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  1. #361
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Rokien View Post
    Please say that to yoshi, Please say that to every other dev out there that creats video games... What a slap in the face~
    Rokien, stop derailing my thread.
    (2)

  2. #362
    Player
    Rannie's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,075
    Character
    Rannie Lfey
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Alerith View Post
    You know that pocket dimension you keep your inventory in? Well there's another one filled with an infinite number of arrows from which all players pull from.
    I keep my mallet there too
    (2)
    I have a secret to tell. From my electrical well. It's a simple message and I'm leaving out the whistles and bells. So the room must listen to me Filibuster vigilantly. My name is blue canary one note* spelled l-i-t-e. My story's infinite Like the Longines Symphonette it doesn't rest- TMBG Birdhouse in your Soul
    A huge THANK YOU!!!! For FINALLY selling the Meteor Survivor Polo on the store. AND a huge thanks to my friend who bought it for me while he was at Fan Fest!!! YES I finally have my POLO!!!

  3. #363
    Player
    Kitkat's Avatar
    Join Date
    Aug 2011
    Posts
    157
    Character
    Kaliga Moonshade
    World
    Diabolos
    Main Class
    Red Mage Lv 100
    Really guys.....really.....

    /ontopic

    Quote Originally Posted by Rukkirii View Post
    Hello everyone!

    I wanted to clarify some of the things you're discussing in regards to the removal of arrows as ammunition in A Realm Reborn.

    There will be an unlimited amount of arrows available that come with equipping bows. Arrows will no longer take up inventory space and players will no longer have to purchase them.

    For arrows that had specific enfeebles on them, those effects will be transffered over to specific actions. For example, using specific actions will place an enfeeble on top of the damage from the skill itself.
    This is nice and all, but still wouldn't mind knowing if they are going to increase bow damage now since current system calculates damage based off the total of both bow and arrow. In 2.0 it seems only the bow will calculate damage which means without a base dmg increase that is a considerable loss in output. Would be a real annoyance if that got overlooked when they remove ammo as an equipable item....mind confirming it at least for us?
    (1)
    Last edited by Kitkat; 09-20-2012 at 03:04 AM. Reason: clarification

  4. #364
    Player
    PSxpert2011's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,383
    Character
    Psxpert Sylph
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    What will happen to the art of crafting arrows? What about crafters who grind-craft with making stacks of arrows?
    (0)


    ~'\[[_LEGACY_]]/'~
    TENTs because solo-friendly content forces me to want one!
    (HP + Instantly logout anywhere)

    http://na.finalfantasyxiv.com/lodestone/my/
    *Excalibur* Nation: Limsa Laminsa

  5. #365
    Player
    Altanas's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    748
    Character
    Altanas Aidendale
    World
    Excalibur
    Main Class
    Lancer Lv 70
    I dont really see the need for this change. I dont recall any major threads where players complained about arrows. And when arrow prices tended to rise it was generally because archer was flavour of the day for clearing new content.

    PvP is going to be very boring with unlimited arrows. I thought they might have limited players output in pvp (melee/magic and ranged) so teams think strategically, now it all sounds more hack and slash until the last guy is standing.

    What will be the effect on gathering, crafting and markets? Granted carpenters may have a new role in houses/furniture, but then no one has a niche to specialise in.
    (1)

  6. #366
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    im pertty sure there gonna adjust the the bow's stats to compensate for not having arrows.
    (1)

  7. #367
    Player
    Resheph's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    325
    Character
    Resheph Rahovari
    World
    Hyperion
    Main Class
    Gunbreaker Lv 70
    Quote Originally Posted by Rukkirii View Post
    Hello everyone!

    I wanted to clarify some of the things you're discussing in regards to the removal of arrows as ammunition in A Realm Reborn.

    There will be an unlimited amount of arrows available that come with equipping bows. Arrows will no longer take up inventory space and players will no longer have to purchase them.

    For arrows that had specific enfeebles on them, those effects will be transffered over to specific actions. For example, using specific actions will place an enfeeble on top of the damage from the skill itself.
    So I'm thinkin' maybe the /punch auto attack becomes unnecessary, then, and bard's auto attack can just be an arrow shot? I would be cool with this!
    (2)

  8. #368
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    630
    Hello everyone!

    We're planning to adjust the overall battle balance with the understanding that ammunition will be eliminated from the game, so it's not like when we eliminate ammo, we won't make any changes and leave archers and bards damage as it is. Likewise, for carpenters, we will be making adjustments so you will be able to level-up even without crafting arrows.
    (41)
    Devin "Camate" Casadey - Community Team

  9. #369
    Player
    Naraku_Diabolos's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    1,249
    Character
    Hayley Westenra
    World
    Excalibur
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Camate View Post
    Hello everyone!

    We're planning to adjust the overall battle balance with the understanding that ammunition will be eliminated from the game, so it's not like when we eliminate ammo, we won't make any changes and leave archers and bards damage as it is. Likewise, for carpenters, we will be making adjustments so you will be able to level-up even without crafting arrows.
    Thanks Camate. If there are classes/job that are added later on that used to have consumables, such as how Ninja used tools and whatnot in FFXI, will there be adjustments like that as well?
    (1)

  10. #370
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Makes sense to just have ninjas learn their ninjitsu abilities without requiring ninja tools since they're getting away from classes/jobs having an item requirement to perform.
    (6)

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