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  1. #211
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by axemtitanium View Post
    The lower the price that the subscription-item costs, the harder it is for RMT to profit from the game, so market competition (or undercutting, as you put it) here is good. It also lowers the amount that PLEX-buyers can make from spending cash, which is also good for "fairness". Also, the "F2P option" here is certainly NOT available to any 12-yo with internet access because it requires time and dedication to actually make the money needed to buy the subscription-item.
    Exactly~

    If SE could guarantee no RMT in this game, then I could see the opposition having a much better position to argue from.

    But RMT are going to be in the game and they will definitely be selling gil (as well as items, etc..) This serves as a balancing force against them.

    Also, perhaps a cap on *crysta* purchases [per player account - per month] would help to limit the amount of gil one player could obtain via this system.


    Disclaimer, I am not in favor of any Cash Shop or RMT style operation, nor do I ever want this game to be F2P. But this system is a very good solution for bringing new players into the game.

    And that will be critical for FFXIV:ARR's success.
    (0)

  2. #212
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Duuude007 View Post
    Competing for drops, as in camping profitable targets so as to prevent other people from camping the same targets? As far as I know, Xiv has a workaround in most cases to completely bypass RMT campers as any form of hindrance. Ex: Need Karakul fleece? RMT's use the faction leve at Cedarwood. Need a dungeon drop? They are fully instanced, i.e. no competition.
    You're taking the word "competition" too literally. The problem is not that RMT can grab mobs before players and steal their drops.

    The problem is that RMT firms have massive workforces that they can apply in order to control the economy, making prices raise and drop to maximize their gains. Something against which single players or entire guilds can do nothing, because they don't have the numbers or the organization.

    On top of that the massive RMT workforce directly influences the economy, as they *CREATE* currency.

    Ever seen those big group of identical lalafells with weird names scampering about? Guess what it is? It's a single RMT botter *creating* currency. They do guildleves and content in massive quantities (often multiplied for every account they use). The gil they earn is actually generated by the system, so it basically magically appears in their pockets. Multiply that for the whole workforce of RMT companies applied 24/7, and you get a massive inflation effect on the market, as massive amount of gil are generate from nothing.

    It's like having a country suddenly starting to print a ton of money.

    1. Altering game experience: It allows people with dollars to benefit over those without dollars
    No. It allows people with dollars to benefit people without dollars. They can pay the game for them.

    2. Inflation: It raises the rate of purchase for rare and highly-sought goods, which raises their demand without altering the supply, causing a rise in prices.
    It does not. No gil is created. While one player's purchase power is increased, the other player's is decreased. The total result is exactly the same.
    (2)
    Last edited by Abriael; 11-06-2012 at 07:22 AM.

  3. #213
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by axemtitanium View Post
    If you like it, you should link or copy it in the OP so it's not buried on page 17
    good idea.
    (0)

  4. #214
    Player
    GodseijuroHiko's Avatar
    Join Date
    Sep 2011
    Posts
    123
    Character
    Godseijuro Hiko
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Mamakat View Post
    So... because I asked which side he would be on of the system he is fighting so hard to sell people on, and what in game price he would pay for it... I attacked him? Ok. I think it was a valid question, and I'm not sorry.

    I'll ask everyone here that is in favor of this system: If you were going to buy this item, how much would you be willing to pay for it, in game? If you're going to sell it, what is your $10/$15 worth to you in gil?
    I don't know. When I played Tera, my friends said the price was usually 1500 gold. The most I saw it jump in my short play time is 1800 gold. So 1500 gold = 15 dollars I guess. Hope that answers your question.
    (1)

  5. #215
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by GodseijuroHiko View Post
    I don't know. When I played Tera, my friends said the price was usually 1500 gold. The most I saw it jump in my short play time is 1800 gold. So 1500 gold = 15 dollars I guess. Hope that answers your question.
    That's pretty much the same as it is now.
    (0)

  6. #216
    Player
    Mamakat's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa, a sight for me sore eyes!
    Posts
    104
    Character
    Katja Baladeva
    World
    Excalibur
    Main Class
    Astrologian Lv 70
    Not really. I didn't play Tera, so I don't know if 1500 gold = 10k or 1m in a comparison to gil in our current economy
    (0)

  7. #217
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Off the top of my head, 500k (50k ARR) seems like as good a starting point as any...

    But if nobody wants to spend that much gil, then the price will drop. And the more people purchase *crysta* from SE, the less gil it will be worth.

    The opposite would be true as well, lets say people are only willing to spend 50k Gil (5k ARR) for *crysta*... Less people will purchase it from SE, and over time, the gil value will rise due to demand.

    Market forces at work.
    (2)
    Last edited by Zantetsuken; 11-06-2012 at 06:46 AM.

  8. #218
    Player
    axemtitanium's Avatar
    Join Date
    Jul 2012
    Posts
    990
    Character
    Titania Basilikos
    World
    Hyperion
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Abriael View Post
    No. It allows people with dollars to benefit people without dollars. They can pay the game for them.

    It does not. No gil is created. While one player's purchase power is increased, the other player is decreased. The total result is exactly the same.
    This is a really good point that people sometimes miss. When Player A buys a PLEX item for real money, he earns a certain amount of in-game money for its sale. The sold item goes to Player B who wants to play for free. This earned money is then presumably used to buy items from Player C who produces items and earns a handy profit. Even if you're not a person who personally buys PLEX to sell, you still benefit from others who do since you'll be getting their gil when they buy your stuff. And again, gil is neither created nor destroyed in this process.
    (2)

  9. #219
    Player
    Nuinn's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Nuinn Nomi
    World
    Excalibur
    Main Class
    Bard Lv 64
    No? Ok, I suppose silence is an answer in its own right as well. Thank you, goodbye~
    (4)
    Proud member of the Abyss FC — Excalibur

    If you need a place to chat about all sorts of ridiculous, dorky and nonsensical topics, feel free to join the Absolutely Fabulous LS
    Send a /tell and bring your happy pills~!

  10. #220
    Player
    GodseijuroHiko's Avatar
    Join Date
    Sep 2011
    Posts
    123
    Character
    Godseijuro Hiko
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Zantetsuken View Post
    Exactly~

    If SE could guarantee no RMT in this game, then I could see the opposition having a much better position to argue from.

    But RMT are going to be in the game and they will definitely be selling gil (as well as items, etc..) This serves as a balancing force against them.

    Also, perhaps a cap on *crysta* purchases [per player account - per month] would help to limit the amount of gil one player could obtain via this system.


    Disclaimer, I am not in favor of any Cash Shop or RMT style operation, nor do I ever want this game to be F2P. But this system is a very good solution for bringing new players into the game.

    And that will be critical for FFXIV:ARR's success.
    Lacking sanctimony (check)
    Voice of reason (check)
    Does not approve of system (check)
    Admits that it would actually hurt but not get rid of RMT (check)
    Accepts that RMT exist and will continue to exist (check)

    Difficulty seeing this clearly while disagreeing (hopeless) *even though I quoted you, it isn't directed at you*
    (0)

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