You know.. I've been biting my tongue for a long time when it comes to this topic of discussion, but I've finally had enough.
What is it with people railing against the core mechanics of this genre. More specifically the "cookie cutter.. kill X amount of enemies" type of quests. It's like.. it's like there is no pleasing certain people.
First lets look at Final Fantasy 11's form of level progression, partying. In that game you had to group up with other like minded individuals in order to level up. And while I can agree that this activity was time consuming given the archaic ways of the past.. actually forming a party and everyone gathering at the correct location took a lot of time. But I found that once you actually were together, given you weren't clueless, the actual leveling didn't take as long as some might think.. sure though, it was a bit tedious.
From all the bitching and moaning about questing I would think this would be the way people would want to level.. but alas, we live in age of anti-social behavior. Grouping together in my game?! How absurd! How dare you assume I have the capacity to interact and depend on people to accomplish things in a MASSIVELY MULTIPLAYER ONLINE ROLEPLAYING GAME. Lets not forget all of the advances that games like World of Warcraft made in terms of actually grouping.. that alone would making leveling together in groups so much easier.
I mean let's just face facts. You can coat the process of questing anyway you want.. sprinkle as much sugar on it as you want. But fundamentally it's all the same.. even the way Guild Wars 2 handles it.. it's all virtually the same.
So what exactly do you people want. Do you want to party together in order to level or to keep questing? Make up your mind.. because guess what, it is ALWAYS going to be the same thing when it comes to questing. I do not care what any developer tells you about there game or how much make-up they put on the process.
There is no miracle pill or radical way to alter the way it works. So unless you want to be able to level by just logging on and each hour you play you gain a level than this is what you're going to get.
Some quests can be fun and exciting and different.. but the second you do more of that kind of quest the same thing is going to happen. It'll just become.. "There is to many sneak into this base and not get caught type of quests". And also.. in order for every single quest to be different and "fun" you would severely handicap the system. Sure you could have 30 different various and interesting quests in your game.. but 200? Never going to happen.. would take way to much time.
I want to make this thread fun though. Voice your opinions on my thoughts. And if you even want to take it a step further.. challenge my ideas, prove me wrong and tell me a way to make it work.