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  1. #281
    Player
    Vanguard319's Avatar
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    I've returned! First I find pants, then Louisoix dies for sending me to the void.
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    Uni Neko
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    Hyperion
    Main Class
    Archer Lv 72
    Quote Originally Posted by Rokien View Post
    Would you guys like it if other rpgs have infinate arrows? Like skyrim for example. It takes away from the immersion, being able to fire infinite arrows. This game is based on realism with fantasy where fantasy needs to be.
    I don't usually agree with Rokien, but I like his opinion on this, and he makes a good point in regards to Skyrim. The biggest complaint with ammo is that arc/brd is the only job that spends resources to do damage. This is false, as mages have to spend MP to use thier spells, and monks do the same to use thier fist abilities. You can argue that MP recharges on it's own, but only under certain conditions, and you still have a finite pool to work with at any given time. What these jobs have that arc/brd doesn't is ways to recover/mitigate some of that cost. Skyrim does this by allowing you to recover some of the arrows you fired, and enemies often have small quivers of arrows as loot. I've noticed that the Ashdrakes near Dragonhead can in fact drop 5~8 cobalt arrows per kill, why not have other enemies do the same?

    Sure you substitute poison arrows with abilities. Though, it would be a lot cooler if you could switch arrows during mid fight on the fly. Thus leaving out the pointless abilities and adding different abilities to the mix.
    As far as abilities go, Archer was orginally supposed to have an ability called retreival, (an ability to mitigate some of the costs by recovering some of your used arrows.) which was never implemented. Perhaps they should have done so.

    It also leaves out a lot of other possibilities they could come up with. It's just pretty much tells me "yaaa, we think it's unfair that people have to buy arrows, we don't want you guys wasting gil! You guys already have millions, we don't want you to run out!"

    Arrows were inexpensive and they were also not a pain to keep in stock either.
    Also true, I'm honestly surprised that people have to whine about the cost of ammo, when gil isn't at all hard to get. Hell, SE is putting a cap on gil, so even they are aware of the hundreds of billions of gil floating around ingame.

    "OH MY INVENTORY IS BEING EATEN UP BY ARROWS!" You can have 999 arrows in a stack, so you are only going to take up a few inventory spaces when you go out to adventure. Also, with the new system invintory shouldn't be a problem, especially if they are able to give your chocobo inventory space where you can store some of you're equipment and finds.
    I would like to point out that 999 arrows will last a person for a few hours worth of quests. In all my time as a BRD, I don't think I've ever carried more than 3 stacks at any time, and that tends to last me about a week, seeing that I never use it to farm. I'm also going to point out that you are playing a role. In any MMO, you are expected to keep your character properly equipped. This includes whatever consumables you need to perform your role.
    [QUOTE]

    No, it's not "hard core" to buy arrows or to sell, what have you. It's a way to make money, it also keeps the "realism" that's left in the game, in check as well.[QUOTE]

    Also agree with this, ammunition is relatively easy to craft so long as you have the level and mats, and it's always in demand.

    It's also a great way to min-max. People who can max out their damage by buying more expensive arrows, GOOD. Don't make everyone equal because, nobody is equal.
    I also agree with this sentiment, just because you buy a game does not mean you are guaranteed the same experience as another person. Likewise, people have varying opinions of what defines "fun", or how a job ingame should be played. It's also generally accepted that you only get as much satisfaction as you are willing to work for.
    (2)

  2. #282
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    Lets not forget throwing weapons, they should all be infinite as well!
    (0)

  3. #283
    Player
    Pandastirfry's Avatar
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    Under a pile of rubble that was Ul'dah
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    Meneyota Kunyaa
    World
    Hyperion
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Rokien View Post
    Lets not forget throwing weapons, they should all be infinite as well!
    again, this is not even the same topic...

    Throwing weapons are supplamental damage other classes can use (also ARC/BRD can equip some throwing weapons as well) where as without Arrows an ARC/BRD does 0 dmg (ingnoring the very miniscule dmg that punching does), as a MRD/WAR, PUG/MNK, LNC/DRG, GLD/PLD, CNJ/WHM, or THM/BLM you do not HAVE to use throwing weapons in order to do your base damage, for an ARC/BRD it costs litterally 37 gil (last time I checked the wards) per attack, where as the other classes pay 0 gil per attack

    the two are not comaparable at all
    (2)
    Last edited by Pandastirfry; 09-19-2012 at 08:37 AM.

  4. #284
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    Quote Originally Posted by Pandastirfry View Post
    again, this is not even the same topic...

    Throwing weapons are supplamental damage other classes can use (also ARC/BRD can equip some throwing weapons as well) where as without Arrows an ARC/BRD does 0 dmg (ingnoring the very miniscule dmg that punching does)

    the two are not comaparable at all
    They both cost gil
    They both take up invintory
    They both do damage
    they both give tp
    they both take up invontory space
    They both are crafted

    You can compare arrows to throwing weapons.
    (0)

  5. #285
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    Hello everyone!

    I wanted to clarify some of the things you're discussing in regards to the removal of arrows as ammunition in A Realm Reborn.

    There will be an unlimited amount of arrows available that come with equipping bows. Arrows will no longer take up inventory space and players will no longer have to purchase them.

