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Thread: Weaponskills Power Based on DPS or Damage Value?

  1. #11
    Player
    Estellios's Avatar
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    Estellios Deatras
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    Quote Originally Posted by Madrox View Post
    so.. does this create a situation where an axe with higher damage and more delay beats a less damage axe with less delay? I dont like how unclear this makes my weapon options... or is it enough of a difference to not even worry about...
    They will be equal/roughly the same strength if their DPS numbers are similar. If either has a higher DPS number then that higher number one is better regardless if it is faster/slower.

    what about explanation for gathering c.C?
    Really? Gathering is as clear as day and explained in the pop-up help in-game if you mouseover the gathering stats.
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  2. #12
    Player
    PSxpert2011's Avatar
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    Psxpert Sylph
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    Are they called "weapon skills" still? I was using the term "weapon abilities" because their based off the armoury system and not because we skill up weapons anymore. I never imagined DPS was a lock-on factor to the armoury system before. There's no way I can use most abilities of one class with another.

    Thread: Translations (JP to English), 07-20-2012 12:39 PM #4241
    Reinheart

    Rep Response - 07/20/12 WS damage based on DPS not D value
    Mocchi explaining why WS is based off of DPS and not the D value.


    Originally Posted by Mocchi
    こんにちは。
    Hello,

    活発な議論ありがとうございます。
    WSの威力がD値ではなくDPSで決まる件について、あらためてご説明差し上げます。
    Thanks for the hot discussion.
    Let me explain once again regarding WS effect being based on DPS rather than D value.

    偉大な先人の検証で、WSのダメージはD値ではなく、DPSで決まることが分かりました
    (DPSとは、単位時間当たりのダメージ量のことです)
    WSダメージはD値のほうで計算していただきたいです
    I found out that WS damage is based not on D value but the DPS.
    I would like the WS damage to be based off the D value.

    その場合、D値は高くてWSは強いが、間隔が長くて通常攻撃は弱い武器
    もしくは、その逆。はたまたバランス型と武器に多様性が生まれます
    In that case, there will be situation where there are weapons with high D value with strong WS but since the delay is long or opposite.

    現状のようにDPSだけでWSのダメージが決まってしまうと、
    武器の個性が付加能力だけになってしまいます
    ・・・・と、いうか、これって設定ミスのような気がするのですが
    Just like current if the WS damage is based off just on DPS only difference would be the weapons additional effects... I think that's an error in the settings
    アーマリーシステムの都合上、他クラスのアクションを利用することができます。
    Due to the Armory system you can use other classes actions.

    つまり、D値だけでWSの威力を決めた場合、D値が高い武器を装備できるクラスやジョブでアクションを使用すると、本来のクラスで使用した際の威力よりもあがってしまう、というおかしな状況が出てきます。
    So If you go by the D value to determine the WS damage, when a class/job that can equip the weapon with highest D value uses this action the situation becomes awkward where this class/job will have more effect than the original class.

    このような状況を避けるため、現状のように、DPS(ダメージ値を攻撃間隔で除算した数値)でWSの威力が決まるようになっています。
    To avoid this type of situation like current system WS damage is based off the DPS

    ということで、この点については新生版でも変更する予定がないことはご了承ください。
    For that reason please note that we do not plan on changing this even in 2.0
    We need to "Weapon Skill" with other players rather than ourselves. I want to see elemental WS explosions & damage which could possibly cause magic burst & enfeebles.
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    Last edited by PSxpert2011; 07-22-2012 at 07:27 PM.

  3. #13
    Player
    Madrox's Avatar
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    Quote Originally Posted by Estellios View Post
    They will be equal/roughly the same strength if their DPS numbers are similar. If either has a higher DPS number then that higher number one is better regardless if it is faster/slower.



    Really? Gathering is as clear as day and explained in the pop-up help in-game if you mouseover the gathering stats.
    I guess in that sitjation is when I need to compare bonua stats. thanks.
    (0)

  4. #14
    Player
    Tango's Avatar
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    this is why relic is so incredibly strong highest D and DPS by a good margin, also higher DPS raises stat caps so it further enhances your overall damage output.
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    Bow Chica Bow-Wow...

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