Page 1 of 8 1 2 3 ... LastLast
Results 1 to 10 of 75
  1. #1
    Player
    Vilhem's Avatar
    Join Date
    Nov 2012
    Location
    Gridania
    Posts
    1,916
    Character
    Vilhem Dijkstra
    World
    Balmung
    Main Class
    Machinist Lv 90

    Recent Japanese Magazine Articles with Translations by Soukyuu

    Posting these here so that more people can read the epic translations by Soukyuu <.< And to keep the translation thread clean.

    4gamer: Original Post
    Quote Originally Posted by Soukyuu View Post
    Source: [4gamer] [ my comments ]
    This one had some common points with the Dengeki one, so I left them out. They fooled my with their "it's only 2 pages"-format... It was much longer than Dengeki's 5 page interview lol.
    • Story
      • Main story will introduce a character related to Louisiox
      • Why Bahamut was sealed is related to the Crystal Tower
      • There will be no need to know the 1.0 story, as everything will be explained in ARR
      • Concept art of items obtainable in the Great Labyrinth of Bahamut [click]
    • Name changes
      • Changing char name is possible technically
      • This will mean your friend list [and probably LS membership] will be lost, though
      • They are worried about people mistyping their char name, since it's a one-time opportunity and there is no confirmation dialogue on char creation, so they are asking to be careful about it
      • HE NEVER SAID "YES" DIRECTLY! WAIT FOR AN OFFICIAL CONFIRMATION!
    • Character customization
      • Bust sizes vary by races, for example Roegardyn will have bigger sizes than sunseeker, moonkeeper coming after it. [Hyur/Elezen not mentioned]
      • Bust physics will be kept as modest as possible
      • Other char model movements involve Miqo'te ears & tail, as well as Elezen/Lalafell ears.
      • For miqo'te tails, there will be 5 tail types, ranging from more lion-like movement to more cat-like movement [Yay~]
      • Barber NPC will make you do a quest that will allow you to change your hairstyle, it's color as well as facepaint. Not face/body proportions though.
    • FATE
      • Definition of NM as "mosters that suddenly make the otherwise safe environment dangerous"
      • Rewards are decided based not on party, but individual performance
      • All players treated as "one large party" [so basically you just get flagged as "near enough to be evaluated for a reward, which also level-synchs you to the event level]
      • Level sync only works one-way: if you're above content level, you will be de-levelled, if you're below content level, nothing happens.
      • Other FATE types:
        • village/city invasion (example: bandits/thieves)
        • chocobo escort
      • No limit on how many people can participate in a FATE
      • They are thinking about a system that automatically creates an instance and moves the half of the people to a new one should the number of people reach a certain number
      • While this system is technologically possible, the cost is high, so they are planning to monitor the events in alpha&beta to decide if it's really needed.
    • Housing
      • To be able to afford an M-Sized house, three players would have to level to 50 by clearing all quests and combine the gil theay earned from that. Apparently, that would take about 50 hours.
      • The housing system is comparable to Dragon Quest X
      • Land and House prices are separate
      • Land starts expensive, but if it's not bought, the price will start to drop
      • There are only 3 L-sized patches of land per instance
      • Apparently, once we will see the amount of gil needed to buy an L-sized patch of land, we will recoil in horror.
      • Since the price will be falling with time, he wants us to worry about when the right timing to buy it will be
      • Retainers will be placed in our homes
      • You can buy from them there, or alternatively from the board [probably our current marketplace system]
    • Free Company
      • Free company ranking and "earning reputation from a GC" is just a setting they thought of for the roleplaying community. Non-RPing players won't really have to pay attention to that.
      • Example of perks for taking the top position in a GC ranking: That GC NPC will greet members of that FC with more respect, saluting once you approach them.
    • Marriage System
      • For bonuses for getting married, they are only thinking of simple things like using the wedding ring to teleport to your partner. No bonuses in battle, else it will just lead to fake marriages
      • To be able to marry, you will have to clear a quest with your partner
    • Mounts
      • Only chocobo will be fighting by your side, others are for riding only
      • When you level up, your chocobo levels up with you
      • There are plans to make the magitech armor customizable [think mecha parts]
      • Magitech armor will somehow be connected to the story, he said they prepared an episode that will make us sit there grinning
      • Using in in PvE/PvP is possible, but they currently have no plans for it
    • PvE/PvP Balancing
      • They're carefully balancing damage and status effects between those two [seems like the rulesets are NOT separated after all.]
      • Some kind of "item level" will be introduced which describes the usefullness of your equip. Not only the DPS but also the status effects is taken in account, so that we can go away from "if you're not keeping up your DPS, you're useless"-mindset
    • Items/Equip
      • Inventory limited, but banks will have larger capacity
      • Vanity items still class restricted (no heavy armor mages)
      • In PvP, vanity will be disabled, so you won't be able to trick people with it
      • FATE rewards will contain vanity items among others
    • New Races
      • Reason why he is torn between Viera and something more brute-ish like a reptile is because Viera are too close to humans and he wanted to introduce something more beast-like. Also, Viera has only appeared as female so far... and he doesn't want to have a gender-locked race... [read: do you seriously want to see bunnyGUYS?!]
      • He is also worried about crossing a certain line after which it will become hard to distinguish between PCs and NPCs/Monsters
    • Alpha
      • currently, zone servers can handle up to 700 players with about 300 battles taking place in one zone and all the AI running
      • servers start to lag extremely @800 players in one zone, with about 380 battles taking place
      • they plan to increase that to 1000 players per zone
    • Beta
      • PvP will be available for testing
      • They are thinking of people with alpha invites to be brought to phase1 beta too, but it's not set in stone yet.
      • The dev team is practicing PvP matches already, meaning we get to fight them
    • Game content
      • normal quests soloable
      • dungeons and raids require a party
      • normal mode clearable when forming one via content finder
      • hard mode is only clearable if you have people with experience working together [implying you CAN try to clear it by auto-matching, but you'll need a lot of luck]
      • content may be hard at first, but if for example a patch introduces some new content that gives you a nice item, it will raise your "item level", making clearing previous content easier.

