I really don't understand why they don't make their spawns scale in accordance with population in the area, like most MMOs do in this modern age.It's only been a week and this event is already impossible to complete, no one does it anymore, just trying to help friend get it done and we aren't finding anyone doing it. This event needs a serious scale down, for when people aren't doing it, it suxs to know my friend is gonna miss out just b/c they weren't able to play when the event started. Then you have the greedy who just have to make a profit off something free and charge 10~20k for a single ash which is only used for this event <.<.
"Everyone is tired of waiting for improvements, and being made to feel like we expect too much when everyone else in the gaming world gets the freaking job done."
- Rowyne Moonsong
That would require SE realizing that they actually need to do work for smaller population of players. SE has NEVER been good when it comes to developing low member content (3-6 people) and this is one of the many forms of proof behind it. They don't realize our community doesn't work as well together as they think. (low member content actually attracts more MMO gamers then 20-60 player content. Deny it all you want but its a fact)
What i find funny is that this is a SEASONAL event and SE made it with the expectation of people having a small army gathered in the area for it which is unrealstic.
Most MMO's make seasonal events you can do with a maximum of 3-5 people. SE needs to start following this trend.
Last edited by Xikeroth; 08-13-2012 at 06:33 AM.
What they should have done is grant you an ash reward based on number of bombs killed, with number of balloons remaining giving an extra reward.
That way you'd actually have a realistic chance at completing the event if you started late and missed the rush the first few days, without the need to lose the event 165 times to get all of your items.
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