"Thy life is a river to bear rapture and sorrow
To listen to suffer to entrust until tomorrow
In one fleeting moment, from the land doth life flow
Yet in one fleeting moment for the new leaf doth grow"
Those are the same ppl they want in Alpha and beta.
Yea, Yoshi-P did say this...They wanted to get people who stopped playing into the Alpha and Beta...and people who never played the game at all as well. The people who stuck with it are unfortunately on the same list as people who didn't support the game. I get it...but it's frustrating as well.
Well I get this too, I can see what advantages it brings, but it still feels "unfair". Congrats to those who got in anyway.Yea, Yoshi-P did say this...They wanted to get people who stopped playing into the Alpha and Beta...and people who never played the game at all as well. The people who stuck with it are unfortunately on the same list as people who didn't support the game. I get it...but it's frustrating as well.
Portail de la linkshell et compagnie libre FinalSlash : http://www.finalslashxiv.com
800 which includes enemies as well :3 so mayb around 400~ players in each zone & they r trying to reach more numbers .
I kind of understand the logic behind getting the people who stopped playing to be in the Beta, since it will be closer to the finished product. I don't get it all that much for Alpha.. If they stopped playing 1.0 because they felt like it was a total mess, I don't think they will be willing to put as much effort on an alpha testing as most of the loyal players would.
Hm I wonder though...didn't we have to have an active paid account to sign up for the alpha? Or just an account? I don't really remember lol ; ;Yea, Yoshi-P did say this...They wanted to get people who stopped playing into the Alpha and Beta...and people who never played the game at all as well. The people who stuck with it are unfortunately on the same list as people who didn't support the game. I get it...but it's frustrating as well.
Why are you guessing at numbers when we have the correct information right from Yoshi-P's mouth?
First off, we’ve managed to eliminate all the critical issues that surfaced due to heavy server stress, which is caused by an increase in players. So, right now, we’re safely running the game with around 800 people in a single zone.
This number applies not only to players, but enemies too. Here we have around 700, with 400 battles taking place simultaneously. That’s what we’re having our testers do right now. It’s come to light that the server becomes laggy when we go past the 800-player mark.
We’ve managed to identify the top 20 causes for this, and will be working to address the issues next week, along with all the bugs our alpha testers have submitted. We’ll temporarily stop alpha testing next week. The test has been taking place on two worlds already, and we’ll pick things up the week after for around five days. If everything looks okay, we’ll move to the global phase the week after that. We’ll probably be keeping the servers open 24 hours for our overseas players and for the aging test, and hope to have everyone participate from 11/26. We’re planning to give out a lot of accounts.
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