In light of this, I will go with the slightly more conservative 380 value of flash, and keep the rest. To be honest, a few points either way on the value of one of those ability isn't going to massively change total threat generated (for example, most of my samples have been in the 26-28 thousand enmity range, so even 2 or 300 points difference is not a crippling error.) As long as we all use the same values to compare it should still provide useful data.
Also, from a purely "I want to generate as much enmity per second as possible" standpoint, I am not actually convinced that different builds for different fights are necessary. After all, damage will scale constantly based on boss defense. An example is that a DD pld will hit both Miser and Chim for more than a low str PLD, but that low STR pld will still hit Miser for more than they do Chim. If your build is focused on enmity it will scale in the same way on both bosses.
And while I will bring this up again in the actual "here is my data" post, please include the largest amount of damage done to the boss in question, so we can get a feel for how much enmity you needed.