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Thread: Which weapon?

  1. #11
    Player
    Fadigre's Avatar
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    Jul 2011
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    Character
    Prims Delmonty
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Hey Tan, looks like you've already picked up what you're after!



    Attack magic potency and Thundara

    I'd recommend Zircon rings over anything else outright.
    The reason why attack magic potency isn't beneficial is because when casting Thundara after Thunder you gain 700 potency as a combo bonus. As a result potency doesn't benefit your Thundara which is why the player base throws a lot of INT on.
    So anything that's giving you potency isn't really too useful in comparison to INT.

    I recall a friend of ours linking me to some information which I have to keep annoymous incase he gets in trouble! They found that INT is roughly worth 3 Attack magic potency. That being said I don't know what spells they were casting so I personally don't put too much faith in that when it comes to Thundara.

    I believe that the reason why Thundaga doesn't hit higher than Thundara is because Thundaga requires attack magic potency and the combo doesn't bolster it for Thundaga as it does Thundara. That however is speculation and I have no hard numbers to back it up.

    Either way, I only find Thundaga worthwhile when you have Excruciate up to take advantage of its increased critical damage. If I'm short of MP I only cast Thunder followed by Thundara. I only cast Thunder when there're 5 seconds left on Thundara's cooldown to get the most MP back that I can during cooldowns from the recovery rate.

    In regards to the weapon I used an Electrum Scepter +1 with INT melds to make up for the lack of accuracy on your rings.

    Materia infomercial

    If you're fed up with the % you keep getting on melds then consider a few things.

    1 - A HQ item gains +5% chance of success

    2 - Using lower stat materia first and higher stat materia afterwards boosts your success
    (So, using a +16 and then a +17 will give you a higher % than a +17 then a +16)

    3 - Don't be blinded by the tier IVs. Personally I see +16 as an average in regards to base stats. If I want to double meld for example my resulting stat needs to be 32 (16x2) but that doesn't mean that I have to use two 16s. Instead, try using a 15 and a 17 for a higher % of success. This can go even further if you choose to do so by having a 12 and a 20!


    Now back to our regular programming


    I should mention that this is what I used outside of Garuda, I always go Dragoon. Inside of Garuda you have got a accuracy buff up meaning that you can drop your magic accuracy for some more damage if you choose to do so. As mentioned in the previous post from Alatus, trading out the Mage's choker for the Spinel choker can be your last minute Garuda swap in!

    I'm prepared for this post to get torn to shreds, going to look around for a source to the 700 attack magic potency increase on Thundara.



    Black pearl ring & Critical hits

    The critical hit rating from Black pearl rings and let's say... the Mogstaff (is that like the bowharp?) aren't really noticable due to Dlvl (the difference between your level and the mob level) which is a horrible system this game has in place to prevent you using fun stats. To be able to get any noticable difference out of these stats on higher level mobs you'll need to sacrifice your entire set-up which is not worthwhile as the increase is minimal.

    I'm assuming Dlvl also influences how much damage your spells do on hit.

    Pretty much the higher the mob level is the higher the critical floor is. To get your criticals to take effect more often and do more damage you need to go over this floor.

    Let's say you're level 50 and you're fighting a level 50 mob. Your critical potency is 5 and the floor is 3. Your critical will do more damage than somebody with 3 critical potency.
    Now let's say you're fighting a level 53 and the floor is 5. You will now do the same on a critical as somebody else with 3 potency.

    Now I can't rememeber Garuda's level but the floor is pretty damned high meaning that any critical potency + and critical rating + you're picking up is not actually coming into affect whatsoever! It's a terrible shame and a really flawed system.

    Note that in the same respect to a floor there's also a ceiling. If you were to critical a level 1 mob at level 50 you will have capped your critical potency meaning that stacking more potency will prevent it from going any higher.

    You can find information on criticals right here!


    <edit>
    Can't seem to remembre where I found information regarding the 700 attack magic potency! Actual stats at least, anyway.

    Here's something I did recall though!

    Quote Originally Posted by SirOleas View Post
    Someone did the math: Not going to look for it but basically the Thunder -> Thundara combo adds 700 Magic attk. Which is why you can stack INT and why Thundeha doesn't do a whole lot more than Thundara.

    Even on an elemental resistant mob to thundara, 700 Magic attack from a single combo is stupid high.

    This is why BLM only spam Thunder -> Thundara while Thundaga is a waste of MP.

    It's broken and needs to be fixed.

    Never mind the fact that AoE jobs currently have the upper hand on melee jobs, not counting monk.
    Hmm... maybe I can convert this post into a new blog post...
    (1)
    Last edited by Fadigre; 10-16-2012 at 03:35 AM.
    FFXIV economics - 'Stupid and demand'

    Quote Originally Posted by Hachi-Roku View Post
    I'll make you a deal.

