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  1. #11
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    630
    Greetings everyone!

    I have a few updates to give you in regards to various aspects of the UI for A Realm Reborn.

    First, in regards to chat log font, we received a bit of feedback stating that in screenshots, as well as the Alpha Test, the font felt a bit too small. We will be making it possible to change the size of the font in the chat log config settings, and instead of just having "small," "medium," and "large" font options, it will be possible to indicate a specific font size.

    Next, we will be adding notification sounds so that when you are invited to party or linkshell, or receive a trade request you can recognize them quicker. We are also currently looking into making it possible to change the sounds for tells in the config.

    There were a few questions asking if there would be a feature where you can make sounds that other players can hear via macro or the chat log, similar to the "calls" from FINAL FANTASY XI; however, we currently do not have any plans to implement this kind of feature. The main reason why is that we will be setting the game up and making adjustments so that everyone can play smoothly without needing to rely on these kinds of sounds. However, if there are enough players that feel strongly about this feature, we will look into it again.

    When it comes to UI organization, by using the HUD layout mode you will be able to move various aspects of the UI around to your liking, including buff effects and such. It will also be possible to configure the action bar so that it is constantly displayed, and you can make it so multiple action bars are displayed at the same time.

    Just a quick note on buff effects while on the topic; in the Beta Test buff effects will be indicted on your character's stats, but in the future we are planning to show the effects from buffs separately from your character's normal stats.

    Finally, for weapon skills like Phalanx that can only be used when fulfilling certain criteria, we received some feedback that mentioned it was difficult to know when these weapon skills can be used and how long they had left before they could execute them. Due to this we are looking into ways to make it easier to recognize, and one example of what we are looking to do is displaying a specialized UI.

    The Beta Test is right around the corner, so get amped and try out all of the new UI features when the time comes!
    (110)
    Devin "Camate" Casadey - Community Team

  2. #12
    Player
    SinisterJoint's Avatar
    Join Date
    Jul 2012
    Posts
    279
    Character
    Spoony Bard
    World
    Midgardsormr
    Main Class
    Archer Lv 50
    Quote Originally Posted by Laraul View Post
    A better analogy would be the car dash. Do you need to customize it to use it adequately? Or can you spot the necessary information on your own? Now imagine if you could customize it. In fact everyone could. Would that benefit the driving population? Or would it waste everyone's time in the long run?

    UI customization is a curiosity. It's far from necessary. You're human. You are able to adapt much better than you probably realize.
    See here is where u are wrong. The analogy I used was PERFECT for comparison sake. Your just saying that the dash is one because it better suits your opinion. Fact remains, being able to move and scale the UI the way YOU want too DOES benefit the player.

    What if my eyesight is poor, are you going to tell me just deal with it because scaling the UI bigger wont benefit me? I really dont think you actually thought it through...


    Ive been playing MMO's a VERY VERY long time and you're not gonna try to tell me that it doesn't benefit the player, because it does.

    So go ahead, go drive that car of yours with the mirrors where the dealer put them because adjusting them to YOUR liking clearly wont have a benefit to you am i right??

    lolol, wow!
    (7)

  3. #13
    Player
    Lionheart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    98
    Character
    Ariel Logos
    World
    Ragnarok
    Main Class
    Samurai Lv 70
    give us <call>s pls u,u not as priority but look into it.
    (10)

  4. #14
    Player
    Empyrean's Avatar
    Join Date
    Apr 2012
    Posts
    132
    Character
    Oneko Tyago
    World
    Balmung
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Camate View Post
    However, if there are enough players that feel strongly about this feature, we will look into it again.
    +1 vote for <call>s
    (21)

  5. #15
    Player
    Coombah's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,482
    Character
    Rowan Garnet
    World
    Halicarnassus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Camate View Post
    Greetings everyone!

    I have a few updates to give you in regards to various aspects of the UI for A Realm Reborn.

    First, in regards to chat log font, we received a bit of feedback stating that in screenshots, as well as the Alpha Test, the font felt a bit too small. We will be making it possible to change the size of the font in the chat log config settings, and instead of just having "small," "medium," and "large" font options, it will be possible to indicate a specific font size.

    Next, we will be adding notification sounds so that when you are invited to party or linkshell, or receive a trade request you can recognize them quicker. We are also currently looking into making it possible to change the sounds for tells in the config.

    There were a few questions asking if there would be a feature where you can make sounds that other players can hear via macro or the chat log, similar to the "calls" from FINAL FANTASY XI; however, we currently do not have any plans to implement this kind of feature. The main reason why is that we will be setting the game up and making adjustments so that everyone can play smoothly without needing to rely on these kinds of sounds. However, if there are enough players that feel strongly about this feature, we will look into it again.When it comes to UI organization, by using the HUD layout mode you will be able to move various aspects of the UI around to your liking, including buff effects and such. It will also be possible to configure the action bar so that it is constantly displayed, and you can make it so multiple action bars are displayed at the same time.

    Just a quick note on buff effects while on the topic; in the Beta Test buff effects will be indicted on your character's stats, but in the future we are planning to show the effects from buffs separately from your character's normal stats.

    Finally, for weapon skills like Phalanx that can only be used when fulfilling certain criteria, we received some feedback that mentioned it was difficult to know when these weapon skills can be used and how long they had left before they could execute them. Due to this we are looking into ways to make it easier to recognize, and one example of what we are looking to do is displaying a specialized UI.

