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Thread: My Job Ideas for XIV

  1. #11
    Player
    SuzakuCMX's Avatar
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    Quote Originally Posted by Anima View Post
    That's nice, but I thought a lot of it were similar to my Ideas (At least what I had in mind)

    -Samurai deals DPS and can tank through Counterattack abilities (Must not be as good as WAR or PLD)
    -Ninja>> Your Idea is quite nice and throwing weapons is surely nice
    -Thief>> It's a nice Idea, I don't really see the Thief in it though. (Maybe coz I never played XI)
    -Red Mage>> That's what I wrote ?
    -Blue Mage>> Same thing
    -Corsair>> Similar Luck-based skills, I thought it would be fun for COR to have 2 type of ranged weapons.
    -Summoner>> Same
    -Beastmaster>> Yeah, I know but BST has Taming abilities so It could be used in CControl ?

    Green Mage>> Same as my Shaman, just different names
    Chemist>> Not really talking about DoH, just DoW/M Jobs, but that's a really neat Idea !
    Geomancer>> Same as the Sage above 0.0
    Time Mage>> Same as the Sage above, Sage has both xD
    Green Mage is an "official" FF job, while I don't think I've seen Shaman. Also Sage has a bit too many abilities in your version :P Jobs are supposed to be highly specialized. They're also only supposed to have like 3 different damage abilities + upgrades (not counting Weaponskills).
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  2. #12
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    Why would I invite one of these instead of WAR/PLD WHM Ranged DD (BLM+BRD) or MNK/DRG for close range stuff
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    Churchill Amber - Sea of Sorrows.gw2
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    Churchill - Valefor ||| Rearden - Lakshmi

  3. #13
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    Quote Originally Posted by Churchill View Post
    Why would I invite one of these instead of WAR/PLD WHM Ranged DD (BLM+BRD) or MNK/DRG for close range stuff
    PvP, specialized abilities (such as debuffs, other buffs, DoTs, status effects, etc), don't have to follow the metagame...
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  4. 07-10-2012 06:55 PM

  5. #14
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    Quote Originally Posted by Churchill View Post
    Why would I invite one of these instead of WAR/PLD WHM Ranged DD (BLM+BRD) or MNK/DRG for close range stuff
    Why would I take a Variable PT (PLD WHM BLM MNK MNK DRG, etc) instead of a Class-stacked PT (WAR WHM WHM BLM BLM BLM BLM BRD)?

    Same thing, the more options, the better. ofc, It has to be unique so It doesn't render a Job useless, but It's difficult not to and I don't know If mine does or not, so If you spot one, tell me and I'll fix it ! I'm also having fun after all (lol)

    Quote Originally Posted by SuzakuCMX View Post
    Green Mage is an "official" FF job, while I don't think I've seen Shaman. Also Sage has a bit too many abilities in your version :P Jobs are supposed to be highly specialized. They're also only supposed to have like 3 different damage abilities + upgrades (not counting Weaponskills).

    I got the Idea of Shaman from FF: 4 Heroes of the light I'll change some stuffs.
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    Last edited by Anima; 07-10-2012 at 07:06 PM.
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  6. #15
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    prymortal's Avatar
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    im going to be honast, to much to read, but it looks well thought out so i'll give you a like anyway
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  7. #16
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    When they release more jobs, inevitably one job will be the best at what it does, rendering other jobs not very important.

    SAM could be the new tank, and DPS could be Musketeer only. That leaves a ton of wasted effort gearing jobs and leveling jobs if only for achievement. (I see this as a relevant problem given how the damage formula works as a lot of gear is not interchangeable between classes, at least from a melding standpoint)

    I'd rather see more capabilities added to what we have than new jobs that exist solely for the reason of having them. FFXI and WoW both suffer from this problem. XI is really bad, some jobs exist for their 2h ability only, though it does a semi-decent (or laughable) job of making content that some jobs excel at while others don't. For the most part though, you're going to grab 2 CORs, 2 BRDs, 2-3 WHMs, WARx2-3 DRKx2-3 and some BLM's and that's the end of your recruitment.

    I understand people want to get all fantasy and play shit they have wet dreams about but from a gaming standpoint the community is going to find what works best and dictate that's what gets used, invited, etc. Then there will be people saying "Make x job stronger, y is too strong" so they nerf y and buff x, "x is too strong, make y stronger!" and the shit just continues. That's if you see changes, some jobs may not even get touched and be relegated for solo play (which isn't really a category of job in 14, as any can solo)

    I think they have a good mix at the moment, and I understand they are adding more and there's nothing I can do about that, but I would be hesitant about wanting such a wide variety of jobs to choose from.
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    Churchill Amber - Sea of Sorrows.gw2
    Churchill Lite - Sargatanas.ffxiv
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    Churchill - Valefor ||| Rearden - Lakshmi

  8. #17
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    {Hmmm..} I agree that lots of stuffs can be unbalanced, and I do realize that my suggestion has lots of Jobs xD I was giving Ideas of what I thought could be a good-job Despite that, I feel that we still need Enfeebling Job, Dual/Stealth Job and Crowd Control Jobs.
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