Sorry, I meant specifically what in the reults made you think that mnd was primary modifier as opposed to str?The reason I think the damage difference is mostly related to STR or MND stat caps, is because there was such a huge jump in WS Damage going up 0.55 DPS, which also raises the Soft Cap of STR.
Since I was at 314 STR with Ifrit's Blade (Which I believe, puts me over the Soft Cap), having the extra DPS from the Giants Longsword, increased the Soft Cap of STR, granting greater returns for damage.
There is still lots of testing to do.
I have no doubt that a Tripple Melded Giantsgal War Axe would be top notch. I thought you were just referring to the axe itself.proof the Giantsgall axe is better than anything but Baruva with a triple meld. I've been playing with various values in this sheet. The skirmish axe starts to be a better DD axe after adding at least 56 attack power.
I plan to do the same for all of the other melee classes.
Your link just leads me to Google.
I would think that Garuda's Scream and capped VIT/STR would be the most ideal way to go. (Bravura aside)
Last edited by Judge_Xero; 07-28-2012 at 01:59 AM.
"I don't always drink beer, but when I do, it's often."
Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community
Oh ok. ^^
For most of the DD gear, the relation of Primary to Secondary Modifiers is 340 to 305-310 when referring to Ifrit gear.
From eyeballing min/max/average damage delt with my Ifrit's Blade, it seemed that the optimal stat gains for STR end somewhere around that 305-310 range.
So if it does follow the same DD Weapon pattern as the other Ifrit Weapons, it suggests that STR is a Secondary modifier.
But I definatly wont know for certain without further testing.
It's possible with the Ifrit Blade, that because the DPS modifier is so low, 310 for a Primary STR stat could be spot on. So I'll have to get some more MND gear to play around with for testing, to see if it caps higher.
Not going to guarantee spending a ton of hours on this, for the simple fact, that it may all change in 2.0.
But I'll see what I can do
Go big or go home, that's for sure. GL with the melds, hope you know a lvl 50 Alchemist ;-)
Last edited by Judge_Xero; 07-28-2012 at 03:34 AM.
"I don't always drink beer, but when I do, it's often."
Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community
"I don't always drink beer, but when I do, it's often."
Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community
Ultimately, for most of the melee weapons it takes a triple meld of two high-end tier IIIs and any tier IV of attack power to make the 2nd highest DPS weapon in the game. The exceptions are WAR and DRG. For WAR, you can do it with a really good double meld of tier IVs (+56 attack power or more) and DRG is on the other end of the spectrum, where it'll take an awesome triple meld to make anything close to the best primal weapons or relic.
MRD / WAR: Axe Comparison
LNC / DRG: Spear Comparison
PUG / MNK: Knuckle Comparison
ARC / BRD: Bow Comparison
GLA / PLD: Sword Comparison
I published my edited versions as html so everyone could see my comparisons and not mess up my numbers.
There is a blank one here here if anyone wanted to play around with this on their own. I can't take credit for creating these, I just copied the info into it for each class. I've made them uneditable because they are linked to from my LS site in a gear guide there.
Last edited by Molly_Millions; 07-28-2012 at 06:21 AM.
Nice charts.
I am wondering where it compares what's possible for the stat soft caps.
From what I can see from the chart, the Giantsgall War Axe is great with a Tripple Meld on Atk.
But maybe I'm missing where it shows the difference with maxed STR and VIT, as I can only see it having 1 point in each.
Garuda Scream has a DPS value 1.4 points higher than Giantsgall. So roughly 14 points of STR and VIT extra to soft cap it.
With Giantsgall Axe with the 56 atk, and Garuda Scream capping STR and VIT, Garuda's still comes out on top.
Will it take into account if you have 360 STR and 320 VIT on Garuda and,
346 STR and 306 VIT on the Giantsgall (+ the melds of course)?
I've also heard that 3 points into STR will give you 1 atk. Does that get added?
Last edited by Judge_Xero; 07-28-2012 at 04:48 AM.
"I don't always drink beer, but when I do, it's often."
Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community
There is quite a bit that's not answered by these spreadsheets. I'm guessing that the reason I found attack power is best is that this spreadsheet doesn't take your actual stats into account, only the stats added by the weapon, and only in the case that you have not reached the caps. I'd really like the ability to put all of my gear into a similar sheet so that all of the numbers are accounted for. It would also need to adjust the dmg amounts if the caps are reached. It wouldn't be easy, if even possible, to create such a spreadsheet. I'm almost positive that melding the skirmish weapon is not a "one-size-fits-all" ordeal, and that in some cases one meld would be better than another based on different characters actual stats.
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.