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  1. #1
    Player
    Tiberious's Avatar
    Join Date
    Oct 2012
    Posts
    78
    Character
    Affidon Kepler
    World
    Ragnarok
    Main Class
    Gladiator Lv 50

    Geographic Diversity Please

    Although the graphics of FFXI were technically "not as good" as FFXIV I genuinely miss the WIDE range of geographic diversity found in it. There were so many areas that were vastly different from each other. We had deserts, snow regions, beaches, forests, mountains, plateaus, ruin-type dungeons, pyramid style tombs, to name but a handful. I am currently level 46 in FFXIV and find myself rinsing and repeating the same areas over and over again. I want my ronfaure, jugner forest, batallia downs, and tavzanian archipeligo back! It's sad more than anything and I really hope that, even if it costs a bit of graphical excellence, we see this diversity put back into ARR.
    (5)

  2. #2
    Player
    NintenPyjak64's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    1,187
    Character
    Evercy Warclan
    World
    Leviathan
    Main Class
    Warrior Lv 70
    Judging from the various concept arts and the many times we've seen Gridania features in presentations, it looks like ARR won't be as "copy paste" as this version is. It's pretty much confirmed we'll have a snow area among ruin/tower type dungeons
    (1)

  3. #3
    Player
    Keisuna's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    311
    Character
    Shiro Turuphant
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Not only are they going to have more diversity in 2.0, but the diversity in FFXI is a lot greater just because it's been out 10 years, and has been expanded so much. I think a little patience is in order.
    (1)

  4. #4
    Player
    Scy's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    78
    Character
    Scyrus Ahmosae
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Was actually addressed at one point by a dev or Yoshi? (cant remember exact date or article, was maybe early spring?) that the current design is a repeat of features but smooth almost seamless transition from zone to zone (within each respected region) In ARR the plan is to have much more diversity but zoning more like in XI (as an example).
    (0)

  5. #5
    Player
    Tiberious's Avatar
    Join Date
    Oct 2012
    Posts
    78
    Character
    Affidon Kepler
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Scy View Post
    Was actually addressed at one point by a dev or Yoshi? (cant remember exact date or article, was maybe early spring?) that the current design is a repeat of features but smooth almost seamless transition from zone to zone (within each respected region) In ARR the plan is to have much more diversity but zoning more like in XI (as an example).
    I think I do remember this. I believe he was talking about how there will be "soft" zones and "hard zones" where the former are soft loads that you don't notice as you move around the map while hard zones will be those with transition screens. I hope they can split it up and compromoise
    (0)

  6. #6
    Player
    Scy's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    78
    Character
    Scyrus Ahmosae
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Yeah the soft zoning is pretty nice. Makes it seem more like a big world. I wouldnt mind the zoning though if it means the maps are more detailed and diverse. In a perfect world would be nice to have both. I can make sacrifices for certain benefits. Guess we just wait and see and hope for the best.
    (0)

  7. #7
    Player
    Tiberious's Avatar
    Join Date
    Oct 2012
    Posts
    78
    Character
    Affidon Kepler
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Scy View Post
    Yeah the soft zoning is pretty nice. Makes it seem more like a big world. I wouldnt mind the zoning though if it means the maps are more detailed and diverse. In a perfect world would be nice to have both. I can make sacrifices for certain benefits. Guess we just wait and see and hope for the best.
    Well said and I wholeheartedly agree. I would love FFXI style diversity with no hard zoning but I am willing to take it exactly like it was there. FFXIV 1.0's monotonous maps make that grind to 50 pretty brutal. In fact, it's so bad I often jump to another city just to do the levequests there for a change of scenery.
    (0)

  8. #8
    Player
    Tiberious's Avatar
    Join Date
    Oct 2012
    Posts
    78
    Character
    Affidon Kepler
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    I was just looking at the alpha pics of FFXIV 1.0 and remembering how I used to look at those and think "OMG if that is how the starting areas look I can't WAIT to see what awesome terrain they have in store for us." That was , of course, when I was thinking it would be as geographically rich as FFXI. I progressed and progressed and progressed and it just never happened! It was more of the same same same same SAME!
    (0)

  9. #9
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    A recent Yoshi-P interview said that the transition between zones was a lot shorter than they anticipated on the new server structure, so now they're trying to figure out how to make adjustments on the loading screens where needed.

    I think since the zones are being segmented we'll see a lot of variety in the different areas.
    (0)

  10. #10
    Player
    Tiberious's Avatar
    Join Date
    Oct 2012
    Posts
    78
    Character
    Affidon Kepler
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Orophin View Post
    A recent Yoshi-P interview said that the transition between zones was a lot shorter than they anticipated on the new server structure, so now they're trying to figure out how to make adjustments on the loading screens where needed.

    I think since the zones are being segmented we'll see a lot of variety in the different areas.
    That sounds promising. I am no MMO tech guru but one I thing I never understood was why so much has to be done on the server side? Can't my computer handle all of the content and graphics locally while the server simply keeps track of positions of characters, items etc? So basically the server tells my client that another player is approaching and my computer does all of the rendering of that event?
    (0)

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