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  1. #1
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    Weaponskills Power Based on DPS or Damage Value?

    In case anyone is curious whether it’s a weapon’s damage value or DPS value that puts the punch in a WS, I’d like to give a brief explanation of the system.

    As you all know, with our Armoury system it is possible for actions to be used on different classes.

    With that said, in the case that we made only the damage value affect a WS’s power, those classes that are able to equip themselves with weapons that have high damage values would become more powerful than the classes that could originally use those abilities.

    In order to avoid this situation, we set the DPS value to dictate a WS’s power and we have no plans on changing this in version 2.0.
    (46)
    Bethany "Rukkirii" Stout - Community Team

  2. #2
    Player
    Meleena's Avatar
    Join Date
    Mar 2011
    Location
    Lominsa
    Posts
    671
    Character
    Meleena Steelheart
    World
    Odin
    Main Class
    Pugilist Lv 74
    So its DPS for WS and Weapon damage for auto attack?
    Now if we ever get an explanation on how crafting stats work... :P
    (19)

  3. #3
    Player
    Join Date
    Mar 2011
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    Limsa Lominsa
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    1,244
    Quote Originally Posted by Meleena View Post
    So its DPS for WS and Weapon damage for auto attack?
    Now if we ever get an explanation on how crafting stats work... :P
    Yes please!
    (5)

  4. #4
    Player
    Stufoo's Avatar
    Join Date
    Mar 2011
    Posts
    126
    Character
    Stu Foo
    World
    Excalibur
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Meleena View Post
    So its DPS for WS and Weapon damage for auto attack?
    If it uses TP (thereby making it a weapon-skill), it uses the DPS rating. Steel Cyclone, Spirits Within, Shield Bash, etc.

    If it only has a timer, it uses the DMG rating. Auto attacks, Light Shot, Jump, Shoulder Tackle, etc.

    Delay (and delay-regulated tp gain) will be the factor that evens out auto-attack damage and effectiveness over time, and in a perfect world it would even out Light Shot as well, but Jump and Shoulder tackle just benefit from it since the recast time doesn't change. Going by the dev's logic, the abilities that use DMG aren't cross-class actions so it's fine.
    (0)

  5. #5
    Player

    Join Date
    Jan 2012
    Posts
    114
    what about explanation for gathering c.C?
    (1)

  6. #6
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    Mar 2011
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    I don't understand it- the DPS was just calculated from the damage/delay right? I thought the DPS was just added for reference purposes?
    (3)

  7. #7
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Alhanelem View Post
    I don't understand it- the DPS was just calculated from the damage/delay right? I thought the DPS was just added for reference purposes?
    See, that's the thing. DPS is just damage/delay. So perhaps the 'DPS' factoring into the WS's values is not even new, it could have been there forever with them simply factoring "damage/delay" instead of DPS, which would give the same final result.
    (1)

  8. #8
    Player
    PeaceWalker's Avatar
    Join Date
    Apr 2011
    Posts
    80
    Character
    Jester Lavorre
    World
    Balmung
    Main Class
    Bard Lv 80
    Quote Originally Posted by Rukkirii View Post
    In case anyone is curious whether it’s a weapon’s damage value or DPS value that puts the punch in a WS, I’d like to give a brief explanation of the system.

    As you all know, with our Armoury system it is possible for actions to be used on different classes.

    With that said, in the case that we made only the damage value affect a WS’s power, those classes that are able to equip themselves with weapons that have high damage values would become more powerful than the classes that could originally use those abilities.

    In order to avoid this situation, we set the DPS value to dictate a WS’s power and we have no plans on changing this in version 2.0.
    But when adding Base state (STR for example) or ATK power the WS do in fact raise in dmg output. Can you please let us know how does that factor in the equation?
    (0)

  9. #9
    Player

    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    402
    so.. does this create a situation where an axe with higher damage and more delay beats a less damage axe with less delay? I dont like how unclear this makes my weapon options... or is it enough of a difference to not even worry about...
    (1)

  10. #10
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Meier kept telling everyone this and no one believed him haha =D Well, thanks for finally confirming it SE. <3
    (0)

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