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  1. #1
    Player
    Onizuka's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa, of course!
    Posts
    323
    Character
    Cloudio Onizuka
    World
    Aegis
    Main Class
    Fisher Lv 100

    Bye Bye, Speed Runs. /dance

    Greetings.

    I direct this message to the dev team, thanks if the community reps could forward it.

    Before A Realm Reborn would launch, I was planning to write a Topic for the forum titled: “One Wish Before A Realm Reborn”, asking for just one thing that we adventurers would like to have in the New Eorzea.

    Considering the new big world to explore that will take alone several moons (that is, I'll already have a lot to do and nothing else to ask for), my wish would have been:

    Send the Speed Run concept in the Seventh Hell and let it stay there with the Lord of the Underworld for the rest of eternity.

    As of today, I still believe the Speed Runs are the worst new content that was introduced in Eorzea and I've yet to find a single adventurer telling me something like:

    “I like doing the Speed Runs. I like spamming the same content over and over again with the same party setup/Job stacking every single time.”

    Actually, I consider myself lucky that my Job of Monk is left out of the Speed Runs, as I don't envy all those adventurers that spammed the instanced raids (in truth some nice places, but unfortunately wasted with the Speed Run idea).


    I already talked about this more thoroughly in the Topic shown in my signature, and therefore, devs, you can imagine my joy when yesterday I read this from the last JPGames.de Interview:

    JPGames-Frederick: And what about the time limit on current dungeon raids? Will they remain in A Realm Reborn?

    Yoshida: The raids in the current version are basically things we have put together with very limited methods and that is why they are limited at the moment. This is not what we want to do in A Realm Reborn, we want to create many different things. Expect that instanced raids in the new version will be a lot of fun. We will probably remove the time attack type of system where you are fighting against a boss. Yeah, our instanced raids will have many different settings where you have to go through in order to make it to the final boss.
    And in the following question, Yoshida further confirmed it:

    JPGames-Frederick: So it will possibly take a lot of time to clear those dungeons?

    Yoshida: Yeah.

    Speed Runs really go bye-bye? Time to celebrate in advance!





    Please, do so! No more Speed Runs in A Realm Reborn!
    As a side note, if this happens, the quest for the Relic weapons would change as well and I, too, might have a chance to get my Tiger Claws. /psych

    If I'd see the Speed Runs/Jobs stacking trend in the reborn Eorzea, it would be even more painful than yesterday, when I happy-jumped and didn't see the Lalafell trap behind...!




    Keep your word on this, Yoshida-san and dev team, please: Annihilate the Speed Runs and make the dungeons really fun and challenging for ALL the Jobs.

    Thanks for reading.
    (112)

    An Adventurer's Dream of his house by the sea: http://goo.gl/tCsp1z
    -------
    Interested in Lore? Support the Great Library/A library in Ishgard with outdoor balcony. Let's have a true library in Eorzea! => http://goo.gl/Hkp2AQ
    -------
    The 7th Umbral Era – All the Events from my Journey in the old Eorzea => http://goo.gl/pGkhn

  2. #2
    Player
    EdenArchangel's Avatar
    Join Date
    Mar 2011
    Posts
    560
    Character
    Fallen Eden
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    We need more threads of this. (And no, no sarcasm; let them burn forever inside Dalamud)
    (12)

  3. #3
    Player
    Leyza's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah, Gridania, Limsa Lominsa
    Posts
    330
    Character
    Lenana Milna
    World
    Mateus
    Main Class
    Dragoon Lv 82
    HALLELUJAH.

    The timer in Darkhold was the caused me so much frustration while helping others with Into the Dark and getting their AF gear. >.< (I doubt I'll ever see that final boss. >.>)
    (8)
    The angels dance like feathers float, they're here to see and to be seen,
    The clock strikes two, the music slows and each one slowly dons their wings,
    Once outside they all pair off and hand in hand they leave
    But I'm still waiting, yeah, and I'm still waiting
    Rise Against - Torches

  4. #4
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    except now everyone will complain that the raids take too long. because that's what people here do. complain about everything.
    (53)

  5. #5
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    nice no more rushing.
    (11)

  6. #6
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by fusional View Post
    except now everyone will complain that the raids take too long. because that's what people here do. complain about everything.
    Hey, now. You could introduce a classic FF element to deal with that:

    Save Points.
    (12)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  7. #7
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    A simple enough way to prevent dungeons from being to long is adding reasonable checkpoints based on the casual player. So they could simple have dungeons that take 1-4hrs to complete but add a checkpoint every 45mins aka an area that should take 45 mins to get to to save your progress and continue on without having to start back from the start. Then you can just pick up where you left off with your friends and continue progressing through the dungeon without having to worry if you have enough time to do it.
    (6)

  8. #8
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Duelle View Post
    Hey, now. You could introduce a classic FF element to deal with that:

    Save Points.
    No save point in crystal tower ^^
    (1)

  9. #9
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    it's really not going to matter if they remove speed runs or not. people are still going to go with the setup that gets the content completed the fastest and most efficient way.
    (3)


    http://crystalknights.guildwork.com/

  10. #10
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by fusional View Post
    except now everyone will complain that the raids take too long. because that's what people here do. complain about everything.
    I'd rather take 90-120 mins doing a challenging raid with a half decent drop rate at the end
    than speed running an easy one one 4 or 5 times with crap drop rates.
    (20)

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