Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast
Results 21 to 30 of 49
  1. #21
    Player
    Catapult's Avatar
    Join Date
    Mar 2011
    Location
    Lotus Gardens
    Posts
    3,240
    Character
    Thal Icebound
    World
    Ravana
    Main Class
    Dancer Lv 100
    The moving to cancel issue is hindered by animation lock issues.

    Supposedly, these are meant to be alleviated with the version 2.0 graphics engine and server structure.

    If it isn't, we'll be asking again.
    (0)

  2. #22
    Player
    SlayerOfPrey's Avatar
    Join Date
    Feb 2012
    Posts
    12
    Character
    Aeronite Foxhound
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Thebard View Post
    No thats wrong the system does not work fine.
    If I cast an AoE spell on a group of mobs and the mob I am targeting dies my spell will be cancelled despite all the other mobs in range of that spell still being alive.

    Ofcourse it wil cancel itself. Fire is a spell wich needs a primary target to do damage and everyone around it will be a bonus. So if the main target dies before the spell is finished casting then its only natural that the spell wont go off. This is almost the case in every MMO. To be frank it make sense. Aoe spell like flare or blizzara doesnt need a target for it to be cast. Now if you are going to use fire its only natural that you select a target wich is not the mainfocus of the rest of the party. You need to addept to the situation and think ahead when using Aoe spells like fire, Unlike blizzara and flare. And as for the healing, cant do anything about that the game doesnt respond the moment you start walking when the spell is at 40%. This is all the clients fault, too much delay, lag and ofcourse the animation lock.
    (1)
    Last edited by SlayerOfPrey; 07-10-2012 at 08:53 PM.

  3. #23
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Isn't it just possible to make it so that if the target monster dies, it switches to the next chained mob, and if it ides moves to the next until it hits one of the mobs pulled?
    (2)

  4. #24
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by SlayerOfPrey View Post
    Ofcourse it wil cancel itself. Fire is a spell wich needs a primary target to do damage and everyone around it will be a bonus. So if the main target dies before the spell is finished casting then its only natural that the spell wont go off. This is almost the case in every MMO. To be frank it make sense. Aoe spell like flare or blizzara doesnt need a target for it to be cast. Now if you are going to use fire its only natural that you select a target wich is not the mainfocus of the rest of the party. You need to addept to the situation and think ahead when using Aoe spells like fire, Unlike blizzara and flare. And as for the healing, cant do anything about that the game doesnt respond the moment you start walking when the spell is at 40%. This is all the clients fault, too much delay, lag and ofcourse the animation lock.
    ^^ +1

    I hope they don't make the mages a faceroll class anytime soon. I can't believe people just want to be able to spam the Fire Combo as fast as possible without any real thought process. (i.e. which mob is least likely to die while I cast this?)

    I see the biggest arguement being the Princess fight in Cutters Cry. But really? A good mage will position themselves to be targetting the Princess, and allow the AOE to maul down mini-ants.

    The only instance I see this to ever be an issue is leveling parties, where most of the mobs die instantly.

    If the enemy runs out of the range it is unaffected, but ANYTHING alive or dead will be affected in that range, much like how blizzara and flare already operate with yourself as the center point.
    Cool idea Duuude.

    (Small Majority of FFXIV playerbase: I put that circle down, but all the mobs left it, which caused us to wipe. Why can't SE just make a system where it locks onto a mob so at worst, it at least kills something!!)
    (0)
    Last edited by Judge_Xero; 07-10-2012 at 09:44 PM.
    "I don't always drink beer, but when I do, it's often."
    Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community

  5. #25
    Player
    Rau's Avatar
    Join Date
    Mar 2011
    Posts
    2,143
    Character
    Rau Berlioz
    World
    Excalibur
    Main Class
    Warrior Lv 90
    Quote Originally Posted by BlackomegaKingofwaffles View Post
    This needs to be on every page of this thread.


    I can haz waffles?
    (0)
    Quote Originally Posted by Eemeefu View Post
    This thread is not a beautiful or unique snowflake.

  6. #26
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    630
    If you are curious about canceling spell casting in version 2.0 and whether there will be a specific key for this, we will be making it possible to cancel casting by pressing the jump key which will default to the space bar.

    In regards to all of the feedback and follow-up questions about the OP, we will be sure to pass it on to the Development Team.
    (18)
    Devin "Camate" Casadey - Community Team

  7. #27
    Player
    ShivenCasull's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    171
    Character
    Shiven Casull
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Duuude007 View Post
    If the enemy runs out of the range it is unaffected, but ANYTHING alive or dead will be affected in that range, much like how blizzara and flare already operate with yourself as the center point.
    I would greatly prefer a system like the one above. it's easier to see what will be effected by the AOE ability, and since it would be targetable on an area there could even be different spell effects. Firaga / Blizzaga for instance could leave a fire DOT or a area of effect slow.
    (1)

  8. #28
    Player
    Sagagemini's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    282
    Character
    Saga Gemini
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Camate View Post
    If you are curious about canceling spell casting in version 2.0 and whether there will be a specific key for this, we will be making it possible to cancel casting by pressing the jump key which will default to the space bar.

    In regards to all of the feedback and follow-up questions about the OP, we will be sure to pass it on to the Development Team.
    Oh boy, i can see a lot of people complaining they are accidently pressing the space bar.
    (3)

  9. #29
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    134
    I'll be assigning that to a key I wouldn't accidentally hit. XD It'd be like a misstell only... opsi I canceled that cure .. or ...sorry I didn't mean to do an impression of a jackrabbit >_<;;;;
    (0)

    Will You Marry Me Camate? :3

  10. #30
    Player
    Nuinn's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Nuinn Nomi
    World
    Excalibur
    Main Class
    Bard Lv 64
    Quote Originally Posted by Camate View Post
    If you are curious about canceling spell casting in version 2.0 and whether there will be a specific key for this, we will be making it possible to cancel casting by pressing the jump key which will default to the space bar.

    In regards to all of the feedback and follow-up questions about the OP, we will be sure to pass it on to the Development Team.
    I'm sorry, but, lol?! o_O That's neither better or worse than the "move to cancel" we have now. Incoming "job" BNM, or the Bunny Mages. . .

    Joke aside, I know that we'll be able to jump, and although I never really gave it a though, I somehow wouldn't expect spells not to be cancelled if we jum , now that it's been brought up. I just can't believe that this is actually a forum mod post. . . . (since it's, you know, moving as well).

    The biggest issue here is server lag, or whatever the proper formulation is, which will hopefully vanish in 2.0.

    A specific key to cancel casting. . . . Hop, damn it, HOP!!! /jackie chan face
    (1)
    Proud member of the Abyss FC — Excalibur

    If you need a place to chat about all sorts of ridiculous, dorky and nonsensical topics, feel free to join the Absolutely Fabulous LS
    Send a /tell and bring your happy pills~!

Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast