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  1. #31
    Player
    AzuraSin's Avatar
    Join Date
    Jul 2012
    Location
    Ul'dah
    Posts
    72
    Character
    India Paleale
    World
    Balmung
    Main Class
    Conjurer Lv 50
    We're cool.

    I've said what I needed to say here, will let others debate the pros/cons. ^^
    (0)

  2. #32
    Player
    Hohenheim's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    265
    Character
    Jullias Ondore
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by AzuraSin View Post
    We're cool.

    I've said what I needed to say here, will let others debate the pros/cons. ^^
    Op sorry still rewriting my apology
    Done
    and Rift is another MMO it took alot of ideas off of WOW but it made them so much better and extremely fun I don't play the game anymore because it requires to much time but its a game that requires alot of skill and if you have that skill plus the time to grind out the good gear 6+ months... then you can be better then even some mages with better gear than you.

    Sorry off topic back to topic now! lol
    (0)
    Last edited by Hohenheim; 10-30-2012 at 02:09 AM.

    OMG THE CUTENESS

  3. #33
    Player
    Hohenheim's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    265
    Character
    Jullias Ondore
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Hulan View Post
    This may or may not be true. Even with a robust add-on API, they may only give us access to the UI layer i.e. no 3D rendering. Still technically possible in that case (as long as we're given relative position information for the targeted enemy, or absolute position information for the player and target), but harder; and impossible to make it look as spiffy. There are too many questions abut the add-on API to know for sure.
    yea I wonder if thats still gonna happen?
    (0)

    OMG THE CUTENESS

  4. #34
    Player
    TomCarroll's Avatar
    Join Date
    Mar 2011
    Posts
    114
    Character
    Tom Carroll
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    Great idea; however, it's probably not necessary for player-centered defensive Cooldowns of buffs, only because their tooltips usually give a range. In ff's case this is measured in yalms.
    (0)

  5. #35
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Client-side only to keep things from getting messy.

    Glyphs are cool though. Good idea OP.

    Perhaps it could appear if you select your spell without having an active target. The radius appears over whatever target you then highlight, and disappears as you begin to cast the spell.
    (1)
    Last edited by Zantetsuken; 10-30-2012 at 03:41 AM.

  6. #36
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,953
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    This has already been discussed for 2.0:

    Quote Originally Posted by Rukkirii View Post
    Hey guys! We spoke with Matsui and he let us know that the development team is thinking about implementing some type of visual display for weapon-related actions and magic spells for their AoE range and direction. Keep in mind that this is still in the discussion phase and may take some time and is also subject to change.
    (0)

  7. #37
    Player
    Sabaku_Usagi's Avatar
    Join Date
    Mar 2012
    Location
    Limsa Lominisa
    Posts
    275
    Character
    Sabaku Usagi
    World
    Hyperion
    Main Class
    Alchemist Lv 50
    As long as they leave monsters alone... the last thing I would want is to see MGS style minimap ~_~

    (0)

  8. #38
    Player
    KaiserDrill's Avatar
    Join Date
    Dec 2011
    Posts
    166
    Character
    Kaiser Drill
    World
    Lamia
    Main Class
    Weaver Lv 70
    See this is one of those easy things SE can do to make the game better. But i do agree it should be client side or you'd have a mess. OP +1
    (2)

  9. #39
    Player
    Akujin's Avatar
    Join Date
    May 2011
    Location
    Uldah
    Posts
    687
    Character
    Akujin Aetheoryn
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Funny thing is, I suggested this EXACT same thing like six months ago, because FF12 was where I originally saw the concept put into actual game use and I got freaking flamed like hell for it lol So I let the thread die. But I'm a supporter
    (0)

  10. #40
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    No keep that shit away, tired of people and there hold my hand syndrom. Knowing the radius of your AoE skills is part of being proficient at your Class & Job. if you cant figure out after hours of playing White mage and Black Mage where your AoE's Falloff then you suck, just plain and simple.
    (2)

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