Page 3 of 10 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 94
  1. #21
    Quote Originally Posted by Xatsh View Post
    Most people who have characters at endgame I see quitting if SE did this. We played this game with a massive lack of content for over 2yrs... SE gets no more time, new game or not... they must have a large endgame and everything else at launch and in constant updates.
    I agree but I'm sorry to break it to you: Current XIV players < The potential of hundreds of thousands if not millions of new players. The latter is the priority for SE or they wouldn't even be relaunching this game. They're not going to pour in all of this work for 10-30k people playing it, this is why they're not going to revamp XI completely because the playerbase isn't what it used to be so it wouldn't be financially wise to do so, which is why they even begun XIV to begin with.

    So just don't be surprised if there's 100x more content for new players to be satisfied compared to content specifically for old players.

    E has no choice they must have a lot of endgame
    They'll have end-game, but I guarantee it won't be a lot because it only benefits a small number of people off the bat, which means they'll have adquate time to build it up if:

    alot of early game
    This is true..and:

    alot of mid game
    This is true. That means there's enough to keep their targeted playerbase happy even if End-game is slacking initially. They should cater to everyone, sure, but let's be realistic here, they're not caring about us as much as they are about making this game succeed.
    (2)
    Last edited by Elexia; 10-28-2012 at 03:14 AM.

  2. #22
    Player
    Join Date
    Sep 2012
    Posts
    1,462
    Quote Originally Posted by Azurymber View Post
    As much as I'd love to believe SE, I seriously doubt they had the time or a large enough world to implement as many quests/events as games like guildwars. I can see quests lasting 2 jobs. Maybe 3. But not more.

    I think people are getting a bit overly optimistic and assuming this game will be amazing and perfect at launch.

    And even if mobs are good to level on: If you have most ppl leveling on quests getting a party for mob grinding will be hard. And i doubt anyone wants to grind for 150 levels in 3-4 dungeons with people-find. Then it's no different than now.
    #1 An you know this How?
    #2 You are failing at not turning this into a negative thread
    #3 Again how do you know this will be the case?
    (7)

  3. #23
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Rau View Post
    They've already said there will be a lot of quests, enough that you won't have to repeat them all for the first few classes.
    Oh yeah I remember readin about how there will be tons of quests and stuff...but I never saw them say "you must repeat the same exact quests over and over to level up your classes!" lol idk. I plan to level most of my jobs (Well..one, since the rest are all 50) in instances and do a few quests when I don't have a lot of time.

    #1 An you know this How?
    #2 You are failing at not turning this into a negative thread
    #3 Again how do you know this will be the case?
    Yeah that was basically what I was asking. These people keep saying stuff like it is set in stone AND NEVER EVER EVER can be bothered to post a freakin source. Its getting REALLY annoying. Yes I mad 10/10 , etc lol.
    (5)

  4. #24
    Quote Originally Posted by Babydoll View Post
    Oh yeah I remember readin about how there will be tons of quests and stuff...but I never saw them say "you must repeat the same exact quests over and over to level up your classes!" lol idk. I plan to level most of my jobs (Well..one, since the rest are all 50) in instances and do a few quests when I don't have a lot of time.
    They said there would be a lot of quests...every MMO that uses quest as your form of progression has a lot too....all of them the exact same thing repeated over and over. So you may get a different dialog from a different NPC but you'll get the same voice clip and same objectives in a new location.

    I just can't see SE making "200-500" amazing/unique/non copy pasted quests if we're using it for progression. It's just not possible when you can level multiple job on one character lol. I'm just anticipating the complaints "why are the quests all the same?" I foresee that bein the main one.
    (6)

  5. #25
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    If they hold to their words and make leveling slower I suggest highly that they focus on the new players before the old. It may sound a bit self-defeating but if you maxed everything that the game has to offer expect slim pickings when the new game hits live.

