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  1. #421
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Can you 2 make a new thread? Call it "Nemy and Xmbei dialogue"
    (2)

  2. #422
    Player
    Xmbei's Avatar
    Join Date
    Mar 2011
    Posts
    1,030
    Character
    Kiros Forsa
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Felis View Post
    Can you 2 make a new thread? Call it "Nemy and Xmbei dialogue"
    I have to quote you to explain I liked that! ;D because that has seemed to be the case hasn't it.... Anyways, No I am against that because I have said my piece to Nemy, and if she keeps seeing me as a negative contributor that is Nemy's business but I am still interested in an answer on this myself so I will still check this topic and comment when needed. Thank you for your post though ^^, much appreciated time to bring this topic back to topic.
    (0)
    Xeto Milanti Bei

  3. #423
    Quote Originally Posted by Felis View Post
    Can you 2 make a new thread? Call it "Nemy and Xmbei dialogue"
    Nah I quite like it actually.
    (3)

  4. #424
    Player

    Join Date
    Mar 2011
    Location
    someplace
    Posts
    810
    Quote Originally Posted by whoopeeragon View Post
    at the appropriate time.
    Yeah guys, wait until it's too late like youre supposed to.
    (3)


  5. #425
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Welp, what it comes down to is this.

    We DON'T KNOW anything, and chances are we WON'T KNOW anything until Alpha testing starts. If people like Nemy are so keen on bringing up the immersion factor on a game that's not even out of the development stage, they should be aggressively doing everything they can to get into the Alpha/Beta to not only voice their concerns, but too properly test and evaluate the game and inform the developers of any bugs or problems that happen to occur to help assist in the development process.

    From a personal viewpoint though, I really could give 2 shits about little immersion factors like strafing animations at ARR launch when there are things of greater importance at hand. My main concern is for Yoshi's team to actively put together a solid, working, well playing, content oriented, and (for the most part) bug free game which is far more important to the games survival at launch. After which little additions like immersion, extra flashy animations and effects, and other details of lesser priority can be added IF they didn't get to it during the Alpha/Beta phases.
    (3)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  6. #426
    Community Rep
    Join Date
    Apr 2011
    Posts
    509
    While the animations were nice, the development team's number one focus in A Realm Reborn is on gameplay so even though they were nice animations, the team made the decision to remove them.
    (45)
    Bethany "Rukkirii" Stout - Community Team

  7. #427
    Quote Originally Posted by Rukkirii View Post
    While the animations were nice, the development team's number one focus in A Realm Reborn is on gameplay so even though they were nice animations, the team made the decision to remove them.
    Had a good feeling this was the case.
    (2)

  8. #428
    Player
    Shura's Avatar
    Join Date
    Mar 2011
    Posts
    330
    Character
    Shura Raizen
    World
    Balmung
    Main Class
    Archer Lv 80
    Quote Originally Posted by Rukkirii View Post
    While the animations were nice, the development team's number one focus in A Realm Reborn is on gameplay so even though they were nice animations, the team made the decision to remove them.
    Was afraid of that; ; oh well, good to know for sure though. Its best to learn these things at an early stage rather then have 20+ threads at ARR launch complaining about the lack of these animations.
    (2)

  9. #429
    Player
    VanillaLatte's Avatar
    Join Date
    Aug 2012
    Posts
    63
    Character
    Vanilla Latte
    World
    Aegis
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Rukkirii View Post
    While the animations were nice, the development team's number one focus in A Realm Reborn is on gameplay so even though they were nice animations, the team made the decision to remove them.
    That's unfortunate... sounds like it was decided not to be implemented because of time constraint (rush).
    Hopefully as more footage to come, the animation will stand on its own.
    (8)

  10. #430
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Elexia View Post
    Had a good feeling this was the case.
    That's what I thought too after someone mentioned that we can already manually remove these animation with the /facetarget

    Ah well, maybe the OP will overlook this and not quit.

    That's unfortunate... sounds like it was decided not to be implemented because of time constraint (rush).
    /facepalm
    (4)

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