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  1. #1
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    SE stop doing the "norm"

    FFXI, that should have been your core model for 2.0 not GW2, RIFT, WOW, what have ya.

    Please read these comments

    http://massively.joystiq.com/2012/10...ke-to-see-mor/

    You can see, most people are tired of how MMOS are being made, and they want them back to how they were(aka FFXI)

    "... What made MMOs fun back in the day (and kept me logging in) was the sheer challenge of the content. Quests are fine to me, but do we really need a HUGE question mark? Glowing trails and arrows pointing you EXACTLY where you need to go? All that does is focus the gamer to consume the content as soon as possible. And we all know how much fun that is. Questing alone doesn't make me want to logon everyday. Its the complete experience."

    I'm also not saying be stuck in the past, but add new things, be creative try something new that another game hasen't but keep that whole MMO WORLD feel. To me that's adventure, companionship, not, "go here, go there, go here" That's not any types of fun, that's just a good time killer.

    Edit:

    From SOE:
    "I have to be honest with you. We have completely blown up the design of EverQuest Next. For the last year and a half we have been working on something we are not ready to show. Why did we blow up the design? The design was evolutionary. It was EverQuest III. It was something that was slightly better than what had come before it. It was slightly better.

    What we are building is something that we will be very proud to call EverQuest. It will be the largest sandbox-style MMO ever designed. The same exciting content delivered in a new way. Something you've never seen before. The MMO world has never seen before. We didn't want more kill 10 rats quests. We didn't want more of the same. If you look at the MMOs out there, they're delivering the same content over and over again. So are we. We need to change that. When we released EverQuest, we changed the world. We want to do that again with a different type of game."
    (96)
    Last edited by Rokien; 10-20-2012 at 02:11 PM.

  2. #2
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    Ptolemy's Avatar
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    Alphard Alshua
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    Balmung
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    i blame the people moaned and cried to make 2.0 come into play
    (8)

  3. #3
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    Tiberious's Avatar
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    Affidon Kepler
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    Ragnarok
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    Gladiator Lv 50
    True. Remember Rokien, just like anything such as games, music, movies, tv,etc. Square-Enix isn't FORCING some system upon people they are merely giving the people what the people requested. It is the population that is to blame for Square Moving to a western style MMO model. Square has to adapt in order to make sales, plain and simple.

    And yes, FFXI should have been the core. It was a great game that was plagued by some flaws such as the inability to solo any content, or level on your own, coupled with the long time it sometimes took to form a party. Some of the menus were overly complex and the battle system, even though I like it, was seen as boring. But overall the core of the game was really solid and it provided a unique atmosphere and offline-style control scheme and feel that I have not seen in any other MMO since.

    XIV focused way too hard on making good "graphics". As a result we wound up with awesome looking character models but bland copy-paste landscapes that never change through 50 levels of play. Hopefully 2.0 will be a nice blend of XI style with some basic necessities of modern MMOs (for example, not being able to change graphic settings in game is just silly).
    (9)
    Check out my blog at http://www.baffledgamer.com for technology and game reviews.

  4. #4
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    Limsa Lominsa
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    Quote Originally Posted by Tiberious View Post
    True. Remember Rokien, just like anything such as games, music, movies, tv,etc. Square-Enix isn't FORCING some system upon people they are merely giving the people what the people requested. It is the population that is to blame for Square Moving to a western style MMO model. Square has to adapt in order to make sales, plain and simple.

    And yes, FFXI should have been the core. It was a great game that was plagued by some flaws such as the inability to solo any content, or level on your own, coupled with the long time it sometimes took to form a party. Some of the menus were overly complex and the battle system, even though I like it, was seen as boring. But overall the core of the game was really solid and it provided a unique atmosphere and offline-style control scheme and feel that I have not seen in any other MMO since.

