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  1. #1
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    Apr 2011
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    509

    HQ Crafting Actions

    In the current version, it is a necessity to level multiple crafting classes to 45 to acquire beneficial abilities in order to HQ items. We understand that this can be a bit frustrating so the development team did their best with the current system limitations by making edits to crafting actions in patch 1.22 to help alleviate some stress players may be having.

    In A Realm Reborn we will be adjusting crafting actions and making it so a portion of them are class-specific so when leveling a single class it will be possible to acquire the necessary abilities to make an HQ item. With these changes, the need to level multiple classes to 45 in order to HQ will be eliminated.
    (45)
    Bethany "Rukkirii" Stout - Community Team

  2. #2
    Player
    Duuude007's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    I do like that you are looking out for the little guy in this adjustment, but as you move forward with this, please consider this quote:

    "If you make everyone special, then noone will be."

    I suppose my point is, what motivation apart from adaptiveness would there be to max out multiple crafts?

    I agree with satisfying legitimate concerns, but please be balanced in your design of casual capabilities and hardcore advantages.
    (25)

  3. #3
    Player
    Allistar's Avatar
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    Mar 2011
    Posts
    388
    Character
    Asael K'ni'roux
    World
    Halicarnassus
    Main Class
    Dancer Lv 90
    Yea you may be right...but think, there are lot of players that still don't like lvling 1 craft job anyway...so I doubt there would be a significant increase of crafters with this proposed change.
    (1)

  4. #4
    Player
    Sirakitty's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    305
    Character
    Avyenne Solstice
    World
    Zodiark
    Main Class
    Conjurer Lv 90
    thats a bummer. i got several jobs up to 50 now and in 2.0 it wont even matter anymore? all the effort for nutin ....

  5. #5
    Player
    Estellios's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Being able to make and repair multiple types of items is reason enough to level a crafting class. If they do end up going with craft specializations down the road, it would be a good idea to make sure that each craft is able to stand on their own two legs to a degree.
    (6)

  6. #6
    Player
    Sephrick's Avatar
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    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Sirakitty View Post
    thats a bummer. i got several jobs up to 50 now and in 2.0 it wont even matter anymore? all the effort for nutin ....
    All a matter of perspective.

    The more self sufficient you are, the more potential profit you have in each item you sell, and the more room you have to price competitively.

    Sure someone with one class may be able to make a final item HQ easier, but it still takes HQ ingredients to make it. Who benefits better, the person with one craft who has to buy other HQ mats, or the person with multiple crafts who can make them all?
    (4)

  7. #7
    Player
    Xatsh's Avatar
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    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    If anyone can level a 1 craft and make as much money as someone with all crafts the markets will crash.

    NO barrier = way too high of a supply + law of supply and demand = everything being near worthless.
    (1)

  8. #8
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Xatsh View Post
    If anyone can level a 1 craft and make as much money as someone with all crafts the markets will crash.

    NO barrier = way too high of a supply + law of supply and demand = everything being near worthless.
    But then you don't need as much money to buy things, so the less money you get from selling means you can buy things cheaper.

    And there's the added effect of things being cheap enough that people don't see the value in leveling a craft and just sell mats.

    It all balances out.
    (3)

  9. #9
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Sephrick View Post
    And there's the added effect of things being cheap enough that people don't see the value in leveling a craft and just sell mats.

    It all balances out.
    If things become so cheap that the value of selling them at the wards is decreased, people will vendor them, removing the mats from the economy entirely.

    A balance in the mechanics is needed to keep this sort of problem from snowballing; Inflation is bad, deflation is worse. In any economy.
    (1)

  10. #10
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Duuude007 View Post
    If things become so cheap that the value of selling them at the wards is decreased, people will vendor them, removing the mats from the economy entirely.

    A balance is needed to keep this sort of problem from snowballing; Inflation is bad, deflation is worse. In any economy.
    I do think it's important not to devaluate people's hard work. Just trying to look at it from another angle is all.
    (0)

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