    Gamer: Original Post
    Quote Originally Posted by Soukyuu View Post
    Source: [Gamer] [ my comments ]

    Not much new in this one, so I've included some of Yoshida's talk that doesn't really count as new information.
    • Alpha
      • Aiming for 5000 players per server, 1000 players in one zone lagless
      • Two approaches to zone congestion
        • Display a message "too many players in zone, entry denied"
        • Spawn instances of a zone to allow for more players
      • still testing which one to take, as 1000 players in a zone is rarely happening naturally
      • alpha is planned to continue till the second week of December
      • they actually already have enough data from the stress tests and also enough feedback to be used for beta
      • letting us into the alpha is only to test how far the performance will degrade because of the distance to the servers as well as to perform stability tests over extended periods of time (servers running 24/7)
      • login counts are not falling, the devs have been telling Yoshida-san that "it's because YOU log in all the time!"
      • he's very happy to be able to talk to players directly and already had numerous discussions [I hope we don't scare him away if he attempts to do the same with us... seeing how our "discussions" usually go]
    • Mounts
      • Apparently, the sprint ability introduced in alpha makes mounts seem slower
      • All mounts have the same speed
    • Misc
      • Starting city is fixed depending on your first job, but once you reach the quest to go to another 2 cities, you can freely chose which city's quests you want to do first.
      • Legacy characters will start at a different place, the one where the hero party drops from the void. [I'm reading it as legacy = created before end of the era, not legacy = created on a legacy account, but I'm not sure]
      • Legacy characters will still be able to take all the quests just like non-legacy players, he says to think of it as a "stronger new game" [i think he means kinda like you can start a new game but keep all the items in some RPGs]
      • Arcanist will be available at release, Summoner could make it too, but there seem to be delays on the battle side of things, so it might not make it.
      • Wedding quest involves exchanging the rings at some point.
      • After you get your ring, you can get married.
      • Beta content not yet finalized, but he plans to include all the core story
      • Arcanist's "hitting with a book"-animation is being worked on, he plans to show it the next LIVE letter, if possible
      • No plans to novelize FFXIV's story, nor release some goods for now. Not until after release, when the community has grown and the game is successful enough for such investments to be worth it.
      • There might be an offline event where players will be able to fight against the dev team, he's thinking about doing it about half a year after ARR release if the game is successful. [I hope they will still do online events too, else people outside Japan are left out again...]
    Gamewatch: Original Post
    Quote Originally Posted by Soukyuu View Post
    This one was very long and surprisingly had a lot of unique info tidbits. Enjoy.
    Source: [Part I | Part II ] [ my comments ]
    • Story
      • Nael is dead. [Sounded pretty final, so no "coming back as omega weapon" etc]
      • Gaius was just observing which party is going to fall, so he and his troops are unharmed. He is going to be our opponent for the time being.
      • Garlean Empire's motivation is "Primals are killing the planet, so we have to stop them. Unite under our banner to bring on an era of peace! If you go against us, this means you are aiding the beast tribes to destroy the planet. This means, you are our enemy."
      • Crystal tower is related to the mystery behind the Allagan Empire, and is it's legacy.
      • All of the 3 storylines are interwined somehow.
      • Dalamud was a machine created by the Allagan Empire [so, it was not the same as the sealing ceremony Louisiox tried to perform!]
      • The emperor Xandes (sp?) of the Allagan Empire is not dead. He is actually in a cold sleep chamber. Yoshida-san wants us to speculate whether Nael was trying to bring Dalamud down to awaken the Emperor and whether the appearance of the Crystal Tower signifies the Emperor's awakening or not.
      • Main story will end at lvl50 with a tentative ending, what will follow are numbered patches, just like with the 7th Umbral Era storyline of 1.x. He emphasizes that he's not talking about expansions here. Those 3 storylines will come to a conclusion before the first expansion is released.
      • "The Grand Labyrith of Bahamut" is not meant figuratively, but literally. It's going to be huge.
      • It appears that Bahamut was not allowed to roam around freely, which is why there is a labyrinth and why the world has recovered. The whiteout at the end of the End of Era trailer takes place right before something happens. [Odin after all?]
    • FATE
      • Rewards won't be useless (like, "here, have a potion"), but won't be anything rare/powerful either
