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  1. #1
    Player
    darkstarpoet1's Avatar
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    Mar 2011
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    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60

    Question on Questing

    ok i know in 2.0 that questing and running dungeons will be the primary way to level your classes/jobs. i want to preface that this is not a gripe post on that even though i don't like the idea. what i am wondering is how will questing be handled?

    are we planning to have a linear questing system where you have to do all of the low tier quests before you access the new quests or a more open system where you can start with the quests that are your level? i've been asked quite a few times in game and can't give an honest answer because i just haven't heard anything on them.

    the quests are they going to be like the gc, class, and job quests where no matter your level you have to do all of the quests previous to them? in other words i am all capped classes, but once cap is raised will i have to go back and do all of the quests previous to r50 to gain access to the 50+ quests?

    or

    the quests are they going to be like the leve quests are setup where i can start at the quests that are the level of the class i am questing? since i am 50 can i start on the 50+ quests once they come into game?

    any rep or dev response would be greatly appreciated as i've heard this question many times in game and would like to alleviate the fears from ls members and other friends in game.
    (1)


    http://crystalknights.guildwork.com/

  2. #2
    Player
    Hanabira's Avatar
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    Jul 2012
    Posts
    454
    Character
    Hanabira Asashi
    World
    Hyperion
    Main Class
    Marauder Lv 50
    itll likely be just like WoW (as with everything else in 2.0) where there are tons of small quest chains, and the requirements will be that you have to be like.. at least -3 of the quest level, and start from the beginning of the chain. which can be 1-3 quests.. or be a long one that leads up to the area's dungeon. but either way, pretty much every new "camp" has their own chains. questing is a silly/repetitive system and a lazy way to deliver story.
    (0)

  3. #3
    Player
    Orophin's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    The only thing known for sure is from one of Yoshi-P's recently translated articles that there will be a quest chain that'll eventually send you to a dungeon.

    I personally would prefer that most of the quests chain together since that should give them the ability to make them feel more story-centric, but the pessimist in me thinks most of them are going to be go kill x amount of things or get x amount of drops from certain monsters.
    (0)

  4. #4
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
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    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Hanabira View Post
    itll likely be just like WoW (as with everything else in 2.0) where there are tons of small quest chains, and the requirements will be that you have to be like.. at least -3 of the quest level, and start from the beginning of the chain. which can be 1-3 quests.. or be a long one that leads up to the area's dungeon. but either way, pretty much every new "camp" has their own chains. questing is a silly/repetitive system and a lazy way to deliver story.
    i'm not a big fan of questing being the best way to exp and only getting very little exp from actually fighting mobs in the world, but it's more of a question on how they plan to handle it. my personal preference is mob grinding, but i would prefer to see multiple ways of leveling that are just as efficient as the other. that way if i get tired of questing i can go grind mobs and still get comparable exp or if a camp for grinding is full i could go do quests and get comparable exp.

    i just don't like how it went from one extreme to the other when i feel the middle ground approach would make more people happy. grinding exp per hour = questing exp per hour = dungeon exp per hour would make more people happy than questing exp per hour >>>>>>>>>> grinding exp per hour.

    but personal feelings aside it's a question on how this will actually be handled not whether it's the correct way to handle it.
    (0)


    http://crystalknights.guildwork.com/

  5. #5
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
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    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Orophin View Post
    The only thing known for sure is from one of Yoshi-P's recently translated articles that there will be a quest chain that'll eventually send you to a dungeon.

    I personally would prefer that most of the quests chain together since that should give them the ability to make them feel more story-centric, but the pessimist in me thinks most of them are going to be go kill x amount of things or get x amount of drops from certain monsters.
    i don't mind if it's a small set of quests that chain together like say raven hard where you have to do 4-5 things to be able to access something, but don't like the idea that to advance in progress i'd have to do 4763757645473 quests to even start to advance if ya know what i mean.
    (0)


    http://crystalknights.guildwork.com/

  6. #6
    Player Andrien's Avatar
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    Mar 2011
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    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    It will most likely be like any other Final Fantasy game on consoles.
    (0)

  7. #7
    Player
    Hanabira's Avatar
    Join Date
    Jul 2012
    Posts
    454
    Character
    Hanabira Asashi
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Orophin View Post
    The only thing known for sure is from one of Yoshi-P's recently translated articles that there will be a quest chain that'll eventually send you to a dungeon.

    I personally would prefer that most of the quests chain together since that should give them the ability to make them feel more story-centric, but the pessimist in me thinks most of them are going to be go kill x amount of things or get x amount of drops from certain monsters.
    thats most likely what it will be.. and tying story into meaningless stuff like that is annoying.

    quest giver:
    hey, go find and bonk 10 skeletons on the head.. and when you get back, i'll tell you about dalamud
    ..returns
    hey... go find and bring me back 20 skeleton pelvic bones.. even though you just killed 10 of them, the pelvic bone can only drop starting now...with a 2% rate... and when youre done, i'll tell you a little more about dalamud.
    ohai... back already? with all my pelvic bones? ..you pervert. oh hey.. now theres a boss skeleton over there.. i want you to go kill it and bring me back the big toe on his left foot.. in return.. i'll tell you more about dalamud... and give you this piece of gear you'll never use.

    and then you do that for the next few months, just sub out skeleton for whatever random mobs. real interesting.

    not to mention, the only efficient way to level with quests is to grab and do 10-20 at a time in bulk... you really want to sit there for an hour trying to read up on all of that crap? keep the story in the story missions at cutscenes.
    (1)

  8. #8
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
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    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Andrien View Post
    It will most likely be like any other Final Fantasy game on consoles.
    the difference is on consoles you level 1 time to get maxed out by yourself. in this game you have 5 dd classes, 2 magic classes(+ the new one), 8 crafting classes, and 3 gathering classes to level.

    the same is true on most mmo's now days where you can only be 1 class per character so you would only run through the quest line once per character. in this game you are likely to have to run the same set of quests 19 times.
    (0)


    http://crystalknights.guildwork.com/

  9. #9
    Player
    Orophin's Avatar
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    Mar 2011
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    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Now that you mention it, I'm really curious what kind of quests they're going to put in for gatherers and crafters.
    (1)

  10. #10
    Player Andrien's Avatar
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    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by darkstarpoet1 View Post
    the difference is on consoles you level 1 time to get maxed out by yourself. in this game you have 5 dd classes, 2 magic classes(+ the new one), 8 crafting classes, and 3 gathering classes to level.

    the same is true on most mmo's now days where you can only be 1 class per character so you would only run through the quest line once per character. in this game you are likely to have to run the same set of quests 19 times.
    well they better add a lot of quest, and repeatable guild leves too. I think yoshi-p said you can join guild leves at lv10, and looking at the screenshots it looks like the amount of xp needed to lvl up has increased.
    (0)
    Last edited by Andrien; 10-16-2012 at 03:39 AM.

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