I'm trying not to turn this into a negative thread.

Right now a lot of people have all jobs at 50 or many at 50.
2.0 is supposed to bring in a lot of new players to make this game a success

So I think it's fairly logical to assume that SE will have to make some serious choices.
Add content for low levels in updates
or Add content for high levels in updates

If they balance the content, I have a feeling people will complain that compared to other games, the updates are slow and have no substance.

But if they skew the content to the older players or to the lower players they may annoy x-group of people.

Further, with a quest-based leveling system I'm assuming once you get to 50 with maybe 2 jobs, things will get really repetitive. And that might have a negative effect on subscribership (as to compete with current players new players have to level 3 or 4 jobs)

So I'm wondering. If SE focused more on the leveling process for the first year, as opposed to a new dungeon every 2months, would you be cool with that?

Personally I would (And I have all dow/dom at 50)