In all the anticipation for 2.0 one of the things that I do tend to worry about is the current armoury system. the way it's designed is apparently so multiple jobs can stem from one class which in theory is fine but I feel it doesn't really give much room for unique jobs and variety.
a popular idea on the forums and in the community in general is that of dark knight coming from gladiator to give gladiators a dd option. but would this really work? with the armoury system at present and with how jobs currently work. if you were to stem dark knight from gladiators then it would in its nature be a very defensive roll.
the dark knight would be there with sentinel, rampart, outmanoeuvre, aegis boon, shield bash, enhanced sentinel enhanced rampart, swift aegis boon and other traits and abilities. it would in essence be a very defensive job and as such it would be very much the same as gladiator and paladin. and its offence would also follow gladiator skills fast blade flat blade etc etc. with the current class system it seems impossible to truly create multiple jobs stemming from the same class without them being practically identical
it would seem to make a dark knight job unique then it would need a new unique class and frame to be built on. and much the same with other jobs.
a summoner if based on cnj/thm would have an ability/trait set of cnj/thm neither of which would seem very practical or beneficial to your summoned avatar.
personally I levelled my archer in the view of being a ranger style job. put out a lot of hurt from far away and they gave arc the bard job which I was fine with until the hot fix killed a huge chunk of it's damage potential and I've lost all interest in playing it so I'm kind of hoping there is at some point a real ranged dd class that does hurt things.
seems very common now that bards/archers don't care. the expense of arrows isn't worth the damage they can put out and I find that kind of disheartening. but my point really is that if they were to make a ranger job and it were to stem from archer it would be the very same as the dark knight example above. the same traits, the same abilities it wouldn't be unique.
this really is my problem with the armoury system there really isn't much room for flexibility. if you have 2 jobs from one class or 4 jobs from one class they are ultimately all going to be very similar in the same way that a gla is very similar to a pld a thm is very similar to a blm.
This really is why I think classes and the current armoury system should be scrapped. because to create truly unique jobs requires truly unique classes and having 20 classes for 20 jobs when they play almost identically just seems pointless in the same way most classes are and are never used because of it.
to scrap the classes or armoury system would give an almost infinite amount of flexibility for diversity and uniqueness in jobs.
Dark knight could be something totally knew. not "ok we're going to make dark knight but we have to build it around the gladiator frame" which is heavily restrictive. it could have its own traits and abilities and be truly unique.
I'm just hoping that any new jobs and stuff we do get are unique and different to play and with the current armoury / class system and those bits of information that have been said by Yoshi etc such as stemming multiple jobs from single classes I just kind of feel that it seems that they would all play the same way.