    The Beta Test is right around the corner, so get amped and try out all of the new UI features when the time comes!
    I am for adding this feature. I would make it so players can toggle the sound of them on and off should some one try to spam them or something.
    (7)

  6. #16
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Dang it... he sleeping again!?!?!?!? spam <call4>

    {yes please}
    (20)

  7. #17
    Player
    Merc's Avatar
    Join Date
    Feb 2013
    Location
    Gridania
    Posts
    40
    Character
    Atom Wolfgang
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Camate View Post
    Greetings everyone!

    I have a few updates to give you in regards to various aspects of the UI for A Realm Reborn.

    First, in regards to chat log font, we received a bit of feedback stating that in screenshots, as well as the Alpha Test, the font felt a bit too small. We will be making it possible to change the size of the font in the chat log config settings, and instead of just having "small," "medium," and "large" font options, it will be possible to indicate a specific font size.

    Next, we will be adding notification sounds so that when you are invited to party or linkshell, or receive a trade request you can recognize them quicker. We are also currently looking into making it possible to change the sounds for tells in the config.

    There were a few questions asking if there would be a feature where you can make sounds that other players can hear via macro or the chat log, similar to the "calls" from FINAL FANTASY XI; however, we currently do not have any plans to implement this kind of feature. The main reason why is that we will be setting the game up and making adjustments so that everyone can play smoothly without needing to rely on these kinds of sounds. However, if there are enough players that feel strongly about this feature, we will look into it again.

    When it comes to UI organization, by using the HUD layout mode you will be able to move various aspects of the UI around to your liking, including buff effects and such. It will also be possible to configure the action bar so that it is constantly displayed, and you can make it so multiple action bars are displayed at the same time.

    Just a quick note on buff effects while on the topic; in the Beta Test buff effects will be indicted on your character's stats, but in the future we are planning to show the effects from buffs separately from your character's normal stats.

    Finally, for weapon skills like Phalanx that can only be used when fulfilling certain criteria, we received some feedback that mentioned it was difficult to know when these weapon skills can be used and how long they had left before they could execute them. Due to this we are looking into ways to make it easier to recognize, and one example of what we are looking to do is displaying a specialized UI.

    The Beta Test is right around the corner, so get amped and try out all of the new UI features when the time comes!
    I think having the UI setup to not rely on sounds is great but the "calls" are great for waking up that white mage who is zZzZzZ
    (6)
    /point /laugh

  8. #18
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    Quote Originally Posted by Camate View Post
    The main reason why is that we will be setting the game up and making adjustments so that everyone can play smoothly without needing to rely on these kinds of sounds.
    Sweet, so Square is going to go wake up our party members when they fall asleep during a 15 minute lockout.
    (2)

  9. #19
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,804
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Camate View Post
    Finally, for weapon skills like Phalanx that can only be used when fulfilling certain criteria, we received some feedback that mentioned it was difficult to know when these weapon skills can be used and how long they had left before they could execute them. Due to this we are looking into ways to make it easier to recognize, and one example of what we are looking to do is displaying a specialized UI.
    Would it be possible to move actions such as phalanx to a type of charge system? Say after a shield block it the player would gain one charge or 'action point' up to a cap of say two and these points wear off in say a 30-60 seconds. Then add the expenditure of one of these points to the cost of using one of the reactionary moves. It keeps the same battle feel, allows the player to know when they can use such a move, and it has the upside of allowing players to use one of these skills some what at there discretion.
    (2)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  10. #20
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,693
    Character
    Delsus Highwind
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Camate View Post
    Greetings everyone!

    I have a few updates to give you in regards to various aspects of the UI for A Realm Reborn.

    First, in regards to chat log font, we received a bit of feedback stating that in screenshots, as well as the Alpha Test, the font felt a bit too small. We will be making it possible to change the size of the font in the chat log config settings, and instead of just having "small," "medium," and "large" font options, it will be possible to indicate a specific font size.

    Next, we will be adding notification sounds so that when you are invited to party or linkshell, or receive a trade request you can recognize them quicker. We are also currently looking into making it possible to change the sounds for tells in the config.

    There were a few questions asking if there would be a feature where you can make sounds that other players can hear via macro or the chat log, similar to the "calls" from FINAL FANTASY XI; however, we currently do not have any plans to implement this kind of feature. The main reason why is that we will be setting the game up and making adjustments so that everyone can play smoothly without needing to rely on these kinds of sounds. However, if there are enough players that feel strongly about this feature, we will look into it again.

    When it comes to UI organization, by using the HUD layout mode you will be able to move various aspects of the UI around to your liking, including buff effects and such. It will also be possible to configure the action bar so that it is constantly displayed, and you can make it so multiple action bars are displayed at the same time.

    Just a quick note on buff effects while on the topic; in the Beta Test buff effects will be indicted on your character's stats, but in the future we are planning to show the effects from buffs separately from your character's normal stats.

    Finally, for weapon skills like Phalanx that can only be used when fulfilling certain criteria, we received some feedback that mentioned it was difficult to know when these weapon skills can be used and how long they had left before they could execute them. Due to this we are looking into ways to make it easier to recognize, and one example of what we are looking to do is displaying a specialized UI.

    The Beta Test is right around the corner, so get amped and try out all of the new UI features when the time comes!
    I agree with others in this thread, I would like a <call> for when we are doing content and someone doesn't react when we ask if everyone is here, or if everyone is ready, it happened in FFXI a lot when people went afk a few calls later they came back.

    Perhaps a party leader only command so it doesn't get abused.
    (2)

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