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  1. #1
    Player
    rina_inverse's Avatar
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    Mar 2011
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    Uld'ah
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    1,300
    Character
    Rina Inverse
    World
    Masamune
    Main Class
    Carpenter Lv 51

    So were indeed being watched

    1.0 GC final scenario, To Kill A raven
    After the very last scene, the camera switch to a higher elevation, and seems a little bit blurred
    It was them alright

  2. #2
    Player
    Catapult's Avatar
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    Mar 2011
    Location
    Lotus Gardens
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    3,240
    Character
    Thal Icebound
    World
    Ravana
    Main Class
    Dancer Lv 90
    Quote Originally Posted by rina_inverse View Post
    1.0 GC final scenario, To Kill A raven
    After the very last scene, the camera switch to a higher elevation, and seems a little bit blurred
    It was them alright
    I'm not sure what part you're referring to. Do you have a screenshot or video you could point us to?
    (0)

  3. #3
    Player
    rina_inverse's Avatar
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    Mar 2011
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    Uld'ah
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    1,300
    Character
    Rina Inverse
    World
    Masamune
    Main Class
    Carpenter Lv 51


    there is no reason at all for the camera to switch to higher elevation

  4. #4
    Player
    finiteHP's Avatar
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    Aug 2012
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    436
    Character
    Tyger Maimhov
    World
    Excalibur
    Main Class
    Summoner Lv 60
    Earlier in the same scene there is the same camera angle to show all the people there cheering for you (plus a view from straight overhead). Just prior to the shot you posted your character looks over their shoulder smiling at the empty lotus strand. I would assume that if you have party members when you do the scene it is them that are standing there that you smile at and whom the camera would be showing in the final zooming out.
    (2)

  5. #5
    Player
    Catapult's Avatar
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    Mar 2011
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    Lotus Gardens
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    3,240
    Character
    Thal Icebound
    World
    Ravana
    Main Class
    Dancer Lv 90
    Quote Originally Posted by rina_inverse View Post


    there is no reason at all for the camera to switch to higher elevation
    Oh...

    What you are looking at is what we call a "cinematographic technique". The overwhelming majority of games and movies use various angles and perspectives to make the experience more dynamic and aesthetically pleasing than if you were watching a performance at your local theatre.

    The only game I am aware of where the camera is from a character's perspective for most of the time is Super Mario 64, thanks to the Lakitu film team.

    Sorry, but I'm calling a red herring.
    (8)

  6. #6
    Player
    rina_inverse's Avatar
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    Mar 2011
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    Uld'ah
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    1,300
    Character
    Rina Inverse
    World
    Masamune
    Main Class
    Carpenter Lv 51
    Well, a friend suggest the same thing, just some camera play
    But I think its worth a consideration, and make me leaning even more to the wild theory that is 'SE flop 1.0 on purpose'

  7. #7
    Player
    Vydos's Avatar
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    Mar 2011
    Location
    Gridania
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    862
    Character
    Ronberku Vantarius
    World
    Balmung
    Main Class
    Gladiator Lv 63
    I'm pretty sure that it is nothing more than a viewpoint to simply add to the cutscene. Giving a sense of closure or "THE END". Nothing more, nothing less.
    (2)
    My gallery of regulart art and random drawings: http://www.dropbox.com/gallery/10502152/1/New%20sketchbook?h=7762c3


  8. #8
    Player
    rina_inverse's Avatar
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    Mar 2011
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    Uld'ah
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    1,300
    Character
    Rina Inverse
    World
    Masamune
    Main Class
    Carpenter Lv 51
    Quote Originally Posted by Vydos View Post
    I'm pretty sure that it is nothing more than a viewpoint to simply add to the cutscene. Giving a sense of closure or "THE END". Nothing more, nothing less.
    yes, its an 'End' to our character. our character know that, so a change of PoV doesnt really matter to them
    but us, the player, know that it not 'End' yet, even with all the fanfare, so the change of PoV, the blurred screen, *might* matter for us

  9. #9
    Player
    Obsy's Avatar
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    Mar 2011
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    344
    Character
    J'hyan Tia
    World
    Balmung
    Main Class
    Pugilist Lv 50

    Probably one of the flimsiest theories I've come across on these forums.
    (2)

  10. #10
    Player
    Vilhem's Avatar
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    Nov 2012
    Location
    Gridania
    Posts
    1,916
    Character
    Vilhem Dijkstra
    World
    Balmung
    Main Class
    Machinist Lv 90
    This is really grasping at straws, I'm sorry to say. This is an artistic form of storytelling, a classic if not cliche method of "wrapping up" by panning up and out, as the hero fades off into the "distant sunset".
    (0)
    Meow

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