BB on Spirits is fine. It's not like @ 70% HP your Spirits Within only does 1/2 damage. It's maybe like 15-20% difference.
Plus Spirits and BB have the same cooldown, so why not use it?
Here's a glimps of my 2nd Ability Row
[Phalanx][Spirits Within][Bloodbath][Wardrum]
PLD may not be top of the list for damage, but when built as a DD it's nothing to laugh about. 600+ Spirits Within on Garuda at only 50% health is decent, and I'm far from hitting cap on STR.
I'm planning to be able to hit for around 700 on Ifrit, when I get a better weapon and some Darklight.
Already in the high 5's with Giantsgal and 300 to MND and STR. A Critical is like OMFG
I think that the ceiling is 27000ish. Going from 0-27000 before the boss 1 shots all the mages is pretty rough. Not every fight will be like that, but making up for 5 minutes of Nuking and Healing in a few seconds is impossible.With that said, I think the current system is good enough. There's a cap on how much Enmity the lowest person has vs. the highest and I think that leaves plenty of room to build hate back up (least I've managed too on a few occasions).
Just why give WHM's an instant Raise ability, when it's a wipe anyways.
It would be funny to see a fight with two PLD. They could cycle Sentinel, Cover and Divine Veil to negate like 70% of damage over a whole fight. Then if one died, the other will still have hate.