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  1. #31
    Player
    Teknoman's Avatar
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    Mar 2011
    Location
    Ul'dah
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    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    Well for one, I think they could make incapacitation play a bigger roll in all battles. Since certain classes or jobs will most likely be able to incapacitate certain sections/body parts/enemy types, wouldnt that force people to have diverse parties? Regardless, i'm not playing a class or job I dont want to play just because, even if it comes down to that.
    (0)


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

  2. #32
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Rentahamster View Post

    Implement EXP chains like in FF11 to encourage speed and efficiency, and to also give players a dynamic mini-goal to work towards.


    This will give an extra incentive to kill quickly and motivate the party to do better. It's just a plain old fun gameplay mechanic, as anyone who has played FF11 can attest to.

    In order to prevent abuse and reward skill, I'd limit SP chain bonus eligibility to only mobs that are at least 5 levels higher than the player, and give an extra bonus to mobs that are more than 10 levels higher than the player.
    Good news, it appears that the devs agree that FF11-style EXP chains would be a good idea.

    http://forum.square-enix.com/ffxiv/t...996#post181996

    Quote Originally Posted by Mocchi View Post
    こんにちは。

    チェーンボーナス的なものの可能性について、バトルチームの松井と話をしてきました。

    開発チーム内でもチェーンに関するプランがあるようですが、現時点では具体的な検討段階にはありません。
    バトルの基本的な部分の改修が終わった後に検討を行う事項と考えていますので、引き続き様々な点での意見やディスカッションを頂ければ、検討時の参考にしたいと思います。
    Hello,

    I talked to Matsui about the possibility of EXP chains.

    The dev team has a plan for chains, but don't have a specific/concrete plan for them right now. They will work on implementing EXP chains after the major revisions to the fundamental battle system are completed, so until then please give us your ideas and opinions.
    (1)
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    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  3. #33
    Community Rep Bayohne's Avatar
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    Mar 2011
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    1,713
    Quote Originally Posted by Rentahamster View Post
    Good news, it appears that the devs agree that FF11-style EXP chains would be a good idea.
    Is there an Echo in here? Get it, Echo? Like in FFXIV? Haha. I'm here all week folks!
    (38)

  4. #34
    Player
    Ruri's Avatar
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    Mar 2011
    Location
    Uldah
    Posts
    2,671
    Character
    Ruri Valeth
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Bayohne View Post
    Is there an Echo in here? Get it, Echo? Like in FFXIV? Haha. I'm here all week folks!
    I see what you did there....
    (0)

  5. #35
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Bayohne View Post
    Is there an Echo in here? Get it, Echo? Like in FFXIV? Haha. I'm here all week folks!
    ba dum tsh!
    http://instantrimshot.com/

    lol, wow that's right I totally forgot about that post from before. For some reason, when I read Mocchi's post, I figured that it had to have been new.


    edit: Why was Mocchi's post about this so late? I figured you were all getting your post info from the same group source or something.

    edit2: How about that dlvl calculation limit restructuring, or mob population adjustment, or multiple mob claiming? * wink wink*
    (3)
    Last edited by Rentahamster; 06-16-2011 at 04:39 AM.
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  6. #36
    Player

    Join Date
    Mar 2011
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    Rental Hamster, you are awesome. This Battle Mechanics and Gils Sinks thread are great and love yours ideas. Please consider to go working for SE!
    (1)

  7. #37
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by CoolBlitz View Post
    Rental Hamster, you are awesome. This Battle Mechanics and Gils Sinks thread are great and love yours ideas. Please consider to go working for SE!
    One problem - I'm self-employed and my boss is kind of an a-hole who won't let me leave.


    (lol thanks for the kind words. Any critiques?)
    (1)
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    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  8. #38
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    112
    Rentahamster- despite the past differences of opinion we have had I know when credit is deserved. Very well written and accurate thread. Good Job.

    (+1)


    Edit :
    If people favor the ffxi style of grinding then there is one big issue that needs to be resolved- the leashing of mobs. They only run so far and then turn around and walk back. This prevents people from setting up camp and having a puller. Address it if you want, or don't, just depends on what the players want.
    (0)
    Last edited by ClashBlades; 06-16-2011 at 06:07 AM.

  9. #39
    Player
    Anty's Avatar
    Join Date
    Mar 2011
    Posts
    625
    Character
    Anty Lion
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by ClashBlades View Post
    Rentahamster- despite the past differences of opinion we have had I know when credit is deserved. Very well written and accurate thread. Good Job.

    (+1)


    Edit :
    If people favor the ffxi style of grinding then there is one big issue that needs to be resolved- the leashing of mobs. They only run so far and then turn around and walk back. This prevents people from setting up camp and having a puller. Address it if you want, or don't, just depends on what the players want.

    we just need more locations and mobs to level on, i don't mind roaming a bit, it makes things more fun even. And people don't go afk or fall asleep that easy (of if they get killed by a spawn). Still i would love the mobs to go chasing after you a lil longer then they do atm.
    (1)

  10. #40
    Player

    Join Date
    Mar 2011
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    Ul'dah
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    18
    Quote Originally Posted by CoolBlitz View Post
    Rental Hamster, you are awesome. This Battle Mechanics and Gils Sinks thread are great and love yours ideas. Please consider to go working for SE!
    /sigh.... i hope not! game would be full of exploits ^_^
    (0)

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