      • Rewards will have something to do with the type of FATE cleared. For example, completing a chocobo escort will yield a reward related to chocobos.
      • The claiming system is disabled while in a FATE
      • Once a FATE starts, everyone on the zone will get that huge FATE message and the location will be marked on the map
      • When you get close to the FATE location, your normal objective list will be replaced with the FATE one. Once cleared, the normal objective list will become visible again.
      • Planning to have 5-10 different FATEs per zone
    • Housing
      • After you build a house, you can't trade that patch of land. [He did not elaborate.]
      • Once you build a house, there won't be any upkeep cost.
      • Housing is planned to be implemented in the first big update after release. However, since debugging still needs to be done, we will get to test it somewhere at the end of Beta.
    • Alpha
      • A lot of positive feedback on alpha ("Amazing" "Didn't expect so much from an alpha" "could have released this as beta"). He was very happy to hear that because he expected a lot more negative comments. [Do I sense a fellow perfectionist soul there?!]
      • Alpha was branched 2 months ago [I wonder how much they improved it in those 2 months]
      • Regional datacenters won't be ready for Alpha
      • First 2 days of global alpha will be limited time-wise, if everything runs well, it will be running 24/7 starting from the 3 day.
      • Alpha will end before the end of the year. [Yes. About 1-2 months of waiting time till beta]
    • Beta
      • Goals of the beta include (among others) stress test, pc search and market system testing. These are sceduled for beta phase 1. They will put dummy items into the marketplace and will ask us to search for something all at once.
      • Basically, just as in Alpha, it comes down to squishing bugs and tweaking code to be more performant. Apparently, removing one loop from the battle code improved the performance allowing for 200 more battles in a zone - laglessly.
      • "Why was the Beta delayed?" "Because I told them to *wry smile*". Basically, he wants to polish it more because of the feedback he received. He's been telling the dev team that saying "it's just alpha" is not allowed and that thinking like that was what has lead 1.0 to be all over the place. [Hear hear! <3]
      • Beta length will depend on what kind of feedback they will receive. He wants the testers to say "it's enough already, just release it" before he does.
      • Still not clear if there is going to be an OBT and/or early access, this will depend on beta feedback, too.
    • Animations
      • 3 animations for taking damage, different animation depending on damage taken
      • Final motion blending animations are not implemented in the alpha. [this should calm down a lot of people, including myself]
      • Beta will introduce some, but not all animation blending.
    • Misc
      • They expected the servers to crash a lot on the last day
      • Reason why they went along with it anyway is, they wanted as many people as possible to watch the trailer at the same time
      • We definitely won't be able to experience the 7th Umbral Storyline/Content again, but not saying "no" to time-travel in general
      • Apparently, 1.0 servers were running on LUA scripts, and the biggest problems were instability and memory consumption.
      • Back when he decided to destroy the world [oooh, evil ] instead of just shutting down the servers, he was looking for a way to do that. That's when he asked what the dot near the moon was. Apparently, Dalamud was supposed to be used in a future scenario of the original story. Well, what he did was to ask "is it okay to make it fall?"
      • That's when he started to prepare the plot and thought "just dropping it is boring... what is typical for FF? Summons... speaking of summons... Bahamut! "
      • He admits his choice was inspired by WoW's Cataclysm to some degree. He felt this way there would be a surprise, while still staying FF-like
      • We didn't get the full roadmap, but a simplified one. For example, in the full roadmap, there was also a roadmap for DoL/DoH, so he did not neglect them as claimed by some players.
      • YoshiP "sucks at drawing" [his words, not mine xD], so he wrote the script describing the events in the End of an Era trailer instead.
      • ARR opening may feature a narration by Louisiox. [Don't jump to conclusions yet]
      • The opening will include the summary of the end of the 6th astral era (3 minutes) and will be around 8 minutes long in total.
      • He's thinking about including a "no cut" [end of era + opening] version of the movie on the ARR CE
      • Our character data is handled with utmost care and there are backups in place should something go wrong
      • He will be thinking about implementing other client languages depending on how many players speaking that language there will be. He knows there is a large demand for a Spanish version and he was also thinking about a Russian one. This is for something after ARR release though.
      • They plan to show off systems like FATE in future videos
      • NPC speech will only be visible in speech bubbles, not in chat log, apparently.
    (119)
    Meow