    XIV focused way too hard on making good "graphics". As a result we wound up with awesome looking character models but bland copy-paste landscapes that never change through 50 levels of play. Hopefully 2.0 will be a nice blend of XI style with some basic necessities of modern MMOs (for example, not being able to change graphic settings in game is just silly).
    Problem is if FFXI was the model all that would have done was steal away from the FFXI player base and cause them to have to shut down their other cash cow. Also not as many people would be interested, FFXI was amazing amongst a fairly small group of people compared to other games. They needed to go with a model that would draw massive amounts of people not just a few thousand. Personally I would've loved an XI 2.0 or something of the sorts but the company needs a big success after the big failure and they are definitely going in the right direction by following the trend. As long as they don't go overboard and try to be a clone and from what I have seen that is not the case so FFXIV: ARR will be a pretty big success I believe.
    (3)

  5. #5
    Player
    syntaxlies's Avatar
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    Syntax Lies
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    Hyperion
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    Leatherworker Lv 50
    Quote Originally Posted by Ptolemy View Post
    i blame the people moaned and cried to make 2.0 come into play
    its not the people that moaned and cried that made 2.0 come into play, its all the people that left the game in the first month that made 2.0.
    (5)

  6. #6
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    Quote Originally Posted by Ptolemy View Post
    i blame the people moaned and cried to make 2.0 come into play
    Do you like the UI, the lag, the market wards, the cut and paste scenery, the constant game crashes? Maybe you like the low population, cuz most people realize what a badly designed game this is and don't play it.
    (2)

  7. #7
    Quote Originally Posted by Jaimie View Post
    Do you like the UI, the lag, the market wards, the cut and paste scenery, the constant game crashes?
    All of this didn't need a complete redesign of things that even worked lol. For example the server issues could have been taken care of eventually as they said. Much like instead of just a huge patch, they decided to rebrand the game (2.0) and try to recapture people, that is the main purpose of ARR...not to simply fix issues that could be fixed in normal development, but to basically get new people.

    Quote Originally Posted by Tonkra View Post
    Thank god.. i want to have a REAL final Fantasy ... which the ff onlines honestly havent been till now.
    You never played a FF game then. FFXI was damn near FFIII's successor.
    (4)

  8. #8
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    Quote Originally Posted by Elexia View Post
    All of this didn't need a complete redesign of things that even worked lol. For example the server issues could have been taken care of eventually as they said. Much like instead of just a huge patch, they decided to rebrand the game (2.0) and try to recapture people, that is the main purpose of ARR...not to simply fix issues that could be fixed in normal development, but to basically get new people.



    You never played a FF game then. FFXI was damn near FFIII's successor.

    How long has this game been out? I think they've had more than enough time to fix the "glaring" issues. If they had scrapped their silly UI (and server authentication crap), added an AH, and a /JUMP command (lol) within 3 months of release, they wouldn't have lost all the customers they did.
    (3)

  9. #9
    Player
    Gramul's Avatar
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    Eisen Gramul
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    Hyperion
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    Blacksmith Lv 90
    Quote Originally Posted by Jaimie View Post
    How long has this game been out? I think they've had more than enough time to fix the "glaring" issues. If they had scrapped their silly UI (and server authentication crap), added an AH, and a /JUMP command (lol) within 3 months of release, they wouldn't have lost all the customers they did.
    They didn't even bother to try to fix it. They thew out anything having to do with 1.0 and jumped on the redesign as soon as Tanaka was gone.
    (4)

  10. #10
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    Firon's Avatar
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    Firon Veleth
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    Excalibur
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    Thaumaturge Lv 50
    Quote Originally Posted by Elexia View Post
    All of this didn't need a complete redesign of things that even worked lol. For example the server issues could have been taken care of eventually as they said. Much like instead of just a huge patch, they decided to rebrand the game (2.0) and try to recapture people, that is the main purpose of ARR...not to simply fix issues that could be fixed in normal development, but to basically get new people.



    You never played a FF game then. FFXI was damn near FFIII's successor.
    First they could not resolve the server issues so thats wrong. Also FF 11 was nothing like 3 i beat that game so many times 11 never felt like that, only FF 3 and 11 have in common is the job system.

    Also the ppl trying to say you stand around all day doing nothing when looking for a pt is stupid cause unlike XI you don't need to depend on ppl to get xp, took the xi dev team like 8 years to raise the exp for EP/DC mobs cause then FINALLY REALIZED AFTER 8 FUCKING YEARS MOST CLASSES CANT SOLO AN DC MOB.
    (1)

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