every area to get the story and know the world better and don't feel underwhelmed when they may feel like "wasting time" completing low level areas that don't give any meaningful rewards to them. Mix this with the LevelSync system and you will get a winner questing system.

    Oh and the exp = money conversion they do in wow for high levels was a real idea when you cannot get more quests.

    Edit: I propose this because I've found myself in WoW, ToR, TERA, etc... having to complete low level quests that do not reward anything to me, and are too easy to be fun just because I want to finish the area and know all there is in the zone (and some kind of OCD comes too because I cannot leave something unfinished). Hell in WoW it's even worse because if you only follow the quest lines you will probably out level the zone you are questing in, and that's even worse in the low levels since the Cata revision!
    (0)
    Last edited by Dannythm; 12-06-2012 at 09:01 PM.

  11. #10
    Player

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    Mar 2011
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    Ul'Dah
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    422
    I only hope they will balance the different methods well, I know it's hard but they have all the time they need.
    (2)

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