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  1. #21
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    Mar 2011
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    someplace
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    810
    SE have adopted the "more instances = better" approach, so I think, if anything, more of the cities will be zoned than before.
    (0)


  2. #22
    Player
    Punainen's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,012
    Character
    Punainen Drak
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by viion View Post
    They said in that letter they wanted to kind of bring them out and create a proper street, likely still same setup just rather than this dark narrow room you have this open wide area with them in.

    I get your point tho, we just go to this alley, talk to something invisible and magically appear in a dark and dingy place with no recollection of how we got there, characterless people staring at you and the loud steps of foot movement, talking to the door, you wake up in the middle of a city, like it was a dream...
    That is probably the best and most accurate description of the wards ever.
    (0)

  3. #23
    Player
    Punainen's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,012
    Character
    Punainen Drak
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Arkine View Post


    I'm 99.99% sure that beta will be in grid though.
    Because Grid rocks (Not its labyrinthiness (totally not a word), but everything else).
    (0)

  4. #24
    Player
    Catapult's Avatar
    Join Date
    Mar 2011
    Location
    Lotus Gardens
    Posts
    3,240
    Character
    Thal Icebound
    World
    Ravana
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Valmonte View Post
    there are a lot of inaccessible area's that could be of interest, uldah oddly enough has many area's that are closed off or only used for few cut scenes. the Uldah Catacombs" sounds like a great place for a low Level open world dungeon, Uldah also seems to have its very own Mineshaft, and a 4th level that simply states "you cannot proceed beyond this point"

    Limsa Has 2 unused blocked off area's, one that would appear to lead to a ship moar, and another just like uldah that states "you cannot proceed beyond this point". the stairs appear to spiral downward...maybe a dungeon that was never completed.

    Gridania Doesn't appear to have any mystery area's, but there are blocked off access points to a waterfall and a Orchid of sorts.
    Funny you should mention that. Here is an image from the new promotional website under the heading of "Ul'dah":


    /starts speculating
    (4)

  5. #25
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by bobbygunz View Post
    SE have adopted the "more instances = better" approach, so I think, if anything, more of the cities will be zoned than before.
    I do believe that was zones not exactly per say instances (though they are working on making their instances better). I think (or hope) they are developing a seamless instance system so that you can walk into an instance and not even know it. Certainly hope they do that for as many things as they can. I understand to keep model count and detail up they are zoning for convenience, but still there is a point it destroys immersion.

    Quote Originally Posted by Catapult View Post
    Funny you should mention that. Here is an image from the new promotional website under the heading of "Ul'dah":


    /starts speculating
    That is very sexy. I really hope they up the cities in epic style (the massive fantasy "oh mah gawd" FF style). Felt cities to be very normal in FFXIV 1.0. Or at least they can make a city hub that is "epic" like jueno was the hub for FFXI (for a few years at least).
    (0)
    Last edited by Shougun; 10-09-2012 at 01:09 AM.

  6. #26
    Community Rep
    Join Date
    Apr 2011
    Posts
    509
    Grand Company counters and markets will be placed inside of buildings, so instead of teleporting to their areas, you will be able to walk right on in.
    (108)
    Bethany "Rukkirii" Stout - Community Team

  7. #27
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Rukkirii View Post
    Grand Company counters and markets will be placed inside of buildings, so instead of teleporting to their areas, you will be able to walk right on in.
    ヾ(@゜▽゜@)ノ !

    That's awesome to hear!
    (8)

  8. #28
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    That's very good news.
    (4)

  9. #29
    Player
    KamikazeMan's Avatar
    Join Date
    Jul 2011
    Posts
    870
    Character
    Lodovico Rivers
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Rukkirii View Post
    Grand Company counters and markets will be placed inside of buildings, so instead of teleporting to their areas, you will be able to walk right on in.
    Awww yeah! Awesome news indeed. Thanks for the response, Rukkirii!
    (4)

  10. #30
    Player
    Rutelor's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    472
    Character
    Rutelor Mhaurani
    World
    Balmung
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Rukkirii View Post
    Grand Company counters and markets will be placed inside of buildings, so instead of teleporting to their areas, you will be able to walk right on in.
    Thanks for the confirmation, oh coeurly one! I also hope airship terminals are, similarly, accessible directly through a door or gate, not a menu.
    (4)

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