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  1. #1
    Player Kerwin's Avatar
    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    1,148
    Character
    Kerwin Nindon
    World
    Balmung
    Main Class
    Weaver Lv 90

    Movement and abilities for Archer/Bard in 2.0?

    As most of you have noticed from the Live letter, we are losing the need for arrows in 2.0. But I also noticed in the video is that Yoshi played around a little and showed off some weapon skills. They look really cool, but I saw something that really made me worry:

    You have to stand still.

    With the release of this new engine, with all its fluid motion and jumping, does this effect auto attacks, or just when we are performing weapon skills? For example can we circle a mob and auto attack with our bow, or do we have to stop to attack each time like we do in version 1.xx.

    Poor mages have to stand still while casting but I hardly think Archer/Bards need the same rules. This could play a major flaw in later PvP. I don't know much other then what I've seen on the live letter but I hope to see more freedom of movement for the class. Plus crossbows please :3
    (1)
    Last edited by Kerwin; 10-03-2012 at 07:51 AM.

  2. #2
    Player Kerwin's Avatar
    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    1,148
    Character
    Kerwin Nindon
    World
    Balmung
    Main Class
    Weaver Lv 90
    Bump for interest. No one else seems worried about this?
    (0)

  3. #3
    Player
    Ruri's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,667
    Character
    Ruri Valeth
    World
    Balmung
    Main Class
    Machinist Lv 90
    WIll be worried if its bad in beta trying it out for myself, until then not sure.
    (0)
    Signature created by Selli (Thank you!) Glamour is the true end game. My favorite FFXIV screenshots and fanart collection: nihil242.tumblr.com

  4. #4
    Player
    Estellios's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 74
    I watched the video and it didn't seem like doing an action stopped him from moving. He just stopped voluntarily before firing/using a WS.
    (0)

  5. #5
    Player Kerwin's Avatar
    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    1,148
    Character
    Kerwin Nindon
    World
    Balmung
    Main Class
    Weaver Lv 90
    Quote Originally Posted by Estellios View Post
    I watched the video and it didn't seem like doing an action stopped him from moving. He just stopped voluntarily before firing/using a WS.
    Maybe, but we won't know for sure until we try out the Alpha.
    (0)

  6. #6
    Player

    Join Date
    Nov 2012
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    8
    Well, if it stinks, we could always move on to a different class or something. I think it'll be alright though.
    (0)

  7. #7
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    In 1.0 legs and body couldn't be separate for animations which is what cause animation lock. 2.0 is supposed to fix that. Well see I guess.
    (0)

  8. #8
    Player
    Naraku_Diabolos's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    1,229
    Character
    Hayley Westenra
    World
    Excalibur
    Main Class
    Ninja Lv 90
    I saved my ARC/BRD's levels and stopped at 35 because of the need of no arrows. I really got tired of purchasing them and I couldn't find any good ones to use at my level besides the Lv21 ones. So, I'm excited about using ARC/BRD more now.
    (1)

  9. #9
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Kerwin View Post
    Maybe, but we won't know for sure until we try out the Alpha.
    Not knowing for sure goes both ways, whats the point of this thread then...
    (0)