BLM does not significantly outperform other jobs in this game (barring RDM and SMN generally being undertuned this expansion which is an entirely separate topic).
And still this stance is bizarre to me?? We can just ask them to make jobs interesting and deep again, instead of shooting down anything to the contrary and saying "well I guess that's just how it is now". Your position makes no sense.
???
I'm not talking about 'performance' whatsoever. I said 'fair & balanced in terms of depth/options', not 'in terms of performance/dps output'
I've given a focused and straight to the point answers and yet you keep bringing things that's not exactly relevant to my point.
Maybe youre too much in denial to not be able to think straight? so you cant understand my makes perfect sense position?
or do you just want to debate? and making a poor attempt at it by bringing irrelevant points to prolong the debate?
ok I'll entertain you one last time:
now lets say, after BLM gets gutted, suddenly one of the other jobs get a change that makes it possible for them to do nonstandard play. how would you feel about it?
Last edited by Ianmaru; 05-20-2024 at 12:33 AM.
I love this mindset.
"Well, since every other class than class A can only have pizza for lunch, now class A is also only allowed to get pizza, even though they preferred chicken nuggets every now and then. We just serve pizza now."
If another job suddenly gets the depth BLM has now, unless I'm really put off by the aesthetics of the class (like NIN or SAM, which I just dislike in general), I'll play it.
People really show how recently they started playing. In HW, one of the jobs with most depth and complexity was SCH. In fact, I still think HW SCH, with Cleric dancing, with the old fairy buffs (the haste, the magic defense boost and all that), with supervirus, with the xclass dots that weren't naturally aligned, with the MP-hungry Miasma II for weaving, with the old Energy Drain VS Lustrate (and I'm not even going into the % Lustrate made to be used in Cleric, since that got removed way faster) was one of the best jobs in XIV history. When all of that got slashed in SB, I moved to BLM and SMN. I progged every Ultimate and Savage fight in ShB on SMN too, I liked the second iteration with the ogcd egi assaults (the instant gcd egi assaults were ok too, tho). Then they annihilated that SMN, and all that was left was BLM.
People just assume players haven't been hoping between jobs as more and more get sacrificed to the altar of "balance", which is achieving nothing at all in terms of gameplay feel or encounter quality.
So yea, I'd change jobs for the 4th time if what you're describing happens.
(My wife had a similar trajectory, starting with DRK in HW, then WAR in SB, then PLD in ShB and now GNB)
Ofc, at this rate, the game will never have any depth of gameplay ever again. SCH, DRK, SMN, WAR, and now BLM- I'm sure there are more examples, but I didn't reach an acceptable level of mastery in those jobs. We, as a playerbase, need to defend the few jobs with depth left, otherwise, in a few years, in a XIV post complete-homogenization, no one will even remember how much this game's gameplay has lost. To this day, I still want any version of HW, SB or ShB SMN and HW SCH back. I'd really love to play those jobs again. But I guess I should just accept they're taking my last toy away, get bored in 2 months with DT and uninstall the game :>
Last edited by Galvuu; 05-20-2024 at 12:45 AM.
Now so you believe this is the right stance? if it is the right stance, then, doesnt it mean ppl ideally would change job towards the job that has the most depths? right?
so in turns, in ideal scenario, it would make a lot of ppl change job to BLM. just like you and your wife. and thus the player-job distribution tips toward BLM, because it has that one special thing that every other jobs dont have. and thats exactly the problem. having something special on one job, makes that job treated differently by the player base. your answer simply proves my point about the importance of 'fairness' and 'balance' between the jobs.
I have no idea what you're even talking about. My stance is that jobs should have varied depth of gameplay. Ideally all- I'm content with some being simpler and more accessible (one per role, for example, like WHM/RDM or SMN/DNC/WAR can be the "simple, intro jobs"). Also, the fact I'd hop (very begrudgingly, I'd add) to another job is completely irrelevant to this problem, it's just a symptom of the sickness that's modern job design.
What you're saying about people chasing the jobs with the most depth is also untrue. BLM is one of the least played jobs in the game. The only time there was any significant migration to it was ARR (when SMN was really bad due to long ramp up and downtime in Coils and some HM primals too). In fact, it still is, in EW. If you check on a certain spreadsheet site the clear rates per job, BLM is one of the lowest, down there with BRD and MNK as one of the three least played jobs for Anabaseios.
By far and large, the playerbase prefers simple, easier jobs. Which is aggravating, because those people already have over half of the jobs being brutally simplified every expac, and people that want more intricate, hard-to-master, fluid gameplay get less and less with time. It's like it's a crime that I enjoy complicated jobs with a kit that can be adapted to different situations.
I would feel good if more jobs got more rotational depth and flexibility actually! I would sincerely hope that BLM doesn't have to be sacrificed for this to happen, but what have I said at any point in this thread that would make you think I would be against that? I am also very unhappy with the Monk and Samurai changes that reduce depth and flexibility.
Why is it a bad thing for some jobs to have more depth and a different difficulty delta than others? SE have stated themselves that they desire this, such as when they have stated Sage is intended to be an "expert" healer, or Viper is supposed to be for experienced players (I forget their exact wording but I was there at fanfest when they revealed it!)
It's not unfair if I am playing SMN and someone else is playing a different job and they perform better because they invested in the opportunities the job has for optimisation. I chose this experience by choosing a job that does not have much room for decision-making. Having jobs to fit varying skill levels, playstyles and depths is a good thing, and it really boggles my mind how anyone can suggest otherwise.
I'm sorry but this is just absurd and such an obvious misunderstanding of Galvuu's point. The issue is not people switching to BLM, that is simply a symptom of the actual issue - homogenisation. I really do not understand how we can be clearer about this, we want them to walk back the changes that have stripped so many jobs of their depth. Yes, BLM should not be an outlier but it is for the complete opposite reason to what you are suggesting.
this might be my last response, as at first I only wanted to give an understanding, not engaging in debate.
you want the game design to be diverse in terms of complexity is irrelevant with this thread which is specifically about BLM change.
the game has already moved away from your desired design and at this point BLM is the only one that has 'special treatment' and thus in grand scale of thing its not good and need to fall in line.
and the fact you'd hop to another job is relevant to prove the problem with BLM being the special snowflake it is now.
also you're bummed by this because you're part of class A. At least now Class B-Z would definitely complain less, and stop changing class to class A due to the privilege class A has.
first, i said one other job. not 'more jobs'. only one other specific job, and after BLM gets gutted.
You can feel good about it but the most likely scenarios are:
1. you'll complain how that one other job gets to have nonstandard play, but not BLM.
2. you'll change job to that one specific other job just like Galvuu and Galvuu's wife.
None of it is the good outcome.
tell me you wouldn't do any of them, I dare you.
what is the title of this thread again?
'Please reconsider 7.0 BLM changes'? or 'please reconsider homogenisation thats been happening since 4.0'? at the current state of FFXIV job, exactly as you said, BLM should not be an outlier, thus I support BLM change on 7.0.
because if BLM can keep its current depth, then all the other jobs also should get the privilege to have such depth too. but as I said before, changing one job to fit with the other 18 jobs is easier than changing 18 jobs to fit that one special, privileged job.
(although if they suddenly choose the latter, then I support that too. I'm all for job balance & fairness.)
Last edited by Ianmaru; 05-20-2024 at 03:15 AM.
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