I was wondering how 2nd wind works and what modifier (if any) they are for this. Does 2nd wind cure a set amount or is it percentage based? The reason I am asking is I am looking to upgrade my gear set.
I am thinking about double meld HP to waist and feet for a bit more survivability. I was wondering if this would have the added effect of increasing my 2nd wind (if it were percentage based). I know a lot of people are adding Crit, but I mainly do PUGs which can be unreliable and was thinking survivability may help me and WHM's. Any info or suggestions are appreciated.
Current Set up
Storm Sergeants Hooks
Storm Tabard
Explorers Belt
Felt Trousers (single Meld STR and Vit)
Temple Boots
Raptorskin Gloves (double meld +36 STR)
Temple Circlet
Storm Sergeants Earrings
Electrum Gorget
Raptorskin Wristbands
Rubelite Ring x2
Proposed Changes
Giantsgall Claws (double Meld INT)
-This would be a secondary weapon for when sanction is down to keep INT capped.
Peistskin Hunting Belt (HP double meld)
Cobalt Caligae (HP double meld)
Storm Sergeants Wrists
This would keep my INT and STR around the cap.