  2. #2
    Player
    Erics_Asura's Avatar
    Join Date
    May 2012
    Posts
    67
    Character
    Erics Asura
    World
    Hyperion
    Main Class
    Lancer Lv 50
    This was an awesome read.
    (11)

  3. #3
    Player
    Nox's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    141
    Character
    Nox Ruo
    World
    Sargatanas
    Main Class
    Pugilist Lv 60
    Great interview xD
    (1)

  4. #4
    Player
    Mister-Wonderful's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    425
    Character
    Mister Wonderful
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Erics_Asura View Post
    This was an awesome read.
    Agreed. /10
    (0)

  5. #5
    Player
    Siegtaru's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    199
    Character
    Sieg Hack
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    So much to look forward to. 'tis maddening.

  6. #6
    Player
    A_Hortensia's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    155
    Character
    Arista Hortensia
    World
    Hyperion
    Main Class
    White Mage Lv 70
    Thank you Soukyuu!

    Someone help me out.. what is FATE?

    Also..

    Quote Originally Posted by Soukyuu View Post
    [read: do you seriously want to see bunnyGUYS?!]
    Yes, please.
    (17)
    Last edited by A_Hortensia; 11-24-2012 at 04:56 PM.

    '04 FFXI: Shield Kites - Paladin - Mithra - Windurst - Diabolos

  7. #7
    Player

    Join Date
    Oct 2011
    Posts
    78
    Oh, I see now. This is how they nullify HNMing - by making it horribly inefficient. If the loot is nothing more than vanity items and curiosities, and it's generally a hassle to camp them when gathering all of your LSmates in the zone simply isn't enough, the only thing you're left with is the fun of killing a notorious monster...which is how it should be.

    I am very happy to see that Yoshida himself disagrees with the apologist way of thinking, but I question if his attentions are focused in the right area. There are so many simple things they could be adding to make the game far more convenient for the user, but simply haven't even mentioned yet.

    Housing sounds like the most ridiculous gil sink ever conceived; Tanaka would be proud. The words he speaks are odd in that it implies he seriously considers a group of 5 players questing together through countless days worth of content and then spending it all on housing/furnishing legitimate. Makes me wonder how gear progression is going to work.

    Marriage cannot give you anything beneficial outside of a wedding ring to wear as a vanity slot. Even that free teleport, with its potential to take you anywhere in the world at a moment's notice, will cause everyone to get married.

    I am very disappointed in the vanity slots being class restricted. They aren't "vanity" at all, then. They're just "look like you did 10 levels ago" slots. The fact that specific gear will drop that is considered "vanity" also is deeply concerning, because it implies that gear is simply not been designed from the beginning with the function in mind. This was the perfect opportunity to make this adjustment, and has been lost.

    Having played many years of WoW in its prime, I really can't find any fault with them adopting the power creep of item level. This means that eventually, the only thing stopping someone from acquiring anything from old content is their own willpower and effort. I trust that they're going to give things a much longer shelf life than WoW ever did, basically one of the key opportunities they have to show their sense of game balance and make good on the "best of both games" philosophy they set forth.
    (7)

  8. #8
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Nice reads! I'm excited and hoping to get into alpha or beta. And PS3 beta starts same time as PC?
    (0)

  9. #9
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    97
    Full Active Time Event, talked about in the live letter, Thank You Soukyuu for the work great read!

    We are preparing content known as a “Full Active Time Event.” It borrows the words “active time” from the FINAL FANTASY series.
    (2)
    http://www.enjin.com][/url]

  10. #10
    Player
    Vilhem's Avatar
    Join Date
    Nov 2012
    Location
    Gridania
    Posts
    1,916
    Character
    Vilhem Dijkstra
    World
    Balmung
    Main Class
    Machinist Lv 90
    Final motion blending animations are not implemented in the alpha. [this should calm down a lot of people, including myself]
    Beta will introduce some, but not all animation blending.

    He's thinking about including a "no cut" [end of era + opening] version of the movie on the ARR CE
    This is win right hurr. If they include the movies on a special edition DVD or just extended on the client itself, it'll be all I need to satiate my high quality viewing needs XD

    And of course...
    He will be thinking about implementing other client languages depending on how many players speaking that language there will be. He knows there is a large demand for a Spanish version and he was also thinking about a Russian one. This is for something after ARR release though.
    (9)
    Meow

Page 1 of 8 1 2 3 ... LastLast