Originally Posted by
Ryuko
I like that the current relic quest requires you to sample every piece of content in the game... All raids, behest, hamlet defense, escorts, primal battles, etc. It didn't touch the Moogle fight, but that is really the only thing it left out. If you have a relic, you can say you have conquered everything in the game -- thus far. (I'm not counting raven hardmode because it came out afterward and we had such a small time frame to do it.)
The upgrade quests will likely pull from new, static content... new primal battles, new raids, etc. The long process of obtaining a relic is SE's way of making sure the old raids are never useless, and never 'go stale'. I am curious to see what will happen to the popularity of Aurum Vale and Cutter's Cry when Darklight is not sought after, instead being replaced with other gear from newer raids. I wouldn't be surprised if they start introducing more 'situational' gear because it will be easier to switch gear. We'll start building up our equipment like we did in FFXI, switching out different pieces of equipment for spells, weapon skills, etc.
The only problem is... if you are the type of person that has the time to go through a relic quest (I have one, but know others who have many), what is the point of doing the primal fights? I don't want the primal rewards to be simply for people who 'don't have the time' to earn a relic. I wouldn't mind if a new type of ancient weapon was introduced in a few years to phase out relics and start a new cycle of 'getting the best weapon'. I would like a long while to enjoy my current one, though, because I did work very hard for it.