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Thread: Crystals Skills

  1. #1
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    Crystals Skills

    hi.. i'm not sure if someone had a similar idea yet but what i was thinking is ..
    Do you think that if we had items property that allow us to absorb an element and if using for example shard // crystals // Clusters being break against ourselve, your oponent or and your allies using MP would be overrated in a fight?
    well what i was thinking about is a low powered magic using crystals, MP or and TP im not really sure how to describe the mathematical value in PvP
    **edit
    that remind me that Discipline of Magic had a resistance value to be allocated during beta
    **edit #2
    or maybe every classes had resistance value im not sure lol
    **edit #3
    im still not sure what i saw but i remember seing points to be allocated for something related to elements lol
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    Last edited by XT_hydra; 10-24-2012 at 04:27 PM.

  2. #2
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    *bump* i suck at writing stuffs D=
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  3. #3
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    *bump a bump* maybe i should describe the fact that mages doesnt use TP so therefore the usage of crystals as magic should require more MP than DoW and no TP, therefor DoW would use both MP and TP and would be usefuls for Jobs...? *roll eyes*
    from what i know .... DoW can use cure
    jobs of DoM wouldnt go on using melee... but WHM have access to GLD skills.. that weird isnt it?
    but Jobs of DoW doesnt have anything to use MP.. thats pretty much weird..since its a stat.. i mean ...*sigh* i don't think i can go on trying to think about PVP anymore than that
    of course theres still PLD that use MP.. but beside that it remain useless
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  4. #4
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    *bump a bumping bump* lol.. dont judge me
    also maybe DoW should only be able to use the magic crystals in close range rather than DoM in long range
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  5. #5
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    *last bump seriously =S...... o.o';* also maybe if DoM would use it in close range that would be reduced DMG
    vice versa with DoW if they use it at long range that would be reduced DMG
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    Last edited by XT_hydra; 10-24-2012 at 03:39 PM. Reason: im sleepy!

  6. #6
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    if anyone have problem with my grammar or syntax please say it =(
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  7. #7
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    You used to be able to assign points to elemental affinity, which is what I am assuming you mean in your edits
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  8. #8
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    Quote Originally Posted by Eruantien View Post
    You used to be able to assign points to elemental affinity, which is what I am assuming you mean in your edits
    yes i was playing beta as conjurer
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  9. #9
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    i also thought while taking a nap that maybe there should be an exception for archers
    even at this point.. an archer maybe should use medium amount of TP and MP

    PS: i do really care too about **affinity that have been removed and battle being a "little" redundant
    im not sure if theres was magic def at beta

    also im not even sure what's on 2.0 so what i've wrote in that post can be stated as precautious suggestion or rather stupid.....lol
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    Last edited by XT_hydra; 10-24-2012 at 09:40 PM.

  10. #10
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    i tought too that maybe emnity should be more based on the team work of the party rather then that stat
    likely if a bunch of DoW just exclusivly heal each other in fight that would lead to stability
    also adding such magical feature would lead DoM to emphase the elemental weakness and their weakness( i was thinking maybe a an AoE based on only one sort of crystal.. im not sure yet how to describe that yet)(i also thought that would lead to eminent stupidity in a fight in some sort of way where theres no way to prevent DoM to do too much damage than what people can absord\\\\like a sacrifice)
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    Last edited by XT_hydra; 10-25-2012 at 07:33 PM.

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