According to the usual end-game crew:
You just sucked at it if you thought it was bad. You should have mastered the content and enjoyed every last second you had to do it.
Glad SE agrees with the actual playerbase they care about.
It sounds like the events they have in Guild Wars 2 from what yoshi said. There is an announcement that an event is nearby you go there, text appears on the side of your screen giving you an objective and sometimes there are who will run up to players or you will just hear them as you pass, screaming about whats happening (bandits are attacking the farm! escort out supplies from point a to b. So and so's apple farm is overrun by spiders, exterminate the spiders and deliver so and so fresh apples -all from GW2 btw).
You go to the appointed spot, after a minute the event starts and is scaled to the amount of participants, everyone fights the same mobs, heals each other, raises each other, etc etc you complete the objective, pass or fail, and you are rewarded based on your level of participation. Its a fairly good system as long as the event doesnt remain exactly the same and on a loop which is a flaw to the gw2 timed events. I mean how many times can a farm be attacked by bandits in a day.
Even though I havent really been able to get into gw2 this still makes the world feel more alive and makes you feel your more of an active participant in that world.
its gonna be weird seeing hamlet like this tho. 1 part is the party setup might be fucked and also the how would drop distribution go?. might end up being your loot your drop always now.
I'm guessing you haven't played XI's Campaign..basically even though everyone is one party physical or not, if you're in a union and as long as you actually put in work you get to lot on a universal loot drop, which gives everyone equal chance at getting loot.
So while it may not be a replica of it, it's already a non-issue on how they can handle it.
If its like what I just described above, everyone has the ability to recieve the same rewards, however the rewards you are eligable for are based on your participation. So you cannot just stand there or hit something every now and then and expect top rewards. So you cannot just stand there hidden behind a bush, run up hit something once and run away or drop a cure now and then and get seals. No pool you lot on, just direct drops.
My previous LS originally had some trouble with Hamlet (as with most players)... But, little by little, we worked it out. It didn't take too long.
I suppose Hamlet was fun in some ways at first, but it was the repetition part that got to everyone.
I know quite a few people that think Hamlet is well-designed content as well. They argue that it's good because it involves classes that span across DoM, DoW, and DoH. I guess this is true... But it became stale very, very fast.
I personally welcome the new system with open arms, even if it the drop rate for Seals has to be low.
The Campaign system in XI was designed far better than Hamlet in v1.0, so the developers should take a page out of that book and build Hamlet to function similarly.
I think they're also gaining a lot from experiencing the systems that other MMOs use, so I'm excited to see how a lot of the existing content will come out in ARR.
Campaigning was fun as hell in xi. If I get the same kind of feel with hamlet in 2.0, I'm going to have a blast. I loved the random invasion / massive collaboration battles in xi. Beseiged was also incredibly fun despite the lag.
I also can't wait for hamlets in 2.0 being able to solo/low man , pug's etc and come and go as you please similar to xi campaign & besieged is great. I'm also excited for caravan security since its getting revamped and gonna be active time but even behest will change to be more puzzle like and revamped also. The last thing I also can't wait for is the crystal tower and laybrainth since they will be alliance. Nice to see that we will have the active time event content and content requiring alliances.
Campaign was insanely fun as was beseiged. They were a great way to get merits when you didnt have time to pt, lvl jobs that were not pt friendly for the most part like bst, pup, smn and such or just a good way to kill time. Unfortunately they were so dependant on the exp portion since you cannot skill in campaign that it was the first casualty to aby exp. I know on my server everything is under beastman control and you see maybe 2-3 ppl participating, if any at all. Mostly those 2 ppl are just a single player dualboxing so they have a healer/raiser since there is no one else to cover that anymore. Hopefully if they do these fates correctly they will be equally as entertaining but wont be so easily killed by a meganerf like aby.
The fate system sounds a lot like the heart and dynamic events from gw2.
As far as the flow of play goes that is a huge step in the correct direction.
An Aware, Informed, and Critical community is vital for the success of a game.~ John "Totalbiscuit" Bain
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