    For arrows that had specific enfeebles on them, those effects will be transffered over to specific actions. For example, using specific actions will place an enfeeble on top of the damage from the skill itself.
    (70)
    Bethany "Rukkirii" Stout - Community Team

  6. #286
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    Pandastirfry's Avatar
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    Meneyota Kunyaa
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    Hyperion
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    Arcanist Lv 90
    Quote Originally Posted by Rokien View Post
    They both cost gil
    They both take up invintory
    They both do damage
    they both give tp
    they both take up invontory space
    They both are crafted

    You can compare arrows to throwing weapons.


    again no you can't, no class HAS to use the throwing weapons in order to do their base attack...
    they would only be comaprable if as, lets say a PLD, you had to use throwing knives until you built up enough TP to swing your sword,(edit: I forgot, and this sword swing still consumed one of your throwing knives) then they would be an equitable thing to consumable arrows.

    as they are now, they are an OPTION, where as arrows are mandatory
    (13)
    Last edited by Pandastirfry; 09-19-2012 at 08:54 AM.

  7. #287
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    Quote Originally Posted by Rukkirii View Post
    Hello everyone!

    I wanted to clarify some of the things you're discussing in regards to the removal of arrows as ammunition in A Realm Reborn.

    There will be an unlimited amount of arrows available that come with equipping bows. Arrows will no longer take up inventory space and players will no longer have to purchase them.

    For arrows that had specific enfeebles on them, those effects will be transffered over to specific actions. For example, using specific actions will place an enfeeble on top of the damage from the skill itself.
    That is super silly..... -.-
    (6)

  8. #288
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    Quote Originally Posted by Pandastirfry View Post
    again no you can't, no class HAS to use the throwing weapons in order to do their base attack...
    they would only be comaprable if as, lets say a PLD, you had to use a throwing knives until you built u enough TP to swing your sword, then they would be an equitably thing to consumable arrows.

    as they are now, they are an OPTION, where as arrows are mandatory
    arrows are an option as well, you can go up and HIT the mob with your fists.
    (0)

  9. 09-19-2012 08:43 AM

  10. #289
    Player
    Pandastirfry's Avatar
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    Meneyota Kunyaa
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    Hyperion
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    Arcanist Lv 90
    Quote Originally Posted by Rokien View Post
    arrows are an option as well, you can go up and HIT the mob with your fists.

    and not do any type of weapon skills, and only do about 20-30 per strike, a handicap not placed on the other classes unless the weapon is broken (a state that can happen to ARC/BRDs as well wether they have arrows or not)

    arrows are not optional, with out them....well why not play MNK and actually do damage and Weapon skills if I'm so dead set on punching things

  11. #290
    Player
    Arcell's Avatar
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    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Vanguard319 View Post
    I don't usually agree with Rokien, but I like his opinion on this, and he makes a good point in regards to Skyrim. The biggest complaint with ammo is that arc/brd is the only job that spends resources to do damage. This is false, as mages have to spend MP to use thier spells, and monks do the same to use thier fist abilities. You can argue that MP recharges on it's own, but only under certain conditions, and you still have a finite pool to work with at any given time. What these jobs have that arc/brd doesn't is ways to recover/mitigate some of that cost. Skyrim does this by allowing you to recover some of the arrows you fired, and enemies often have small quivers of arrows as loot. I've noticed that the Ashdrakes near Dragonhead can in fact drop 5~8 cobalt arrows per kill, why not have other enemies do the same?
    Mages and Monks regenerate MP for free. Archers do not regenerate arrows for free.

    Quote Originally Posted by Vanguard319 View Post
    As far as abilities go, Archer was orginally supposed to have an ability called retreival, (an ability to mitigate some of the costs by recovering some of your used arrows.) which was never implemented. Perhaps they should have done so.
    It was implemented, it just sucked. It was called Scavenge and you just picked up an arrow from the ground to use, it never actually went into your inventory.

    Quote Originally Posted by Vanguard319 View Post
    Also true, I'm honestly surprised that people have to whine about the cost of ammo, when gil isn't at all hard to get. Hell, SE is putting a cap on gil, so even they are aware of the hundreds of billions of gil floating around ingame.

    I would like to point out that 999 arrows will last a person for a few hours worth of quests. In all my time as a BRD, I don't think I've ever carried more than 3 stacks at any time, and that tends to last me about a week, seeing that I never use it to farm. I'm also going to point out that you are playing a role. In any MMO, you are expected to keep your character properly equipped. This includes whatever consumables you need to perform your role.

    Also agree with this, ammunition is relatively easy to craft so long as you have the level and mats, and it's always in demand.
    To me this has absolutely nothing to do with money and everything to do with it being a useless mechanic. Arrows serve no real purpose as a consumable. What's the difference between having them and not? Inv -1, that's it.

    Also, in regards to the whole throwing weapon debate, I believe they are being removed from the game. Reasons being:

    1. We never received an updated recipe for them in any of the recipe revisions.

    2. They are absent from any ARR video, there slot for them isn't even there.

    3. TP generation is now over time, thus negating the main reason people even use throwing weapons these days.
    (6)

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