    You can have gunblades if we can have Riflebhuj.
    Checka my game-face!
    http://forum.square-enix.com/ffxiv/threads/93195-Show-your-Miqo-te-!!?p=1288461&viewfull=1#post1288461

  2. #12
    Player
    Churchill's Avatar
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    Jun 2012
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    Character
    Chad Thunderkoch
    World
    Hyperion
    Main Class
    Marauder Lv 70
    INT is great, but neglecting MAB and not using Thundaga via force crit or Blizzard equates to a somewhat lackluster performance on BLM. There are mobs where they are less applicable, but many where they are.
    (0)

  3. #13
    Player
    Almalexia's Avatar
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    Character
    Almalexia Indoril
    World
    Hyperion
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    Pugilist Lv 70
    Quote Originally Posted by Fadigre View Post
    Either way, I only find Thundaga worthwhile when you have Excruciate up to take advantage of its increased critical damage.
    On the topic of Excruciate, how does the bonus work exactly? Does crit rate increase with each spell, or does it increase over time? If my goal is to land a crit with Thundaga, am I better off using Excruciate before Thunder, Thundara or Thundaga in a combo?
    (0)

  4. #14
    Player
    Leoheart's Avatar
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    Apr 2012
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    On top of Shiokaze Holstery
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    Character
    Leoheart Azurium
    World
    Ragnarok
    Main Class
    Ninja Lv 70
    It only works for one spell, and isn't 100%, so there's the chance it wont be consumed on the desired spell.
    I tend to use excruciate exclusively for Flare, Thundaga or Burst, paired with Parsimony (if it's up).
    (0)

  5. #15
    Player
    Fadigre's Avatar
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    Character
    Prims Delmonty
    World
    Phoenix
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    Marauder Lv 70
    Quote Originally Posted by Almalexia View Post
    On the topic of Excruciate, how does the bonus work exactly? Does crit rate increase with each spell, or does it increase over time? If my goal is to land a crit with Thundaga, am I better off using Excruciate before Thunder, Thundara or Thundaga in a combo?
    When using my combo I normally rop Excruciate before Thundara. I also drop Parsimony, Quelling Strike and Dark Seal on Thundaga however you may find yourself short on casting time for your combo if you're not fast!

    I used to use Excruciate with Burst but as a result my next Thundaga would be staggered.
    As Thundaga replies on it, I always save Excruciate for that.

    On top of that after if I need to convert I cast up to Thundara, then use a macro to swap out my head for BLM AF, use Convert, swap my Electrum monocle back in, use Necrogenesis and then start casting Burst on the mob.

    If you're not in a long fight though feel free to throw Excruciate about
    (0)
    Last edited by Fadigre; 10-16-2012 at 07:25 PM.
    FFXIV economics - 'Stupid and demand'

    Quote Originally Posted by Hachi-Roku View Post
    I'll make you a deal.

    You can have gunblades if we can have Riflebhuj.
    Checka my game-face!
    http://forum.square-enix.com/ffxiv/threads/93195-Show-your-Miqo-te-!!?p=1288461&viewfull=1#post1288461

  6. #16
    Player
    Hanabira's Avatar
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    Jul 2012
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    Character
    Hanabira Asashi
    World
    Hyperion
    Main Class
    Marauder Lv 50
    what did your stats end up being when youre getting 20k dmg before 2hr?

    my stats are int 413, macc 445 and matk 500 and i hit about 20k before 2hr.. i must be doing something wrong >.>
    (0)

  7. #17
    Player
    Leoheart's Avatar
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    Character
    Leoheart Azurium
    World
    Ragnarok
    Main Class
    Ninja Lv 70
    I don't know if many other blms do it, but during the last plume phase, I pop a mega/hi potion of INT for that extra push so you don't eat Phase 2.
    (0)

  8. #18
    Player
    Hanabira's Avatar
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    Hanabira Asashi
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    Hyperion
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    Marauder Lv 50
    lol thats a great idea.. would probably have massive hate issues with 450+ INT..
    (0)

  9. #19
    Player
    Judge_Xero's Avatar
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    Mar 2011
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    Ul'dah
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    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Almalexia View Post
    On the topic of Excruciate, how does the bonus work exactly? Does crit rate increase with each spell, or does it increase over time? If my goal is to land a crit with Thundaga, am I better off using Excruciate before Thunder, Thundara or Thundaga in a combo?
    Excruciate:
    - Works for 1 spell.
    - The closer the countdown is to 0, the higher % the spell will crit.

    You can pop Excruciate before you start your Thunder Combo. It will most likely Crit on Thundaga at that point
    (1)
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  10. #20
    Player
    Hanabira's Avatar
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    Jul 2012
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    Character
    Hanabira Asashi
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Judge_Xero View Post
    Excruciate:
    - Works for 1 spell.
    - The closer the countdown is to 0, the higher % the spell will crit.

    You can pop Excruciate before you start your Thunder Combo. It will most likely Crit on Thundaga at that point
    is that true? ive always read it as .. increases your crit rate, for every spell that dosent crit, increases crit rate. i dont think ive ever seen it last for more than 2 spells.
    (0)

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