so thought i'd throw out an idea i had, this will be my 3rd thread and my last 2 were a flunk and this one probably will be as well lol. but i figure maybe it's a good idea that people would like to see.
basically the idea is just like old COD games for pc they had dedicated servers. and while i don't think it could work just like that for a huge mmo with many people and expensive servers. i think they can give us something like this in some extent. not controlled by players but by the dev company itself, with a list of options to chose from when we create our characters and roll onto a server. maybe like a quick check list on what options you like and it gives you the servers you can join.
my thoughts are maybe having a huge list of different things set up by the mmo company(obviously it's too late for this for ffxiv) like check marks for what you want in your mmo experience. from percent drop rates, to forced party play, to grinds or no grinds, what have you. basically anything they feel fit to the game. and then you can join that server with those things.
if the game is built on this basis from the get go they can even have things like party grouping(autogrouping) still, and things that any server can do together. like a dungeon, long as your geared for it ...it shouldn't really matter witch servers you come from, stuff like that. but at same time it gives everyone that nitch mmo feel. it can cater to every ones likes and dislikes this way.
the only possible problems i can see with this is first kills/server firsts on some of the easier types of servers first, or people not wanting to be separated by these types of things? would everyone here hate that others that are in easier servers get there kills first? or would casuals feel like they are still not getting the whole mmo feel even though they are rocking the best gear since everyone there is casual?
also maybe they can literally have dedicated servers where the players are paying for it, where we have the 12bucks a month like normal and then there is an extra charge for everyone on that server to keep it up and running. say 2-3bucks a month, what have you. can be a nice way to get some extra cash revenue from players and not have a cash shop. lol pay for less on some servers, pay for more on others.
also this can be a great way for a mmo company to truly figure out what it is that people truly want and not think they want. they can see where the players flock to server wise. and they can work there new mmo's with these ideas in place too. maybe can remove rmt since players don't have to be on the grindiest servers and can pick a set up that suits them, heck maybe we will all end up playing on multiple servers and can get an appreciation for other types of game play.
i think games like maple story has different types of servers too but not like the way i'm thinking. also we already have pvp and pve servers that some mmo's are doing. d3 even though isn't a mmo has 2 types as well. but expanding on this can hook basically every type of mmo gamer to the game.
i'ma probably have like 4players in this thread at all and they will all say they hate the idea like my other 2 ideas lmao but i figure this has got to be a really good idea and concept that all mmo's can take a step back and look at as being part of any mmo. what you guys think? would you like this or no and why the heck not?
suggested possible choices to have for servers:
death penalties (like ffxi) aka not permadeath as some are mistaken but more extreme penalties like loss of exp that ffxi had.
role playing options
all party play options (leveling/dungeons/content)
higher or lower drop rates
higher or lower grinds to max
level caps
different level difficulties in mobs