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  1. #1
    Player

    Join Date
    Sep 2011
    Posts
    289

    job role DRG and crit

    Why is the DRG job described as the critical hit master and yet MNK gets native blindside and the INT boost along with it. This just has never made any sense to me.
    (1)
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  2. #2
    Player

    Join Date
    May 2012
    Posts
    20
    Because the entire rear combo line gets a bonus to crit hit. Blindside is nice, but it's a single guaranteed crit with a 1min recast (and dragoon gets that as well, minus the INT bonus).
    (2)

  3. #3
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    DRG crit is significantly higher than MNK's. I would say with my Crit gear setup I am hitting crits 1/3 of the time.
    (0)

  4. #4
    Player
    Scy's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    78
    Character
    Scyrus Ahmosae
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    I see what you're getting at, but agree with other posts. My DRG crit hits a lot, and though my MNK isnt geared like my DRG is, it doesnt crit nearly as much as DRG does or for as much as my DRG does. Chaos sometimes has almost every hit crit. Plus you can just equip blindside on DRG. Add that to a rear Doomspike for some fun. I think i saw that in a porn once? And not that a MNK cant out DD a DRG (depending on each jobs set-up) DRG seems to pump a bit more dmg out on Crits raising its spike dmg up even higher.

    Not to throw something that has nothing to do with mechanics in and saying its the whole reason why, but: blindside does make sense for what a pugilist is supposed to be. Think of it like stunning a dude with a haymaker and using your speed you swing behind him and give a donkey-punch from hell thus blindsiding him.
    (0)

  5. #5
    Player
    Rau's Avatar
    Join Date
    Mar 2011
    Posts
    2,143
    Character
    Rau Berlioz
    World
    Excalibur
    Main Class
    Warrior Lv 90
    I would gladly trade Dragonfire Dive for Blindside.
    (0)
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  6. #6
    Player
    NintenPyjak64's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    1,187
    Character
    Evercy Warclan
    World
    Leviathan
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Rau View Post
    I would gladly trade Dragonfire Dive for Blindside.
    Useless AoE compared to Ring of Talons and Leg sweep even (Doom Spike to some extent if you actually position yourself for the piercing damage). Only thing Dragonfire Dive has over both is Fire attributes

    Glad Dragonfire Dive won't be on 15 minute cooldown in ARR hopefully (considering in the GameCom video you see 2 Dragonfire Dives within a 9 minute span)
    (0)

  7. #7
    Player
    AmyNeudaiz's Avatar
    Join Date
    Dec 2011
    Posts
    2,016
    Character
    Adahna Serafi
    World
    Excalibur
    Main Class
    Blacksmith Lv 80
    Quote Originally Posted by NintenPyjak64 View Post
    Useless AoE compared to Ring of Talons and Leg sweep even (Doom Spike to some extent if you actually position yourself for the piercing damage). Only thing Dragonfire Dive has over both is Fire attributes

    Glad Dragonfire Dive won't be on 15 minute cooldown in ARR hopefully (considering in the GameCom video you see 2 Dragonfire Dives within a 9 minute span)
    It gives you TP for every mob hit, does as much damage as Ring of Talons and costs no TP plus it's extremely effective against ants in CC. How is it useless again?
    (3)

  8. #8
    Player
    carraway's Avatar
    Join Date
    Mar 2011
    Posts
    637
    Character
    Carraway Author
    World
    Excalibur
    Main Class
    Armorer Lv 90
    Quote Originally Posted by Tango View Post
    Why is the DRG job described as the critical hit master and yet MNK gets native blindside and the INT boost along with it. This just has never made any sense to me.
    If you look at any parse breakdowns, DRG has insane native crit bonuses from combos. Whether that holds true in 2.0 remains to be seen.
    (0)

  9. #9
    Player
    Fadigre's Avatar
    Join Date
    Jul 2011
    Posts
    348
    Character
    Prims Delmonty
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Wait wait wait...

    INT is relevant to criticals?
    In which way? Power or rating?

    I wasn't aware of this.

    Dragoon also has critical hits built into their combo whilst Monk just have either increased damage or a chance to render the enemy unable to use weapon skills.
    (0)
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  10. #10
    Player
    Rau's Avatar
    Join Date
    Mar 2011
    Posts
    2,143
    Character
    Rau Berlioz
    World
    Excalibur
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Fadigre View Post
    Wait wait wait...

    INT is relevant to criticals?
    In which way? Power or rating?

    I wasn't aware of this.

    Dragoon also has critical hits built into their combo whilst Monk just have either increased damage or a chance to render the enemy unable to use weapon skills.

    "Enhanced Blindside: Adds a physical attack bonus to Blindside based on INT."
    (0)
    Quote Originally Posted by Eemeefu View Post
    This thread is not a beautiful or unique snowflake.

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