    Really it's why I saved a good deal of classes so I had something to do with the new players when 2.0 launches. I'd rather 50 be a accomplishment that takes some time/dedication than watch everyone rush to 50 and pass the entire game-world by making it pointless.
    (2)

  6. #26
    Quote Originally Posted by Warlock View Post
    #1 An you know this How?
    #2 You are failing at not turning this into a negative thread
    #3 Again how do you know this will be the case?
    She's just basing it off how it ends up in every MMO that uses this system. It's pretty obvious if Dungeons are a focus, if you played any other dungeon focused game you've played them all.

    If you expect perfect endgame at launch even though no MMO has done so yet, you are being overly optimistic, especially since SE seemingly scrapped and redid the current end-game and it won't even exist at launch. Not even large amounts of the Crystal Tower, as we learned it will release in sections.
    (4)

  7. #27
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    there already ignoring you, just haven't caught on yet.
    (3)

  8. #28
    Player
    KoujiGeki's Avatar
    Join Date
    May 2011
    Posts
    1,390
    Character
    Kouji Geki
    World
    Excalibur
    Main Class
    Armorer Lv 58
    I personally am not a fan of a quest leveling up system. I would much rather see both a regular grind from camping mobs for the hardcores and an optional quest system for the casuals. They only exception that i do like quest progression is Main line story which is fun and interesting, and Af quests, and Job specific quests like SE has done, and like what EQOA did, every 10 levels you got a quest to choose a specific ability for you Job. So not every class would have be the same.

    But back to how i feel about the quest leveling, sure they can have 2000+ quest but they not going to be unique at all. It will most likely be split into 3 types of quest, kill x amount of mobs, run across the world, and escort quest. Which to be honest i wish the person who ever thought that escorts are cool would just unexist.

    Now for Main story i agree with some people there should be alot, they did have a whole separate team to work on it uninterrupted for 2 years. Cause even if people cant blow through the levels if there is nothing to work for towards leveling whats the point.
    (1)

  9. #29
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,149
    Character
    Astral Moonlight
    World
    Moogle
    Main Class
    Fisher Lv 46
    Quote Originally Posted by Elexia View Post
    They said there would be a lot of quests...every MMO that uses quest as your form of progression has a lot too....all of them the exact same thing repeated over and over. So you may get a different dialog from a different NPC but you'll get the same voice clip and same objectives in a new location.

    I just can't see SE making "200-500" amazing/unique/non copy pasted quests if we're using it for progression. It's just not possible when you can level multiple job on one character lol. I'm just anticipating the complaints "why are the quests all the same?" I foresee that bein the main one.
    I gather that, half of those quests will be "semi-copied" Just change the name of the person and X thing that needs to be done and wa-la a "semi-copied" quest . However, there will be High-Quality Missions ( w/Voice overs) that there are probable a hand full of them ( say 50 of them *not set in stone*), Those are those ones most of the population will pay attention to, the other quests are just "Fillers" to the actual story XD.

    As long as they have those HQ Missions, they can c/p Quests as much as they like, as long as there is a HQ story waiting for them.

    There will be people that will read these Semi-copied" quests, and it may even prove to be entertaining. Don't count your chickens before they hatch :P.
    (2)
    Want to know about Ishgard and See their High Houses?
    http://forum.square-enix.com/ffxiv/t...nsion-name-%29


  10. #30
    Player
    Azurymber's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Warlock View Post
    #1 An you know this How?
    #2 You are failing at not turning this into a negative thread
    #3 Again how do you know this will be the case?
    ARR is a redux done in less than 2 years while maintaining a current game. The world isn't mega huge.
    How many quests do you honestly think they can make without repeating a ton of stuff?
    Look at ffxi. When it first came out after -years- in development, it had maybe 100 quests. And a lot of them were "bring me items"

    And then look at -every- other mmo out there including WoW. How many unique fun quests are there?
    (2)
    Mew!

Page 3 of 10 FirstFirst 1 2 3 4 5 ... LastLast

Tags for this Thread