I can give you links to many sites all selling currency for the games this system supposedly worked in, no fewer than a dozen each. Not only do RMT exist for those games, they're all over the place.The massive prices on the AH I've seen just a few months ago say the opposite.
Banning accounts works very badly in combating RMT, because besides the very possible collateral damage (and in fact it happened), RMTs have access to a virtually infinite number of accounts through credential theft or credit card fraud.
What SE did in XI is simply a very extensive game of whack-a-mole.
Too bad that all you can prove is nothing else than a strawman argument, as no one here argued that RMT doesn't exist in any game. Try harder
Still waiting for even one link supporting this system's effectiveness.
Holy crap guys, we're speaking a SE executive.
This is me putting it plain. You are nothing to do with SE. Therefore you cannot predict if they will change their ToS in this (or any) matter, much less say they will just because Microsoft did once upon a time. Such is unlikely, very much so. Especially considering SE have had the same stance on real money trading for 10 years.
Having the customer pay money for currency is what F2P MMOs do. (while making ways to accrue money without handing over your credit card details very scarce, but that's neither here nor there.) In case you haven't noticed, XIV isn't going free to play. Just because a few companies have done it does not mean it's a viable way to get rid of RMT. It's a viable way for said companies to make extra money and potentially rip off their playerbase, but that's it.
That's not much of a problem. People can cry for their side as much as they want, but the decision is for SE to take, and if someone thinks that anything said here can influence that decision one way or another, I'll sure laugh.
All the fearmongers are doing is bumping this thread over and over, raising the chance that the idea will reach the right people that do have the tools and the power to make a decision. That's all i need.
Where did I predict anything? I simply said it's possible, and legally viable.Holy crap guys, we're speaking a SE executive.
This is me putting it plain. You are nothing to do with SE. Therefore you cannot predict if they will change their ToS in this (or any) matter, much less say they will just because Microsoft did once upon a time. Such is unlikely, very much so. Especially considering SE have had the same stance on real money trading for 10 years.
SE had the same negative stance on official forums for 8+ years as well. Guess where we're writing now?
I'm not sure, but a whole lot of things changed at SE in the past couple years.
EVE Online and TERA say you're wrongHaving the customer pay money for currency is what F2P MMOs do.![]()
It's cute you think YOUR opinion will "reach the right people" but everyone else's won't sway SE one way or the other.That's not much of a problem. People can cry for their side as much as they want, but the decision is for SE to take, and if someone thinks that anything said here can influence that decision one way or another, I'll sure laugh.
All the fearmongers are doing is bumping this thread over and over, raising the chance that the idea will reach the right people that do have the tools and the power to make a decision. That's all i need.
Neither opinion will sway anyone ("anything said here" tends to be fairly inclusive. It's common English, you know). All I need is the idea to get there. They'll be the ones looking for the data and taking the decisions.
When making decisions about money, SE will listen to their marketing and financial departments before anything that's said here.
Considering no mention has been made of any such system, I'd say they've made their decision. This whole thread has been you trying to convince them otherwise. But by all means continue arguing with nothing to support it, I'm sure that will change their mind.
http://rushprnews.com/2012/07/11/new...nomy-by-mmobux
This graph shows that RMT prices for in-game currency in EVE have dropped nearly 75% since the introduction of the PLEX system in 2009. That means that RMTers have earned 75% less profits since PLEX was implemented. PLEX works. Sources, huzzah!
Last edited by axemtitanium; 11-06-2012 at 08:11 AM.
I'm confident that if they don't think it will work in this game, or will be more trouble than it's worth, they will kill it.
But it's certainly worth consideration if they think that they can get enough new players (F2P types) to sign up under this system... moreso if it puts a damper on RMT in the process.
I trust Yoshi and Co to make the right call on this.![]()
Unfortunately, you defining my (very solid) argument "nothing" doesn't make it so. As much as you'd surely like it.
There are a lot of things that will make it into ARR that they didn't mention yet.
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